Difference between revisions of "Airwire headset"

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(in game, it's listed as "headgear" layer and you can' wear a simple helmet / etc with it)
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== Analysis ==
 
== Analysis ==
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. Headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat. Note that, until you are actually using the bandwidth, the headset does not actually help you. For mechanitor starts, you can take off the headset until reaching the initial 6 bandwidth cap to save on headset health.
+
An airwire headset equates to 3 more [[militor]]s or general labor mechs, in exchange for the protection from a [[simple helmet]] or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and [[power]], than 3 [[band node]]s. Somewhat useful, especially if your mechanitor does not participate in direct combat.
  
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 more bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create.
+
Once [[Research#Standard mechtech|Standard Mechtech]] is obtained, you can create the [[array headset]], which gives 3 more bandwidth and only costs {{Icon Small|component||4}} [[component]]s more to create. Note that, until you are actually using their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the headset until reaching the initial 6 bandwidth cap to save on headset health.
  
 
{{Apparel Quality Table}}
 
{{Apparel Quality Table}}

Revision as of 14:15, 4 January 2023

Airwire headset

Airwire headset

A simple head-mounted comms computer that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
230 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Coverage
Upper Head
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Basic mechtech
Skill Required
Crafting 4
Work To Make
2,100 ticks (35 secs)
Resources to make
Steel 50 + Component 4

The airwire headset is a piece of apparel added by the Biotech DLC.

Acquisition

Airwire headsets can be crafted at a Machining table once the Basic mechtech research project has been completed. They require Steel 50 Steel, Component 4 Components, 2,100 ticks (35 secs) of work, and a Crafting skill of 4.

Also, it begins equipped on pawns in The Mechanitor scenario.

Summary

The airwire headset increases a mechanitor's bandwidth by +3.

Does not count as clothing for nudity.

Analysis

An airwire headset equates to 3 more militors or general labor mechs, in exchange for the protection from a simple helmet or other headgear. While they deteriorate over time, airwire headsets are much cheaper, in both resources and power, than 3 band nodes. Somewhat useful, especially if your mechanitor does not participate in direct combat.

Once Standard Mechtech is obtained, you can create the array headset, which gives 3 more bandwidth and only costs Component 4 components more to create. Note that, until you are actually using their bandwidth, either headset does not actually help you. For mechanitor starts, you can take off the headset until reaching the initial 6 bandwidth cap to save on headset health.

Stats table

  • Airwire headset Airwire headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 115 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 173 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 230 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 285 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 345 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 575 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1150 Silver

    For the full effects of qualities, see Quality.

  • Version history