Editing Alternative Playthroughs Guide

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This playthrough deviates from the regular base-building experience of RimWorld, by the extensive use of caravans and base settling.
 
This playthrough deviates from the regular base-building experience of RimWorld, by the extensive use of caravans and base settling.
  
It is beneficial to use a Tribal start for this scenario. Tribal colonies forage at 170% in biomes and seasons where foraging is possible. They also start the game with pemmican and passive coolers already researched, which are useful to create long-lasting travel food and build short-term shelters every time they stop.
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It is beneficial to use a Tribal start for this scenario. Tribal colonies forage at 170% in biomes and seasons where foraging is possible. They also start the game with pemmican and passive coolers already researched, which are useful if the colony will need to quickly build short-term shelters every time they stop.
  
 
Rimworld is designed to have a colony remain in one place for a long time; some activities such as recreation, research and production can only be accomplished on a map. Even if your colony moves a lot, it is necessary to Settle from time to time. So the main way to approach this play style is to decide on a self-imposed time limit, such as a quadrum or a year, after which you will pack up your colony and move to a new tile.
 
Rimworld is designed to have a colony remain in one place for a long time; some activities such as recreation, research and production can only be accomplished on a map. Even if your colony moves a lot, it is necessary to Settle from time to time. So the main way to approach this play style is to decide on a self-imposed time limit, such as a quadrum or a year, after which you will pack up your colony and move to a new tile.

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