Difference between revisions of "Airwire headset"

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(→‎Analysis: because HP is so low, deterioration does kinda matter, even if you don't mind tattered apparel)
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== Summary ==
 
== Summary ==
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}.
+
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|3}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
  
Does not count as clothing for nudity.
+
{{Apparel Nudity Note}}
  
 
== Analysis ==
 
== Analysis ==
 
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat.
 
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat.
  
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and [[wealth management|some detriment]] to higher quality headsets.  
+
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
  
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 additional bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.
+
The only stats that are meaningfully affected by quality are the deterioration rate and market value. As the item's HP is so low, deterioration is somewhat relevant, though there is [[wealth management|some detriment]] to having anything with higher market value.
  
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}

Revision as of 15:09, 10 January 2023

Airwire headset

Airwire headset

A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
230 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Coverage
Upper Head
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Basic mechtech
Skill Required
Crafting 4
Work To Make
2,100 ticks (35 secs)
Resources to make
Steel 50 + Component 4

The airwire headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.

Acquisition

Airwire headsets can be crafted at a Machining table once the Basic mechtech research project has been completed. They require Steel 50 Steel, Component 4 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 4.

Pawns in The Mechanitor scenario start with an airwire headset equipped.

Summary

The airwire headset increases a mechanitor's bandwidth by +3. This increase is not affected by quality, though the usual apparel stats are affected as normal.

The airwire headset does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligions.Content added by the Ideology DLCDespite this, it does still count as clothing coverage for pawns who prefer not being naked

Analysis

An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and power, than 3 band nodes. Somewhat useful, especially if your mechanitor does not participate in direct combat.

Once Standard Mechtech is obtained, you can create the array headset, which gives 3 additional bandwidth and only costs Component 4 components more to create. Note that, until you actually need their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the airwire headset until reaching the initial 6 bandwidth cap to save on headset health.

The only stats that are meaningfully affected by quality are the deterioration rate and market value. As the item's HP is so low, deterioration is somewhat relevant, though there is some detriment to having anything with higher market value.

Stats table

  • Airwire headset Airwire headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 115 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 173 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 230 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 285 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 345 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 575 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1150 Silver

    For the full effects of qualities, see Quality.

  • Version history