Difference between revisions of "Alphabeaver"

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==Taming==
 
==Taming==
 
Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}} More alphabeavers appear as a colony's [[raid points]] increase.
 
Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}} More alphabeavers appear as a colony's [[raid points]] increase.
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In addition, alphabeavers can appear in any biome to be bought from [[trader]]s. They will still eat any trees they can come across.
  
 
==Summary==
 
==Summary==

Revision as of 16:22, 18 December 2022

Alphabeaver

Alphabeaver

A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.

Base Stats

Type
Animal
Market Value
250 Silver
Flammability
70%

Pawn Stats

Move Speed
3.7 c/s
Health Scale
0.7
Body Size
0.45
Mass - Baby
5.4 kg
Mass - Juvenile
13.5 kg
Mass - Adult
27 kg
Carrying Capacity
34 kg
Filth Rate
8
Hunger Rate
4.8 Nutrition/Day
Diet
dendrovorous
Life Expectancy
12 years
Manhunter Chance
50%
Manhunter Chance (Taming)
10%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
63 alphabeaver meat
Leather Yield
24 lightleather
Gestation Period
8.5 days
Offspring Per Birth
1-3 (2 avg)

Melee Combat

Attack 1
Front left paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown
Attack 2
Front right paw
7.2 dmg (Scratch)
11 % AP
2 second cooldown
Attack 3
Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.01
Technical
tradeTags
AnimalUncommon


Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. The event will only trigger in arid shrubland and tundra.

Taming

Wild alphabeavers can only appear in the Alphabeavers event, which itself only appears in the arid shrubland and tundra. This event requires that the temperature be above the alphabeaver's minimum comfortable temperature of -40 °C (-40 °F) More alphabeavers appear as a colony's raid points increase.

In addition, alphabeavers can appear in any biome to be bought from traders. They will still eat any trees they can come across.

Summary

Alphabeavers are dendrovores. As they hunger rapidly, alphabeavers will need to eat trees constantly. They will consume any trees that they can reach, including anima treesContent added by the Royalty DLC, gauranlen treesContent added by the Ideology DLC, and polux treesContent added by the Biotech DLC.They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in.

The entire herd of alphabeavers can get angry if one is attacked. If slain, they can be butchered for 41 alphabeaver meat and 16 lightleather.[1] Alphabeavers will not attack your structures, though it is possible for them to be driven mad by a psychic wave or psychic drone.

If wood isn't required by a colony, then alphabeavers pose little or no threat. Any trees that you are growing can be protected by enclosing them in walls. It may be worthwhile to cover the anima and guaranlen trees with walls, despite the penalties for doing so. As the anima tree gives the −6 Anima tree scream moodlet when destroyed, it may be worthwhile to wall it even if a colony doesn't use it. Note that trees will automatically be cut down if a roof area is assigned to it, so use a remove roof area zone to prevent this.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.

Health

Body part Health
Head 21
Skull 21
Brain 7
Nose 7
Neck 21
Jaw 7
Eye [2]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[3]
(left, right)
14
Lung[3]
(left, right)
14
Liver[3] 14
Heart[3] 14
Spine[3] 14
Stomach[3] 18
Legs
(left, right, rear, front)
21
Tail 7
  1. Amounts given are at 100% butchery efficiency.
  2. Located inside of Head.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Located inside of Body.

Version history

  • 0.8.657 - Added
  • Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants (arid shrubland and tundra), body size 0.6 -> 0.45
  • 1.3.3066 - Alphabeaver event will only happen even if the outdoor temperature is above their minimum comfortable temperature.