Difference between revisions of "Allowed area"

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(removed a statement I tested and found to be incorrect (re: animal zone restrictions))
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{{Info|An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the home area and inside their allowed area.
 
{{Info|An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the home area and inside their allowed area.
  
From the Expand Allowed Area button, clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player. Colonists may still travel through the unpainted void of an inverted area. They just won't perform any activities there. As many as eight areas may be created.
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== Creating an Area ==
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Go to Architect > Zones and click the 'Expand Allowed Area' button.  Choose 'Manage Allowed Areas' and click the 'New Area' button.  Give the area a meaningful name like 'Barn' or 'Range'.  Click again on the 'Expand Allowed Area' button and choose the name for the Area you just created.  Use the mouse to draw out a rectangle for the area.
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== Managing Areas ==
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Clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player. Colonists may still travel through the unpainted void of an inverted area. They just won't perform any activities there.  
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As many as eight areas may be created.
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== Restricting To Areas ==
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In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.
 
In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.
  
Tamed [[animals|animals]] can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.}}
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Tamed [[animals]] can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.}}
  
  

Revision as of 00:00, 5 July 2019

An allowed area restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the home area and inside their allowed area.

Creating an Area

Go to Architect > Zones and click the 'Expand Allowed Area' button. Choose 'Manage Allowed Areas' and click the 'New Area' button. Give the area a meaningful name like 'Barn' or 'Range'. Click again on the 'Expand Allowed Area' button and choose the name for the Area you just created. Use the mouse to draw out a rectangle for the area.

Managing Areas

Clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player. Colonists may still travel through the unpainted void of an inverted area. They just won't perform any activities there.

As many as eight areas may be created.

Restricting To Areas

In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.

Tamed animals can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.