Module:Stat Factors Table/doc

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Revision as of 16:31, 25 February 2025 by Arcangelus (talk | contribs) (Added the examples directly to see if something breaks.)
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This is the documentation page for Module:Stat Factors Table

This module is meant to be used by Template:Stat Factors Table Row, which in turn is meant to be used alogside Template:Stat Factors Table.

This module returns the rows used in said table. It accept 8 inputs: skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln

Any value not given is assumed 0. There are exceptions for the default values of Stat Maximum (99999999) and statMin (0), both of which are defined on Template:Stat Factors Table.

This can probably be further improved. Regardless, this represents a 71% improvement over the ParserFunctions method.

Examples:

{{Stat Factors Table}}

on the Butchery Efficiency page would produce:

Cooking Skill Level Butchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 108.75%
1 77.5% 94.94% 112.38%
2 80% 98% 116%
3 82.5% 101.06% 119.63%
4 85% 104.13% 123.25%
5 87.5% 107.19% 126.88%
6 90% 110.25% 130.5%
7 92.5% 113.31% 134.13%
8 95% 116.38% 137.75%
9 97.5% 119.44% 141.38%
10 100% 122.5% 145%
11 102.5% 125.56% 148.63%
12 105% 128.63% 150%
13 107.5% 131.69% 150%
14 110% 134.75% 150%
15 112.5% 137.81% 150%
16 115% 140.88% 150%
17 117.5% 143.94% 150%
18 120% 147% 150%
19 122.5% 150% 150%
20 125% 150% 150%
{{Stat Factors Table|Foraged Food Amount}}

on any page would produce:

Plants Skill Level Foraged Food Amount
100% Sight 125% Sight 150% Sight
0 0% 0% 0%
1 9% 11.03% 13.05%
2 18% 22.05% 26.1%
3 27% 33.08% 39.15%
4 36% 44.1% 52.2%
5 45% 55.13% 65.25%
6 54% 66.15% 78.3%
7 63% 77.18% 91.35%
8 72% 88.2% 104.4%
9 81% 99.23% 117.45%
10 90% 110.25% 130.5%
11 99% 121.28% 143.55%
12 108% 132.3% 156.6%
13 117% 143.33% 169.65%
14 126% 154.35% 182.7%
15 135% 165.38% 195.75%
16 144% 176.4% 208.8%
17 153% 187.43% 221.85%
18 162% 198.45% 234.9%
19 171% 209.48% 247.95%
20 180% 220.5% 261%

Example when limit is 100%:

{{Stat Factors Table|Arrest Success Chance}}

it produces:

Social Skill Level Arrest Success Chance
0 60%
1 67.5%
2 75%
3 82.5%
4 90%
5 97.5%
6 100%
7 100%
8 100%
9 100%
10 100%
11 100%
12 100%
13 100%
14 100%
15 100%
16 100%
17 100%
18 100%
19 100%
20 100%

Example when limit is >100% but <125%: Note: Research Speed is not an appropriate use of the template, as it relies equally on two different capacities, however, at the time of writing no compatible example of an inter-column limit exists:

{{Stat Factors Table|Research Speed }}

on any page would produce:

Intellectual Skill Level Research Speed
100% Manipulation 110%+ Manipulation
0 10% 10%
1 19.5% 20.48%
2 31% 32.55%
3 42.5% 44.63%
4 54% 56.7%
5 65.5% 68.78%
6 77% 80.85%
7 88.5% 92.93%
8 100% 105%
9 111.5% 117.08%
10 123% 129.15%
11 134.5% 141.23%
12 146% 153.3%
13 157.5% 165.38%
14 169% 177.45%
15 180.5% 189.53%
16 192% 201.6%
17 203.5% 213.68%
18 215% 225.75%
19 226.5% 237.83%
20 238% 249.9%

Example when skills have to be specifically defined:

{{Stat Factors Table|Plant Harvest Yield|l0=0.60|l1=0.70|l2=0.75|l3=0.80|l4=0.85|l5=0.90|l6=0.95|l7=0.98|l8=1.00|l9=1.01|l10=1.02|l11=1.03|l12=1.04|l13=1.05|l14=1.06|l15=1.07|l16=1.08|l17=1.09|l18=1.10|l19=1.12|l20=1.13}}

it produces:

Plants Skill Level Plant Harvest Yield
100% Manipulation 125% Manipulation 150% Manipulation
0 60% 64.5% 69%
1 70% 75.25% 80.5%
2 75% 80.63% 86.25%
3 80% 86% 92%
4 85% 91.38% 97.75%
5 90% 96.75% 103.5%
6 95% 102.13% 109.25%
7 98% 105.35% 112.7%
8 100% 107.5% 115%
9 101% 108.58% 116.15%
10 102% 109.65% 117.3%
11 103% 110.73% 118.45%
12 104% 111.8% 119.6%
13 105% 112.88% 120.75%
14 106% 113.95% 121.9%
15 107% 115.03% 123.05%
16 108% 116.1% 124.2%
17 109% 117.18% 125.35%
18 110% 118.25% 126.5%
19 112% 120.4% 128.8%
20 113% 121.48% 129.95%