Topic on Talk:Weapon Guide

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The current weapons guide is bad, assembled and updated piecemeal and either made by those without a good handle on the mechanics or just thoroughly outdated or worse. So I'm keen for an update.

Re countering weapons. I agree, and its generally not a useful option anyway - most weapons are all jumbled in raids and you can't specifically tailor strategies to most of them. I could see the argument for special cases, especially when they're parallel to issues players will experience with using them. E.g. Doomsdays and triples and interactions with aiming time, shields etc. and with strategies to capture them but most other things should be in defense.

Re your rewritten guide. It is an excellent summary of each weapon available. It does have a couple of issues that we can discuss (Lack of attention to damage types being a big one), but the biggest issue is its not really a guide. This is a problem inherited from the current implementation, don't get me wrong. But if you're a new player looking for a guide on weapons, how do you know how to balance the information given? You know the AR has more range than the HSMG because you're told it, but you don't know how much to value that extra range. A branching progression might be the better option