Difference between revisions of "Animals"

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! [[Warg]]
 
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| Yes || | 80 || | 5.00 || | 7.33 || | 1 || | n/a || | Carnivore || | No || | n/a || | 90
 
| Yes || | 80 || | 5.00 || | 7.33 || | 1 || | n/a || | Carnivore || | No || | n/a || | 90
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| Yes || | N/A || | N/A || | N/A || | N/A || | n/a || | Herbivore || | Yes || | n/a || | 135
 
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Revision as of 15:08, 22 August 2015

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In RimWorld animals roam the world, mind their own business, eat plants, and pace back and forth. Apart from becoming mad and attacking any people on sight, animals can also be used as a source of food by preparing killing and butchering them.

Growing food outdoors can sometimes attract animals inside your base perimeter.


These animals are implemented in RimWorld:

Name Wild HP Speed Damage (Average)[1] Hunger Hit Ease Type Herd Eco. Weight Meat Produced
Muffalo Yes 160 2.17 10 ? 2.0 Herbivore Yes 1.0 162
Deer Yes 100 4.84 7 0.7 1.0 Herbivore Yes 0.8 81
Squirrel Yes 25 6.00 3.5 0.2 0.6 Herbivore No 0.2 9
Boar Yes n/a 5.00 7 0.2 2.0 Herbivore No n/a 63
Rhinoceros Yes n/a 3.00 11 0.2 2.0 Herbivore No 0.2 120
Dromedary Yes n/a 3.0 7 0.7 1.0 Herbivore Yes n/a 99
Boomrat Yes 40 5.5 5 0.4 0.6 Omnivore No 0.2 18
Iguana Yes 55 3.23 7 0.3 0.6 Omnivore No 0.33 18
Megascarab Yes 80 3.7 10 0.1 0.5 Omnivore No 0.25 18
Tortoise Yes 90 1.0 10 0.1 0.5 Omnivore No 0.4 54
Cobra Yes n/a 4.84 9 0.3 0.4 Omnivore No 0.6 18
Monkey Yes n/a 4.84 9 0.45 0.7 Omnivore No 0.9 72
Elk Yes n/a 4.84 7 0.8 n/a Herbivore Yes n/a 112
Hare Yes n/a 5.50 4 0.4 n/a Herbivore No n/a 18
Alphabeaver Yes 80 3.50 4 10 n/a Dendrovorous No n/a 72
Warg Yes 80 5.00 7.33 1 n/a Carnivore No n/a 90
Boomalope Yes N/A N/A N/A N/A n/a Herbivore Yes n/a 135
  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.