Difference between revisions of "Ancient car"

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(type: Buildings -> Building; type2: Ruins -> Ruin; size: 2 * 4 -> 2 ˣ 4; deconstruct yield: 2 {{Icon small|Steel slag chunk}} -> -; passability: - -> impassable; terrain affordance: - -> light; deconstructable: - -> false; bonusdestroyleavings: - -> 2 {{Icon small|Steel slag chunk}};)
(bonusdestroyleavings: 2 {{Icon small|Steel slag chunk}} -> {{Icon small|Steel slag chunk}} 2;)
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Line 5: Line 5:
 
|type = Building
 
|type = Building
 
|type2 = Ruin
 
|type2 = Ruin
 +
|placeable = false
 
|passability = impassable
 
|passability = impassable
 
|cover = 0.5
 
|cover = 0.5
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|terrain affordance = light
 
|terrain affordance = light
 
|deconstructable = false
 
|deconstructable = false
|bonusdestroyleavings = 2 {{Icon small|Steel slag chunk}}
+
|bonusdestroyleavings = {{Icon small|Steel slag chunk}} 2
 
}}
 
}}
 
'''Ancient car''' are [[ruins]] added by the [[Ideology DLC]]. It cannot be fixed or used.
 
'''Ancient car''' are [[ruins]] added by the [[Ideology DLC]]. It cannot be fixed or used.

Revision as of 12:28, 11 October 2021

Ancient car

Ancient car

An ancient, broken car. Everything that isn't rusted away was looted long ago.

Base Stats

Type
BuildingRuin
HP
600
Flammability
0%

Building

Size
2 × 4
Placeable
False
Passability
impassable
Cover Effectiveness
50%
Terrain Affordance
Light
Destroy yield
Steel slag chunk 2

Ancient car are ruins added by the Ideology DLC. It cannot be fixed or used.

Gallery

Version history