Editing Allowed area

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{{Info|An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.}}
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{{Info|An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the home area and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.}}
  
 
== Creating an area ==
 
== Creating an area ==
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As many as eight areas may be created.
 
As many as eight areas may be created.
  
The [[Home area]] does not count towards this total. By default, Home area is automatically added around any player-created structure, stockpile zone or growing zone. It can be manually expanded or removed from the architect menu.
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The Home area does not count towards this total. By default, Home area is automatically added around any player-created structure, stockpile zone or growing zone. It can be manually expanded or removed from the architect menu.
  
 
== Restricting to areas ==
 
== Restricting to areas ==
 
In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.
 
In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.
  
Tamed, [[pen animals|unpenable]] [[animals]] can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.
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Tamed, [[pen animals|unpenable]], [[animals]] can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.
  
 
== Recommendations ==
 
== Recommendations ==
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* '''Indoors''' - A good place to restrict nuzzling animals, colonists with a disease or infection that requires timely tending, or pacifists during a raid.
 
* '''Indoors''' - A good place to restrict nuzzling animals, colonists with a disease or infection that requires timely tending, or pacifists during a raid.
 
* '''Roofed''' - Good to set up in advance for use during Toxic Fallout. Pawns under a roof will gradually lose toxic buildup, even if the roofed area is outdoors.
 
* '''Roofed''' - Good to set up in advance for use during Toxic Fallout. Pawns under a roof will gradually lose toxic buildup, even if the roofed area is outdoors.
* '''Threat Avoidance''' - A zone to stop your pawns from running into range of an [[infestation]], [[manhunter pack]], or a [[mech cluster]]{{RoyaltyIcon}} when trying to accomplish a task. The zone can be painted by drawing on the area you want to avoid, then inverting it.
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* '''Threat Avoidance''' - A zone to stop your pawns from running into range of an [[infestation]], manhunter pack, or a [[mech cluster]]{{RoyaltyIcon}} when trying to accomplish a task. The zone can be painted by drawing on the area you want to avoid, then inverting it.
 
* '''Animal Emergency''' - A small zone in the dining room or somewhere similar in the middle of a base to place your free roaming animals in earlier in the game, before walls can be constructed (even after then, the zone should be kept, as drop pod raids may also spawn).
 
* '''Animal Emergency''' - A small zone in the dining room or somewhere similar in the middle of a base to place your free roaming animals in earlier in the game, before walls can be constructed (even after then, the zone should be kept, as drop pod raids may also spawn).
  
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{{nav|zone}}
 
{{nav|zone}}
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[[Category:Architect]]
 
[[Category:Zones]]
 
[[Category:Zones]]

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