Topic on Talk:Weapon Guide

Jump to navigation Jump to search

Re: countering weapons

There are some raid types (melee only, sniper only are the big ones), and there are some non-rocket weapons that change how you fight raids (a sniper means you can't use snipers as well), but i still think defence tactics is the better place for all of it. Ideally it'd just be interlinked but ik it's a bit clunky to read.

Re: rewrite

I don't think I (or the wiki) should really be an arbitor of "this is good/bad", because, for a lot of weapons, it really does depend. How should anyone value Revolver's stagger vs Autopistol's DPS? AR's range might make it better against breachers, but a CR's damage might make it better... against the same target. There are clear-cut cases, like shotgun v AR or pistol v AR, which are listed as-is, but the finer differences are tough to hash out.

Whenever a player would prefer any given choice would depend on playstyle, difficulty, base layout, and personal preference, which are impossible to fully control for. I understand the theorem of "tell new players a strict rule first, then let them learn to break it" but i'm not confident, in general, here.

(i also don't know what "branching progression" means here)