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This is a follow-on update to last week’s major content additions with some refinements and fixes. | This is a follow-on update to last week’s major content additions with some refinements and fixes. | ||
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Thanks to everyone who helped test! | Thanks to everyone who helped test! | ||
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== Improvements == | == Improvements == | ||
− | * You can now configure a desired psyfocus level on your | + | * You can now configure a desired psyfocus level on your psycasters and they will meditate enough to maintain it, without needing to use the schedule. |
* Reworked how destroyed buildings generate slag so small buildings don’t generate giant slag blooms; they’ll leave steel behind instead. | * Reworked how destroyed buildings generate slag so small buildings don’t generate giant slag blooms; they’ll leave steel behind instead. | ||
− | * Implemented toggle for | + | * Implemented toggle for anima trees that toggles whether building ghosts are showing connections to meditation foci or not. |
* All Empire pawns have at least the title of Freeholder. | * All Empire pawns have at least the title of Freeholder. | ||
* Player-created names update. | * Player-created names update. | ||
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== Training and feedback == | == Training and feedback == | ||
* Implemented warning message for pawns with psychically dull or deaf traits when becoming a royal or trying to gain a psylink by anima tree. | * Implemented warning message for pawns with psychically dull or deaf traits when becoming a royal or trying to gain a psylink by anima tree. | ||
− | * Rename | + | * Rename difficulty: “The price of survival is blood” to “Blood and dust”. |
− | * Rename esquire to acolyte. Adjust some | + | * Rename esquire to acolyte. Adjust some title descriptions. |
* Added warning message when designating an anima tree for cutting. | * Added warning message when designating an anima tree for cutting. | ||
* Clarify undignified thronerooms reason text. | * Clarify undignified thronerooms reason text. | ||
* Anima tree now sends a letter when enough anima grass is available for linking. | * Anima tree now sends a letter when enough anima grass is available for linking. | ||
− | * We now prompt the user to confirm using a | + | * We now prompt the user to confirm using a psytrainer if the pawn’s psylink level is too low to use the psycast. |
* Add “Meditation desired psyfocus” learning helper lesson. | * Add “Meditation desired psyfocus” learning helper lesson. | ||
* Add “Meditation schedule” learning helper lesson. | * Add “Meditation schedule” learning helper lesson. | ||
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* Remove psylink neuroformer from traders (but most still buy it). | * Remove psylink neuroformer from traders (but most still buy it). | ||
* Reduce nature shrine build times by 40%. | * Reduce nature shrine build times by 40%. | ||
− | * Reduced | + | * Reduced yayo new addiction chance from 10% to 1%, and removed the min tolerance to addict. |
− | * Reduce | + | * Reduce flake new addition chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% (matches yayo). |
* Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60. | * Increase toxic fallout earliestDay from 20 to 60. Reduce base chance from 0.14 to 0.12. Increase volcanic winter earliest day from 30 to 60. | ||
* Reduce anima tree regrowth check cycle from 40 days to 30 days. | * Reduce anima tree regrowth check cycle from 40 days to 30 days. | ||
* Ship chunks now leave a component if killed, even if not deconstructed. | * Ship chunks now leave a component if killed, even if not deconstructed. | ||
* Reduce blood rot severity per day gain from 60% to 40%. | * Reduce blood rot severity per day gain from 60% to 40%. | ||
− | * Reduce chance for | + | * Reduce chance for diseases in caravans by 4x. |
* Min market value for neuroformer quest rewards reduced from 720 to 600. Neuroformer market value increased from 1200 to 2600. | * Min market value for neuroformer quest rewards reduced from 720 to 600. Neuroformer market value increased from 1200 to 2600. | ||
* Reduced the selection weight of hostile factions as quest askers to 15%. | * Reduced the selection weight of hostile factions as quest askers to 15%. | ||
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== Fixes == | == Fixes == | ||
* Fix: Psyfocus meditation effect shown for psychically deaf pawns. | * Fix: Psyfocus meditation effect shown for psychically deaf pawns. | ||
− | * Fix: | + | * Fix: Wake-up meditation focus gain is overtuned, should be 20% not 40%. Also it needs to be expressed in the right format of % per day. |
* Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped. | * Fix: Lodgers with blood rot and abasia spawn with equipment that immediately gets dropped. | ||
− | * Fix: | + | * Fix: Tree sowing research project lists anima tree as hyperlink. |
* Fix: Incorrect pluralisation in goodwill letter text and removed reference to asker in success/failure letter to match quest text. | * Fix: Incorrect pluralisation in goodwill letter text and removed reference to asker in success/failure letter to match quest text. | ||
* Fix: Item stash quest uses asker’s short name instead of full name. | * Fix: Item stash quest uses asker’s short name instead of full name. | ||
* Fix: Typo in deserter quest description. | * Fix: Typo in deserter quest description. | ||
− | * Fix: | + | * Fix: Unstable power cell can be rotated. |
* Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets. | * Fix: Accidentally referencing MeditationFocusStrength directly in StatWorker_PossibleCompOffsets. | ||
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+ | [[Category:Current version]] | ||
+ | [[Category:Version]] |