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=== Weapons ===
 
=== Weapons ===
Your pawns should be equipped with the best weapons possible to survive the coming 15 day onslaught after building the ship. [[Charge rifle]]s should be given to as many pawns as possible, as it provides large amounts of damage with a decent burst shot count and armor penetration. With enough pawns, a single firing cycle can devastate huge groups of raiders. If charge weaponry is too expensive to equip every pawn with, give the higher shooting skill pawns [[assault rifle]]s and the lower skill pawns [[heavy SMG]]s. These weapons are not as good as the charge rifle, but come very close. [[Minigun]]s can also be devastating, spraying bullets throughout the killbox, and is especially effective during the late game because of the bunched up enemies. Equipping every pawn with one of these, though, would be incredibly expensive because of the massive 20 [[component]] cost for each minigun.
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Your pawns should be equipped with the best weapons possible to survive the coming 15 day onslaught after building the ship. [[Charge rifle]]s should be given to as many pawns as possible, as it provides large amounts of damage with a decent burst shot count and armor penetration. With enough pawns, a single firing cycle can devastate huge groups of raiders. If charge weaponry is too expensive to equip every pawn with, give the higher shooting skill pawns [[assault rifle]]s and the lower skill pawns [[heavy SMG]]s. These weapons are not as good as the charge rifle, but come very close. [[Minigun]]s can also be devastating, spraying bullets throughout the killbox, and is especially effective during the late game because of the bunched up enemies. Equipping every pawn with one of these, though, would be unrealistic because of the massive 20 [[component]] cost for each minigun. On the side of a killbox should be a small box with a single pawn with an [[EMP launcher]] or [[EMP grenades]] to stun any mechanoids coming in. EMPs can be lifesavers, providing a few extra seconds to take down lancers that otherwise would dismember pawns or to stop a centipede from firing another barrage.
 
 
On the side of a killbox should be a small box with a single pawn with an [[EMP launcher]] or [[EMP grenades]] to stun any mechanoids coming in. EMPs can be lifesavers, providing a few extra seconds to take down lancers that otherwise would dismember pawns or to stop a centipede from firing another barrage.
 
  
 
== Founding a second colony ==
 
== Founding a second colony ==

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