Difference between revisions of "RimWorld 0.0.240"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ <onlyinclude> == 0.0.240 == 0.0.240 was released on October 24, 2013 {| class="version" style="width: 75%" ! style="width: 100%;" colspan="5" | ===Bug Fixes=== |- | ...")
 
m (Redirected page to Internal version/0.0.240)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
+
#REDIRECT [[Internal version/0.0.240]]
<onlyinclude>
 
== 0.0.240 ==
 
0.0.240 was released on October 24, 2013
 
{| class="version" style="width: 75%"
 
! style="width: 100%;" colspan="5" |
 
===Bug Fixes===
 
|-
 
| colspan="2" |
 
:&#8226; Various bugfixes and balance adjustments.
 
|-
 
|}
 
 
 
{| class="version" style="width: 75%"
 
! style="width: 100%;" colspan="5" |
 
=== Changes ===
 
|-
 
| colspan="2" |
 
:&#8226; Balanced down hydroponics growth rate.
 
:&#8226; Charged batteries now explode while burning.
 
:&#8226; Some electrical devices now short-circuit and cause fires if left out in the rain while running.
 
:&#8226; Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
 
:&#8226; Rebalanced shooting and melee to make skill more important.
 
:&#8226; Drafted colonists no longer interrupt when melee attacked.
 
:&#8226; Traders are now rarer but carry more goods.
 
:&#8226; Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
:&#8226; Smoothed out and softened how AI Storytellers handle colony population.
 
:&#8226; Colonists now gain bad thoughts from sleeping outside.
 
:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
|-
 
|}
 
{| class="version" style="width: 75%"
 
! style="width: 100%;" colspan="5" |
 
=== Additions ===
 
|-
 
| colspan="2" |
 
:&#8226; Added map size adjustment in an advanced menu at game start.
 
:&#8226; Fast-forwarding is disabled during combat where you are under attack.
 
:&#8226; Added max selection size and max drag designate size.
 
:&#8226; Added raiders: sniper squad and mercenary squad.
 
:&#8226; Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 
:&#8226; Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
:&#8226; Added credits screen.
 
|-
 
|}
 
</onlyinclude>
 

Latest revision as of 14:54, 17 December 2013