Editing User:Hordes/The Great Steelening

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The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit.
 
The most straightforward way to get steel, requiring no infrastructure. However, ore is ultimately limited per map. As you mine more ore, each deposit will be further and further away, increasing travel time to and from the deposit.
  
'''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to a pretty number)
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'''EMPERICAL TESTING''' (i took a stopwatch on a mining 8 pawn, then rounded to nearest second)
  
 
[[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. [[Difficulty]] also impacts mining, through the [[AI storytellers#Mining yield|mining yield]] storyteller setting.
 
[[Mining Speed]] and [[Mining Yield]] are heavily impacted by the Mining Stat - especially for values below Mining 8. [[Difficulty]] also impacts mining, through the [[AI storytellers#Mining yield|mining yield]] storyteller setting.
*{{ticks|1900}} to mine an ore at [[Mining Speed]] = 100% (mining 8).
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*{{ticks|32*60}} to mine an ore at [[Mining Speed]] = 100% (mining 8).
 
*40 steel at [[Mining Yield]] = 100% @ Strive to Survive
 
*40 steel at [[Mining Yield]] = 100% @ Strive to Survive
* 1900 ticks / 40 steel = 47.5 ticks per steel at mining 8
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* 1920 ticks / 40 steel = 48 ticks per steel at mining 8
* [1900 ticks / (40*0.6) steel] / 0.04 speed = 1979 ticks per steel at mining 0
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* [1920 ticks / (40*0.6) steel] / 0.04 speed = 2000 ticks per steel at mining 0
*Each "swing" takes 80 HP of steel ore, regardless of mining skill. Steel ore has 1.5k hp, for 19 swings per catch.
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*Each "swing" takes 80 HP of steel ore, regardless of mining skill
 
WALK TIME MATTERS MORE
 
WALK TIME MATTERS MORE
  

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