Topic on Talk:Armor

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That's because those values are not equivalent and can't be interleaved liked that - x30% is (30% x the Material Armor Multiplier for that armor type), while 30% would just be a 30% rating.

So for example, the veil has x20%, which would translate to an actual armor rating starting at 7.2% for cloth up to 40% for devilstrand.