Altar

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An altar is a general term for 5 distinct buildings, all of which perform the same duties.

Summary[edit]

Altars are used as a ritual focus for the Social party, Animal sacrifice, Scarification, Blinding ceremony, and Prisoner execution rituals. Starting these rituals in an altar increases their ritual quality by +20%, increasing the chance for a positive outcome.

Altars are not required by an ideoligion. But if an altar is selected, then a proper temple room will be demanded at either moderate or high expectations. These expectations are reached at 80,000 or 180,000 colony wealth, respectively. Once expectations are reached, altar rooms can have the following requirements:

These requirements, and the level of expectations where they apply, can change each time you regenerate the altar. The type of altar doesn't seem to matter - you can get a grand altar with moderate expectations, for instance.