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If you have made it this far into the game, you have survived mechanoid raids, solar flares, manhunter packs, and many other horrible things, congratulations! By now you should have a full-fledged colony with strong defenses and a plentiful supply of food and power. This guide discusses bringing a colony to full maturity, including the options of making new settlements and reaching one of the end-of-game scenarios.
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If you have survived raids, solar flares, manhunter packs among other things to arrive this far into the game, congratulations! By now you should have a fully fledged colony with strong defenses and a plentiful supply of food and power. This guide discusses bringing a colony to full maturity, including the options of making new settlements and reaching one of the end-of-game scenarios.
  
 
''See [[Guides]] for more basic help.''
 
''See [[Guides]] for more basic help.''
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=== Mortar battery ===
 
=== Mortar battery ===
You can build a lot of mortars to bombard any incoming raiders. 5-6 should be easily affordable by an endgame colony, as well as the mortar shells and barrels needed to operate the mortars.
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You can build a lot of mortars to bombard any incoming raiders. 12 - 16 should be easily affordable by an endgame colony, as well as the mortar shells needed to operate the mortars.
  
 
Mortars can be operated by any colonist as long as they are not incapable of violence.
 
Mortars can be operated by any colonist as long as they are not incapable of violence.
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=== Apparel ===
 
=== Apparel ===
You should have all your colonists wear [[duster]]s to provide additional insulation and protection. Dusters are preferable as they also provide protection to the legs. [[Parka]]s are not recommended except in very cold climates due to the lower protection it provides.
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You should have all your colonists wear [[duster]]s or [[jacket]]s, to provide additional insulation and protection. Dusters are preferable as they also provide protection to the legs. [[Parka]]s are not recommended except in very cold climates due to the lower protection it provides.
  
 
Soldiers can be equipped with full sets of [[power armor]] for maximum protection. You may want to buy power armor instead as crafting it costs a great amount of time, however crafting it can be cheaper than directly buying the armor and more readily available. Keep in mind that a high quality [[thrumbofur]] or [[devilstrand]] duster and flak vest combo may provide similar protection to [[power armor]] of a similar [[quality]].
 
Soldiers can be equipped with full sets of [[power armor]] for maximum protection. You may want to buy power armor instead as crafting it costs a great amount of time, however crafting it can be cheaper than directly buying the armor and more readily available. Keep in mind that a high quality [[thrumbofur]] or [[devilstrand]] duster and flak vest combo may provide similar protection to [[power armor]] of a similar [[quality]].
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[[Hyperweave]] makes a good choice of fabric as it provides excellent protection. If you have slain some [[thrumbo]]s then [[thrumbofur]] also makes a equally good choice. Their rarity means that you may still have trouble amassing them in endgame even if you can easily afford them. [[Devilstrand]] works wonders as a replacement for these two options, as it provides lesser, but still excellent protection, and can be mass-produced with large enough fields. If none of these can be acquired, high tier [[leathers]], such as [[rhinoceros leather]] or [[heavy fur]] may be substituted.
 
[[Hyperweave]] makes a good choice of fabric as it provides excellent protection. If you have slain some [[thrumbo]]s then [[thrumbofur]] also makes a equally good choice. Their rarity means that you may still have trouble amassing them in endgame even if you can easily afford them. [[Devilstrand]] works wonders as a replacement for these two options, as it provides lesser, but still excellent protection, and can be mass-produced with large enough fields. If none of these can be acquired, high tier [[leathers]], such as [[rhinoceros leather]] or [[heavy fur]] may be substituted.
  
Wool, as always, provides excellent insulation in cold areas, though should be avoided for dusters due to its terrible protection. Generally, a parka made from the textiles mentioned above will generally provide both better protection and insulation than a wool duster.
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Wool, as always, provides excellent insulation in cold areas, though should be avoided for dusters due to its terrible protection. Generally, a parka made from the textiles mentionws above will generally provide both better protection and insulation than a wool duster.
  
 
Cloth should be avoided as it has the worst protection of any textile.
 
Cloth should be avoided as it has the worst protection of any textile.
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=== Ship Quest Preparation Bases ===
 
=== Ship Quest Preparation Bases ===
This base can be used to prepare for the ship offer quest from Charlon Whitestone. Multiple of these colonies can be set up, like relay outposts to ferry your colonists to the quest destination once the preparations have been finished.
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This base can be used to prepare for the ship offer quest from Charlton Whitestone. Multiple of these colonies can be set up, like relay outposts to ferry your colonists to the quest destination once the preparations have been finished.
  
 
''Note:'' you need to increase the colony limit in the game settings for this to be possible.
 
''Note:'' you need to increase the colony limit in the game settings for this to be possible.
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== Ending the game ==
 
== Ending the game ==
There are four ways to officially "win" the game, two of which are [[DLC]]-exclusive:
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There are three ways to officially "win" the game, two of which are [[DLC]]-exclusive:
 
* Research and build a spaceship, then launch it.
 
* Research and build a spaceship, then launch it.
* Travel to Charlon Whitestone's "event ship", which is offered to every colony at some point early in the campaign.
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* Travel to Charlton Whitestone's "event ship", which is offered to every colony at some point early in the campaign.
 
* House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]].
 
* House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any threats that come your way, and keeping the mood of the stellarch above 40%. Afterwards, everyone may leave the rimworld on a shuttle. This requires the [[Royalty DLC]].
 
* Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]]
 
* Find the Archo Nexus with aid from other factions in exchange for a wealthy colony and awaken the Nexus. This requires the [[Ideology DLC]]
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The ship is very research and resource intensive to build. It requires a lot of [[plasteel]] and [[advanced component]]s. Your colony probably needs an extensive preparation phase just to gather these resources.
 
The ship is very research and resource intensive to build. It requires a lot of [[plasteel]] and [[advanced component]]s. Your colony probably needs an extensive preparation phase just to gather these resources.
  
Normally there are not enough advanced components available from trade to cover the entire ship construction, so you will need to craft them. This requires regular [[components]], quite a bit of plasteel and many work hours. It is practical to run at least two [[fabrication bench]]es, possibly even in shifts, to make the components. You also need a [[persona core]], which is rare but readily available by calling factions. [[Plasteel]] can be acquired readily by either using the [[ground-penetrating scanner]] and then deep drilling, or [[long-range mineral scanner]] followed by sending a mining caravan. For the latter, remember to bring pack animals to carry the plasteel. Once resources have been gathered up, try to build the ship as close to the center of your base as possible.
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Normally there are not enough advanced components available from trade to cover the entire ship construction, so you will need to craft them. This requires regular [[components]], quite a bit of plasteel and many work hours. It is practical to run at least two [[fabrication bench]]es, possibly even in shifts, to make the components. You also need an [[AI persona core]], which is rare but readily available by calling factions. [[Plasteel]] can be acquired readily by either using the [[ground-penetrating scanner]] and then deep drilling, or [[long-range mineral scanner]] followed by sending a mining caravan. For the latter, remember to bring pack animals to carry the plasteel. Once resources have been gathered up, try to build the ship as close to the center of your base as possible.
  
 
=== Journey Offer ===
 
=== Journey Offer ===
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The stellarch should be protected at all costs. They may be equipped with a ultratech melee weapon, but should not be used in combat unless in the most dire of situations.  
 
The stellarch should be protected at all costs. They may be equipped with a ultratech melee weapon, but should not be used in combat unless in the most dire of situations.  
  
They should also be put on a drug schedule, putting them on [[yayo]] and [[flake]] every day, providing a +70 mood bonus when taken together. The stellarch may develop an addiction, but you will not be penalized for this. The only thing to watch out for is a drug overdose, which may kill the stellarch. Note that with the [[Ideology DLC]] enabled, the Empire's [[ideoligion]]{{IdeologyIcon}} may dislike drugs.
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They should also be put on a drug schedule, putting them on [[yayo]] and [[flake]] every day, providing a +70 mood bonus when taken together. The stellarch may develop an addiction, but you will not be penalized for this. The only thing to watch out for is a drug overdose, which may kill the stellarch. Note that with [[Ideology]]{{IdeologyIcon}}, the Empire's [[ideoligion]] may dislike drugs.
  
 
=== Archonexus ===
 
=== Archonexus ===

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