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=== Apparel ===
 
=== Apparel ===
You should have all your colonists wear [[duster]]s to provide additional insulation and protection. Dusters are preferable as they also provide protection to the legs. [[Parka]]s are not recommended except in very cold climates due to the lower protection it provides.
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You should have all your colonists wear [[duster]]s or [[jacket]]s, to provide additional insulation and protection. Dusters are preferable as they also provide protection to the legs. [[Parka]]s are not recommended except in very cold climates due to the lower protection it provides.
  
 
Soldiers can be equipped with full sets of [[power armor]] for maximum protection. You may want to buy power armor instead as crafting it costs a great amount of time, however crafting it can be cheaper than directly buying the armor and more readily available. Keep in mind that a high quality [[thrumbofur]] or [[devilstrand]] duster and flak vest combo may provide similar protection to [[power armor]] of a similar [[quality]].
 
Soldiers can be equipped with full sets of [[power armor]] for maximum protection. You may want to buy power armor instead as crafting it costs a great amount of time, however crafting it can be cheaper than directly buying the armor and more readily available. Keep in mind that a high quality [[thrumbofur]] or [[devilstrand]] duster and flak vest combo may provide similar protection to [[power armor]] of a similar [[quality]].
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== Ending the game ==
 
== Ending the game ==
There are four ways to officially "win" the game, two of which are [[DLC]]-exclusive:
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There are three ways to officially "win" the game, two of which are [[DLC]]-exclusive:
 
* Research and build a spaceship, then launch it.
 
* Research and build a spaceship, then launch it.
* Travel to Charlon Whitestone's "event ship", which is offered to every colony at some point early in the campaign.
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* Travel to Charlton Whitestone's "event ship", which is offered to every colony at some point early in the campaign.
 
* House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]].
 
* House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]].
 
* Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]]
 
* Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]]

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