Editing User:Yoshida Keiji/User guide/Ice sheet for Lost tribe
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− | + | == [[Ice sheet]] for [[Lost tribe]] == | |
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− | == [[Ice sheet]] for [[ | ||
Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste. | Ice sheet has no growing season, forget about plants. Livestock is limited, you will be hunting anything you can eat regardless of it's taste. | ||
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== Start == | == Start == | ||
− | * Pause the game immediately and check the size of the [[ancient | + | * Pause the game immediately and check the size of the [[ancient structure]], the bigger it is, the more [[ancient cryptosleep casket]] it "may" be hosting. |
− | * Spot all [[steam | + | * Spot all [[steam geysers]]. |
* Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs. | * Pick an ancient ruin big enough to host your 5 characters leaving enough space for a [[butcher table]] and a [[research bench]], plus a campfire. Nothing else for the first quarter of the year. You should be able to finish electricity research in 2 seasons more or less (30 ~ 40 days). From the second quarter, you can build tables and chairs. | ||
− | <gallery widths=" | + | <gallery widths="400px" heights="400px" class="center" mode="nolines"> |
File:Screen Shot 2017-07-03 at 6.54.51.png|'''Ideal start corner that contains all: Ancient ruin next to the ancient structure plus two steam geysers''' | File:Screen Shot 2017-07-03 at 6.54.51.png|'''Ideal start corner that contains all: Ancient ruin next to the ancient structure plus two steam geysers''' | ||
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File:Long 40 days for Electricity.png|'''Party composition that took 40 days to research Electricity had 3 characters with skill level 0, and 2 characters with skill level 2 (none of them with [[Skills#Passion|any passion]], no need to be selective at character creation stage)''' | File:Long 40 days for Electricity.png|'''Party composition that took 40 days to research Electricity had 3 characters with skill level 0, and 2 characters with skill level 2 (none of them with [[Skills#Passion|any passion]], no need to be selective at character creation stage)''' | ||
</gallery> | </gallery> | ||
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=== Sauna === | === Sauna === | ||
− | After you are | + | After you are down enclosing your ancient ruin and had built both benches. Your next job is to use the steam geyser as main home due to it's heat source. Living on top of a geyser provides warmth enough to 10 degree Celsius, just to escape hypothermia. If your colonists complain about "sleeping in the cold", you tell them to man-up. The two reasons to build a campfire to cook and an emergency extra source of heat when hard snow hits during Winter. Build a wall around (10x10 , the geothermal power plant is 6x6 so between the wall and the steam, the 8x8 line will become a one tile surrounding corridor just enough to place beds around), either by emulating a heater in the center of your room or by pulling a one tile corridor towards your home, even possibly digging a tunnel depending on the terrain altitude map of choice. |
Eventually, you should ideally repeat the same geyser-room procedure with other steams in proximity, this is because cold and starvation will not kill you, but mental breaks will. For example, having more than two characters on berserk. Sometimes, two geysers may be close to each other, allowing you to use them at both ends while you build everything else in between. This lucky situation can allow to start building individual rooms for your people and get rid of the barrack penalties. | Eventually, you should ideally repeat the same geyser-room procedure with other steams in proximity, this is because cold and starvation will not kill you, but mental breaks will. For example, having more than two characters on berserk. Sometimes, two geysers may be close to each other, allowing you to use them at both ends while you build everything else in between. This lucky situation can allow to start building individual rooms for your people and get rid of the barrack penalties. | ||
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=== Survival in crypto sleep like the spacers === | === Survival in crypto sleep like the spacers === | ||
− | You will survive in this biome, by sending all to crypto sleep except for the researchers. Be very careful here as occupants cannot eject by themselves and sending them all together won't let you continue playing unless a | + | You will survive in this biome, by sending all to crypto sleep except for the researchers. Be very careful here as occupants cannot eject by themselves and sending them all together won't let you continue playing unless a wandered joins. You MUST keep an "active" hauler outside to open and free the others. |
<gallery widths="300px" heights="300px" class="center" mode="nolines"> | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
− | File:Ancient structure with hive means free food.png|'''Test your | + | File:Ancient structure with hive means free food.png|'''Test your lucky for free jelly permanent supply''' |
File:Number of caskets plus three formula.png|'''Number of crypto sleep caskets plus three formula''' | File:Number of caskets plus three formula.png|'''Number of crypto sleep caskets plus three formula''' | ||
File:Insectoid alcohol hammered.png|'''Immediatly remove alcohol to prevent guardian insectoid death''' | File:Insectoid alcohol hammered.png|'''Immediatly remove alcohol to prevent guardian insectoid death''' | ||
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− | Hives can become a valuable source of food, [[ | + | Hives can become a valuable source of food, [[megascarabs]] are not guardians and unless [[megaspider]]s or [[spelopede]]s spawn; they won't last long. |
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* Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives. | * Do open all [[Events#Area_revealed_.28blue_envelope.29|hidden areas]], as they may spawn hives. Contrary to other biomes, do not kill their guardians as without maintenance you will lose your flow of free jellies. Just go pick them up while the guardians are asleep. And of course let them multiply hives. | ||
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== Caskets plus three formula == | == Caskets plus three formula == | ||
− | There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good | + | There's really no need to murder your crew to reduce your roster numbers, instead, open the ancient structure. Let go of those who don't want to join if your original characters are too wounded by the time you are at this. Attempt capture if conditions are good. How many characters you should have depends on many variants. A suggestion would be the total number of available crypto sleep caskets + 3. Between those three, two of them must be researchers and the other one extra a pawn that can serve the researchers by hunting, butchering and cooking for them. Then in any remaining time he/she would remain idle, join the researchers. Which means building additional two benches. Those that you choose to have them "awake" must have the capacity to '''HAUL'''. Or you won't ever be able to bring back those who you sent to crypto sleep. |
There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups. | There will always be variables that won't let any player fix a number of "active" characters at a time. If food is low, you can continue with just both researchers. Less than two, you won't finish electricity research in time. You can also bring everybody else back to activity when circumstances require more people, such as raids. Because of emergencies, it's best if you can send them to crypto sleep with their bellies full and in good mood. You don't want to have them back active with hunger and metal breaks when you need them as back-ups. | ||
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== Cannibalism == | == Cannibalism == | ||
− | It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once. | + | It's inevitable. Just be very selective when butchering other humans as the character performing the action will receive mood penalties that can easily set it to mental breaks. It is okay if your characters complain of hunger. Again, keep your food supply on check and only feed your people when starvation kicks in, unless of course, their mental break is too dangerous to risk keeping them unhappy. When butchering human corpses it's best to set one same character to chomp many at once so that all the penalty goes to just that one rather everybody, and performing the action on same day will keep the penalty length shorter than extended after each consecutive day. Best the penalty wears off all together at once. |
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== Technology sequence == | == Technology sequence == | ||
− | After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady. | + | After electricity, go for Batteries, Solar panels and then Stonecutting so that you can start building plantation-rooms. [[Sun lamp]]s consume large amounts of electricity and you should by then have enough power and stored energy so that your crops grown steady. |
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