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== Summary ==
 
== Summary ==
  
When the event begins, the map will gradually grow dark no matter the time of day, and all colonists will receive a {{Bad|-5}} Unnatural Darkness mood debuff. {{Check Tag|Details needed|Are Pawns with the night owl trait, dark vision gene, or darkness precept affected by this?}} However, this is only the first phase. Several hours after it reaches the equivalent of standard nightfall, several [[Noctolith|Noctoliths]] will appear at random unlit locations and the map will be rapidly covered in darkness, rendering objects which are not within range of a light source difficult to see. Any pawn that spends time within these dark areas risks being randomly injured by an unspecified claw attack, inflicting sharp damage and bleeding. These attacks do not originate from any particular entity, and are instead inflicted by the darkness itself. Throughout the event, [[Noctol]] raids are triggered, containing large swarms of extremely powerful entities. However, Noctols are significantly weaker if exposed to any amount of light, suffering {{bad|+15%}} pain, {{bad|+200%}} melee cooldown, and {{bad|-50%}} movement speed. As such, it is important to keep one's colony well-lit to keep the Noctol attacks manageable.
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When the event begins, the map will gradually grow dark no matter the time of day, and all colonists will receive a {{Bad|-5}} Unnatural Darkness mood debuff. However, this is only the first phase. Several hours after it reaches the equivalent of standard nightfall, several [[Noctolith|Noctoliths]] will appear at random unlit locations and the map will be rapidly covered in darkness, rendering objects which are not within range of a light source difficult to see. Any pawn that spends time within these dark areas risks being randomly injured by an unspecified claw attack, inflicting sharp damage and bleeding. These attacks do not originate from any particular entity, and are instead inflicted by the darkness itself. Throughout the event, [[Noctol]] raids are triggered, containing large swarms of extremely powerful entities. However, Noctols are significantly weaker if exposed to any amount of light, suffering {{bad|+15%}} pain, {{bad|+200%}} melee cooldown, and {{bad|-50%}} movement speed. As such, it is important to keep one's colony well-lit to keep the Noctol attacks manageable.
  
 
The Noctoliths that spawn do not take any direct action against you, but the only way to end the darkness early is to destroy them all. However, when attacked, a Noctolith will summon a group of Noctols to defend itself. Alternatively, if you can endure several days of being sieged, you can simply wait it out. Within 6-8 days, the Unnatural darkness passes naturally.
 
The Noctoliths that spawn do not take any direct action against you, but the only way to end the darkness early is to destroy them all. However, when attacked, a Noctolith will summon a group of Noctols to defend itself. Alternatively, if you can endure several days of being sieged, you can simply wait it out. Within 6-8 days, the Unnatural darkness passes naturally.

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