Difference between revisions of "Ambrosia"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 13: Line 13:
  
 
It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.
 
It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.
 +
 +
== Harvesting ==
 +
 +
It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.
 +
 +
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.

Revision as of 09:21, 4 September 2017

Ambrosia

Ambrosia a.png

A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Beauty
−4
Days To Start Rot
30
Deterioration Rate
4
Flammability
1
Market Value
15
Mass
0.1
Max Hit Points
50

Stat Modifiers

Ambrosia is a foodstuff that is only obtainable through the ambrosia sprout event or by trading.

It provides a +5 mood buff when eaten, as well as a hefty +50% to joy, but is slightly addictive.

It is classified as a drug in-game.

Addiction

Addiction to ambrosia is trivial compared to other drugs; it takes only 10 days before full recovery, and does not impair functioning; it only causes a -10 mood debuff as that pawn craves more ambrosia.

It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.

Harvesting

It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.

A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.