Editing Template:Weapon Stats Table/Ranged
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<includeonly><div><li style="display: inline-table;"><!-- | <includeonly><div><li style="display: inline-table;"><!-- | ||
− | + | -->{{#vardefine:range|{{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Range}}}} | |
− | -->{{#vardefine:range | + | {| {{STDT|sortable c_03 text-center}} |
− | + | |- | |
− | + | ! Quality | |
− | + | ! <abbr title="Damage per shot">Dam.</abbr> | |
− | + | ! {{AP}} | |
− | + | {{#if: {{#vardefineecho:missRadius| {{Q|{{#var:name}}|Miss Radius}} }} || | |
− | + | ! <abbr title="Base weapon accuracy at Touch Range (3 tiles)">Accuracy<br/><small>(Touch)</small></abbr> | |
− | + | ! <abbr title="Base weapon accuracy at Short Range (12 tiles)">Accuracy<br/><small>(Short)</small></abbr> | |
− | + | ! <abbr title="Base weapon accuracy at Medium Range (25 tiles)">Accuracy<br/><small>(Medium)</small></abbr> | |
− | + | ! <abbr title="Base weapon accuracy at Long Range (40 tiles)">Accuracy<br/><small>(Long)</small></abbr> | |
− | {| {{STDT|c_03 text-center}} | ||
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}} | }} | ||
+ | ! <abbr title="Damage Per Second assuming all shots hit">DPS<br/><small>(Optimal)</small></abbr> | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | ! <abbr title="DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Touch)</small></abbr> | ||
+ | ! <abbr title="DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Short)</small></abbr> | ||
+ | ! <abbr title="DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Medium)</small></abbr> | ||
+ | ! <abbr title="DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Long)</small></abbr> | ||
+ | }} | ||
+ | ! Market<br>Value | ||
+ | |- | ||
+ | ! style="text-align:right;" | Awful {{#var:name}} | ||
+ | | {{#expr: 0.9*{{#vardefineecho:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}} }} round 2}} | ||
+ | | {{#if: {{#vardefineecho:avgAP| {{formatnum:{{Q|{{#var:name}}|Armor Penetration}}|R}}/100 }} | {{%|0.9*{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#vardefineecho:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 100% | {{%| 0.8*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#vardefineecho:accShort| {{formatnum:{{Q|{{#var:name}}|Accuracy (Short) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 100% | {{%| 0.8*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#vardefineecho:accMedium| {{formatnum:{{Q|{{#var:name}}|Accuracy (Medium) Base}}|R}}/100|}} | {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 100% | {{%| 0.8*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#vardefineecho:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 100% | {{%| 0.8*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#expr: 0.9*{{#vardefineecho:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}} }} round 2}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 1 | {{#expr: 0.8*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 1 | {{#expr: 0.8*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Awful}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Poor {{#var:name}} | ||
+ | | {{#var:damage}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 100% | {{%| 0.9*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 100% | {{%| 0.9*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 100% | {{%| 0.9*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 100% | {{%| 0.9*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#var:avgDPS}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 1 | {{#expr: 0.9*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 1 | {{#expr: 0.9*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Poor}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Normal {{#var:name}} | ||
+ | | {{#var:damage}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: {{#var:accTouch}} > 1 | 100% | {{%| {{#var:accTouch}} }} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: {{#var:accShort}} > 1 | 100% | {{%| {{#var:accShort}} }} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: {{#var:accMedium}} > 1 | 100% | {{%| {{#var:accMedium}} }} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: {{#var:accLong}} > 1 | 100% | {{%| {{#var:accLong}} }} }} | -}} | ||
+ | }} | ||
+ | | {{#var:avgDPS}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}< 3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accTouch}} > 1 | 1 | {{#var:accTouch}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accShort}} > 1 | 1 | {{#var:accShort}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accLong}} > 1 | 1 | {{#var:accLong}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Normal}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Good {{#var:name}} | ||
+ | | {{#var:damage}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 100% | {{%| 1.1*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 100% | {{%| 1.1*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 100% | {{%| 1.1*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 100% | {{%| 1.1*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#var:avgDPS}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 1 | {{#expr: 1.1*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 1 | {{#expr: 1.1*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Good}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Excellent {{#var:name}} | ||
+ | | {{#var:damage}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 100% | {{%| 1.2*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 100% | {{%| 1.2*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 100% | {{%| 1.2*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 100% | {{%| 1.2*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#var:avgDPS}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 1 | {{#expr: 1.2*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 1 | {{#expr: 1.2*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Excellent}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Masterwork {{#var:name}} | ||
+ | | {{#expr: 1.25*{{#var:damage}} round 2}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|1.25*{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 100% | {{%| 1.35*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 100% | {{%| 1.35*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 100% | {{%| 1.35*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 100% | {{%| 1.35*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#expr: 1.25*{{#var:avgDPS}} round 2}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 1 | {{#expr: 1.35*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 1 | {{#expr: 1.35*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Masterwork}} {{Icon Small|silver}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" | Legendary {{#var:name}} | ||
+ | | {{#expr: 1.5*{{#var:damage}} round 2}} | ||
+ | | {{#if: {{#var:avgAP}} | {{%|1.5*{{#var:avgAP}} round 4}} | -}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 100% | {{%| 1.5*{{#var:accTouch}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 100% | {{%| 1.5*{{#var:accShort}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 100% | {{%| 1.5*{{#var:accMedium}} round 2}} }} | -}} | ||
+ | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 100% | {{%| 1.5*{{#var:accLong}} round 2}} }} | -}} | ||
+ | }} | ||
+ | | {{#expr: 1.5*{{#var:avgDPS}} round 2}} | ||
+ | {{#if: {{#var:missRadius}} || | ||
+ | {{#if: {{#var:accTouch}} | | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 1 | {{#expr: 1.5*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} | ||
+ | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 1 | {{#expr: 1.5*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }} | ||
+ | | {{!!}} - {{!!}} - {{!!}} - {{!!}} - | ||
+ | }} }} | ||
+ | | {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}} | ||
|} | |} | ||
− | <sup> | + | <sup>For the full effects of qualities, see [[Quality]]. Values shown in <span style="color:firebrick; font-weight:bold>Red</span> indicate the weapon is out of range at the reference point for this range band. The value is provided due to the [[Weapons#Range|interpolated nature]] of accuracy between range points.</sup> |
</li></div></includeonly><noinclude> | </li></div></includeonly><noinclude> | ||
+ | {{Documentation wanted}} | ||
{{Documentation}} | {{Documentation}} | ||
+ | {{Weapon Quality Table/Ranged|Incendiary launcher}} | ||
+ | {{Weapon Quality Table/Ranged|Spiner}} | ||
+ | {{Weapon Quality Table/Ranged|Chain shotgun}} | ||
+ | {{Weapon Quality Table/Ranged|Assault rifle}} | ||
+ | {{Weapon Quality Table/Ranged|Sniper rifle}} | ||
+ | [[Category:Customized table templates]] | ||
</noinclude> | </noinclude> |