Editing Template:Weapon Stats Table/Ranged
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− | <includeonly | + | <includeonly>{{#vardefine:name| {{{ 1 | {{PAGENAME}} }}} }}<!-- |
− | + | -->{{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}}<!-- | |
− | -->{{#vardefine: | + | -->{{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}}}}<!-- |
− | -->{{#vardefine: | + | -->{{#vardefine:avgAP| {{formatnum:{{Q|{{#var:name}}|Armor Penetration}}|R}}}}<!-- |
− | -->{{#vardefine:avgAP | + | -->{{#vardefine:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}}}<!-- |
− | -->{{#vardefine:accTouch | + | -->{{#vardefine:accShort| {{formatnum:{{Q|{{#var:name}}|Accuracy (Short) Base}}|R}}}}<!-- |
− | -->{{#vardefine:accShort | + | -->{{#vardefine:accMedium| {{formatnum:{{Q|{{#var:name}}|Accuracy (Medium) Base}}|R}}}}<!-- |
− | -->{{#vardefine:accMedium | + | -->{{#vardefine:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}}}<!-- |
− | -->{{#vardefine:accLong | + | -->{{#vardefine:value| {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!-- |
− | -->{{#vardefine: | + | --><div><li style="display: inline-table;"> |
− | --> | + | {| {{STDT|sortable c_03 text-center}} |
− | + | |- | |
− | {| {{STDT|c_03 text-center}} | + | ! Quality |
− | + | ! Damage | |
− | + | ! {{AP}} | |
− | + | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | |
− | + | <th>{{H:title|link=no|Base weapon accuracy at Touch Range (3 tiles) | Accuracy<br/>(Touch)}} | |
− | + | <th>{{H:title|link=no|Base weapon accuracy at Short Range (12 tiles) | Accuracy<br/>(Short)}} | |
− | + | <th>{{H:title|link=no|Base weapon accuracy at Medium Range (25 tiles) | Accuracy<br/>(Medium)}} | |
− | + | <th>{{H:title|link=no|Base weapon accuracy at Long Range (40 tiles) | Accuracy<br/>(Long)}} | |
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}} | }} | ||
+ | <th>{{H:title|link=no|Damage Per Second assuming all shots hit|DPS<br/>(Optimal)}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <th>{{H:title|link=no|DPS x Accuracy at Touch Range (3 tiles) assuming perfect shooter accuracy|DPS<br/>(Touch)}} | ||
+ | <th>{{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy|DPS<br/>(Short)}} | ||
+ | <th>{{H:title|link=no|DPS x Accuracy at Medium Range (25 tiles) assuming perfect shooter accuracy|DPS<br/>(Medium)}} | ||
+ | <th>{{H:title|link=no|DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy|DPS<br/>(Long)}} | ||
+ | }} | ||
+ | ! Market Value | ||
+ | |- | ||
+ | !style="text-align:right;" |'''Awful {{#var:name}}''' | ||
+ | | {{ #expr: 0.9*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: 0.9*{{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}/100*0.9*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | |||
+ | !style="text-align:right;"|'''Poor {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" |'''Normal {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" |'''Good {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}} }} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" |'''Excellent {{#var:name}}''' | ||
+ | | {{ #expr: 1.0*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: {{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}} }} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" |'''Masterwork {{#var:name}}''' | ||
+ | | {{ #expr: 1.25*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: 1.25*{{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}} }} {{icon small|silver|}} | ||
+ | |- | ||
+ | |||
+ | ! style="text-align:right;" |'''Legendary {{#var:name}}''' | ||
+ | | {{ #expr: 1.5*{{#var:damage|}} round 2}} | ||
+ | | {{#if: {{Q|{{#var:name}}|Armor Penetration}} | {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%|-}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Touch) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Short) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Medium) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}%|-}} | ||
+ | <td> {{#if: {{Q|{{#var:name}}|Accuracy (Long) Base}} | {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}%|-}} | ||
+ | }} | ||
+ | <td> {{ #expr: 1.5*{{#var:avgDPS|}} round 2}} | ||
+ | {{#if: {{Q|{{#var:name}}|Miss Radius}}|| | ||
+ | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}| | ||
+ | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | ||
+ | {{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}} round 0}}}}/100*{{#var:avgDPS }} round 2}} | | ||
+ | {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - | ||
+ | }} | ||
+ | |}} | ||
+ | | {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}} }} {{icon small|silver|}} | ||
+ | |- | ||
|} | |} | ||
− | <sup> | + | <sup>For the full effects of qualities, see [[Quality]].</sup> </li></div></includeonly> <noinclude>{{Weapon Quality Table/Ranged|Incendiary launcher}} |
− | </li></div></includeonly><noinclude> | + | |
− | {{ | + | {{Weapon Quality Table/Ranged|Assault rifle}}</noinclude> |
− | </noinclude> |