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#REDIRECT [[Modding_Tutorials/About.xml]]
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{{stub}}
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This article is supposed to explain what tags are available in the About.xml file & what the tags do & how you should use them. The exact format of the article is still under development, please help.
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(Yes, I'm aware that I'm not writing this as objectively as an article should be (sorry), but I feel I need to explain what this article should aim towards, please DON'T just delete it! )
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== Tags ==
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These are the tags I have found in various mods I have downloaded, but I don't understand all of them, i'm not sure if all of them even CAN be combined with each other & therefore I need help from more experienced developers.
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T
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<pre>
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<?xml version="1.0" encoding="utf-8"?>
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<ModMetaData>
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<name>Example Mod</name>
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// The name of the mod
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<author>Mod Author</author>
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// The mod author name, usually set to your Steam/Forum name.
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<url>www.anything.com</url>
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// A URL to be displayed on your mod info page(if available). Can be set to link to anything. Most link it to their Github/Workshop page/forum post.
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<packageId>Unknown (help extend this)</packageId>
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// Added in 1.0
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<supportedVersions>
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<li>0.0</li>
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<li>0.1</li>
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</supportedVersions>
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// Supported version lists which versions of Rimworld your mod is compatible with. If your mod doesn't break across versions, lists them all here.
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<modDependencies>
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    <li>
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      <packageId>Unknown (help extend this)</packageId>
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      <displayName>Unknown (help extend this)</displayName>
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      <downloadUrl>Unknown (help extend this)</downloadUrl>
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      <steamWorkshopUrl>Unknown (help extend this)</steamWorkshopUrl>
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    </li>
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</modDependencies>
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<modDependenciesByVersion>
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    <v1.1>
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      <li>
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        <packageId>Unknown (help extend this)</packageId>
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        <displayName>Unknown (help extend this)</displayName>
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        <steamWorkshopUrl>Unknown (help extend this)</steamWorkshopUrl>
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        <downloadUrl>Unknown (help extend this)</downloadUrl>
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      </li>
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    </v1.1>
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</modDependenciesByVersion>
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<description>
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Sample description
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</description>
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// Describes your mod, can be multiple lines long.
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<loadAfter>
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<li>Ludeon.RimWorld</li>
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<li>Ludeon.RimWorld.Royalty</li>
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</loadAfter>
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// Lists the mods which should be loaded before your mod. Helps ensure your dependencies are loaded in first.
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</ModMetaData>
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</pre>
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== Deprecated Parts ==
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<targetVersion> has been replaced by <supportedVersions>. Use is as follows :
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<pre>
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<supportedVersions>
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<li>1.0</li>
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</supportedVersions>
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</pre>
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== Another tag format? ==
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Another way to explain this data might be more similar to a filesystem, like this:
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* ModMetaData/name = The name of the mod (probably better)
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or:
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* <ModMetaData>/<author> = Name of who created this mod (bad, because eg: <nowiki><li></nowiki> interfere with the Wiki-code)
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or: (I really like this format)
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* '''<?xml version="1.0" encoding="utf-8"?>''' - MUST be included exactly like this, explains to the program how the data should be interpreted.
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* '''ModMetaData''' - A container for all the data that is related to this mod.
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** '''name''' - The name of the mod.
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** '''author''' - The name of the author.
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*** '''supportedVersions''' - A container for suported versions.
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**** '''li''' - A list item containing a version number, like 1.0 or 2.5.3
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*** '''modDependencies''' - A container for mods that is needed for this nod to function properly.
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* ....
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== Questions ==
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* <ModMetaData>/<packageId> How is this determined?
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* Are <ModMetaData>/ <modDependencies> & <modDependenciesByVersion> mutually exclusive? or can both be present in the same file?
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* I think there exist some kind of: <ModMetaData>/ '''<incompatibleWith>''' / <nowiki><li></nowiki> /<packageId> tag, but I haven't seen it in any of my downloaded mods, please add it if you know more about it.

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