Ancient shrine

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Revision as of 17:27, 3 August 2017 by ZombieElvis (talk | contribs) (→‎Ancient Cryptosleep Caskets: they can be empty too)
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Ancient Structure

Having a colonist walk by the walls of the structure will trigger an Ancient danger event prompting:

"As (Colonist Name) draws near the ancient wall a sense of foreboding overcomes him. (S)He isn't sure why, but (s)he feels this dusty structure may contain great dangers"


Description

Ancient structures are large rooms built of stone or steel walls partially or completely under a mountain that contain at least one ancient cryptosleep casket and can spawn multiple or none of the following: artifacts (psychic animal pulsers or psychic insanity lances), bug hives, luciferium or mechanoids. Due to being fully enclosed, one cannot see within the room, and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner. The only way to find out what is inside is to deconstruct a wall section or blast a hole in. When selecting a character to deconstruct, make sure to toggle its mode from Attack to Flee or it may engage hostiles instantly against your will.


Ancient Cryptosleep Caskets

Each casket contains either a human belonging to the spacer faction possibly with a megascarab, a group of megascarabs, or nothing. The humans can be neutral or hostile, and can also spawn wounded, downed or dead. All caskets open simultaneously when any one is manually opened to or attacked. Once opened, those capable of walking may start to wander around, others will try to escape to the map edges or attack your colonists. Anything living that emerge will be afflicted with cryptosleep sickness. If captured, these people typically have a low recruitment difficulty.

Pod people can spawn with synthread and hyperweave clothing or may be naked. They can be equipped with a weapon, and sometimes come with plasteel, components, and gold which drop when they are downed, or captured and stripped. Characters effectively recruited will be added not last in the colonist bar as with common recruits but, after your starter colonists and before any other incorporated later on to the roster.

These caskets can be claimed and used later by your colonists.