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There are four ways to officially "win" the game, two of which are [[DLC]]-exclusive: | There are four ways to officially "win" the game, two of which are [[DLC]]-exclusive: | ||
* Research and build a spaceship, then launch it. | * Research and build a spaceship, then launch it. | ||
− | * Travel to | + | * Travel to Charlton Whitestone's "event ship", which is offered to every colony at some point early in the campaign. |
* House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]]. | * House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]]. | ||
* Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]] | * Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]] |