Difference between revisions of "AI Storytellers"

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The AI storyteller creates events like pirate raids, resource drops, or animal attacks. Their choices will affect the story of your colony.
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{{Tocright}}
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The '''AI Storyteller''' creates events like pirate raids, resource drops, or animal attacks. Storytellers will never entirely disallow events because of population. Their choices will affect the story of your colony.
  
The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.
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Gameplay is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.
  
Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Difficulty is now selected separately from Storyteller but both are changeable in-game.
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Choosing an AI will have a great influence on the narrative that is formed as you play. Difficulty is selected separately from the Storyteller but both are changeable mid-game.
 
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{{clear}}
 
==Current AI Storytellers==  
 
==Current AI Storytellers==  
The storytellers that currently exist in the game are as follows:
 
  
===Cassandra Classic===
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* [[File:Cassandra.png|50px]][[Cassandra Classic]]
{{:Cassandra Classic}}
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* [[File:Phoebe.png|50px]][[Phoebe Chillax]]
  
===Phoebe Chillax===
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* [[File:Randy.png|50px]][[Randy Random]]
{{:Phoebe Chillax}}
 
  
===Randy Random===
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== Challenge Scale ==
{{:Randy Random}}
 
  
==Challenge Scale at Alpha 11==
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When the storyteller sends threats after you, they will set percentage as large as in Intense mode (the default difficulty).
When the storyteller sends threats after you, they will be a set percentage as large as in Challenge mode (the default difficulty).
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[[Events#Flashstorm|Flashstorm]], [[Events#Toxic_Fallout|toxic fallout]] and [[Events#Volcanic_Winter|volcanic winter]] are disabled in Base builder difficulty.
  
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Name !! Threat scale !! Colonist mood bonus !! Base sell price multiplier !! Crop yield multiplier !! Disease interval multiplier
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! Name !! Threat scale !! Colonist mood bonus !! Base sell price multiplier !! Crop yield multiplier !! Disease interval multiplier !! Enemy reproduction rate factor
 
|-
 
|-
! Free Play
+
! Peaceful
 
| 0.05
 
| 0.05
| +15
+
| +10
| 0.70
+
| 1.00
 +
| 1.3
 +
| 3
 +
| 0.1
 +
|-
 +
! Builder
 +
| 0.10
 +
| +10
 +
| 1.00
 
| 1.3
 
| 1.3
 
| 3
 
| 3
 +
| 0.1
 
|-
 
|-
! Basebuilder
+
! Medium
 
| 0.35
 
| 0.35
| +10
+
| +5
| 0.60
+
| 0.95
 
| 1.2
 
| 1.2
 
| 1.5
 
| 1.5
 +
| 0.4
 
|-
 
|-
 
! Rough
 
! Rough
| 0.60
+
| 0.65
| +0
+
| 0
| 0.55
+
| 0.90
 +
| 1.0
 
| 1.0
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
|-
! Challenge
+
! Savage
 
| 1.00
 
| 1.00
| +0
+
| -3
| 0.55
+
| 0.85
 +
| 1.0
 
| 1.0
 
| 1.0
 
| 1.0
 
| 1.0
 
|-
 
|-
! Extreme
+
! Merciless
 
| 1.30
 
| 1.30
| -10
+
| -8
| 0.40
+
| 0.80
 
| 0.9
 
| 0.9
 
| 0.9
 
| 0.9
 +
| 1.0
 
|-
 
|-
 
|}
 
|}
  
'''Earlier Challenge Scale Naming'''
+
 
{| {{STDT| sortable c_08 text-center}}
+
 
! Name !! Difficulty
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===Commitment Mode (Permadeath)===
|-
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Commitment mode is an option, off by default, when selecting difficulty.
! Builder Mode
+
<p>In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and only when the colony dies, that's it.</p>
| 5%
+
<p>This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact.</p>
|-
 
! Casual
 
| 25%
 
|-
 
! Rough
 
| 60%
 
|-
 
! Challenge
 
| 100%
 
|-
 
! Serious Challenge
 
| 130%
 
|-
 
! Extreme Challenge
 
| 160%
 
|-
 
|}
 
  
 
{{nav|ai}}
 
{{nav|ai}}
 
[[Category:AI]]
 
[[Category:AI]]

Revision as of 09:40, 28 December 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Template:Tocright

The AI Storyteller creates events like pirate raids, resource drops, or animal attacks. Storytellers will never entirely disallow events because of population. Their choices will affect the story of your colony.

Gameplay is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.

Choosing an AI will have a great influence on the narrative that is formed as you play. Difficulty is selected separately from the Storyteller but both are changeable mid-game.

Current AI Storytellers

Challenge Scale

When the storyteller sends threats after you, they will set percentage as large as in Intense mode (the default difficulty).

Flashstorm, toxic fallout and volcanic winter are disabled in Base builder difficulty.

Name Threat scale Colonist mood bonus Base sell price multiplier Crop yield multiplier Disease interval multiplier Enemy reproduction rate factor
Peaceful 0.05 +10 1.00 1.3 3 0.1
Builder 0.10 +10 1.00 1.3 3 0.1
Medium 0.35 +5 0.95 1.2 1.5 0.4
Rough 0.65 0 0.90 1.0 1.0 1.0
Savage 1.00 -3 0.85 1.0 1.0 1.0
Merciless 1.30 -8 0.80 0.9 0.9 1.0


Commitment Mode (Permadeath)

Commitment mode is an option, off by default, when selecting difficulty.

In commitment mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and only when the colony dies, that's it.

This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact.