Editing Template:Weapon Material Table
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− | <includeonly>== Material | + | <includeonly>==Material Table== |
− | {{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }} | + | {{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | {{#vardefine: attack1Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Damage}}}} | |
− | + | {{#vardefine: attack1Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Cooldown}}}} | |
− | + | {{#vardefine: attack1AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 AP}}}} | |
− | + | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}} | |
− | + | | Cut | |
− | + | | Stab | |
+ | | RangedStab | ||
+ | | Bullet | ||
+ | | Arrow | ||
+ | | ArrowHighVelocity | ||
+ | | Scratch | ||
+ | | Bite | ||
+ | | Bomb | ||
+ | | BombSuper | ||
+ | | Thump = {{#vardefine:attack1Type|Sharp}} | ||
+ | | Crush | ||
+ | | Blunt | ||
+ | | Poke | ||
+ | | Demolish = {{#vardefine:attack1Type|Blunt}} | ||
+ | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}}}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
+ | {{#vardefine: attack2Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Damage}}}} | ||
+ | {{#vardefine: attack2Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Cooldown}}}} | ||
+ | {{#vardefine: attack2AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 AP}}}} | ||
+ | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}} | ||
+ | | Cut | ||
+ | | Stab | ||
+ | | RangedStab | ||
+ | | Bullet | ||
+ | | Arrow | ||
+ | | ArrowHighVelocity | ||
+ | | Scratch | ||
+ | | Bite | ||
+ | | Bomb | ||
+ | | BombSuper | ||
+ | | Thump = {{#vardefine:attack2Type|Sharp}} | ||
+ | | Crush | ||
+ | | Blunt | ||
+ | | Poke | ||
+ | | Demolish = {{#vardefine:attack2Type|Blunt}} | ||
+ | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}}} | ||
+ | }} | ||
+ | }} | ||
+ | {{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| | ||
+ | {{#vardefine: attack3Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Damage}}}} | ||
+ | {{#vardefine: attack3Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Cooldown}}}} | ||
+ | {{#vardefine: attack3AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 AP}}}} | ||
+ | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}} | ||
+ | | Cut | ||
+ | | Stab | ||
+ | | RangedStab | ||
+ | | Bullet | ||
+ | | Arrow | ||
+ | | ArrowHighVelocity | ||
+ | | Scratch | ||
+ | | Bite | ||
+ | | Bomb | ||
+ | | BombSuper | ||
+ | | Thump = {{#vardefine:attack3Type|Sharp}} | ||
+ | | Crush | ||
+ | | Blunt | ||
+ | | Poke | ||
+ | | Demolish = {{#vardefine:attack3Type|Blunt}} | ||
+ | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}}} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | {{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| | ||
+ | {{#vardefine: attack4Damage |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Damage}}}} | ||
+ | {{#vardefine: attack4Cooldown|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Cooldown}}}} | ||
+ | {{#vardefine: attack4AP |{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 AP}}}} | ||
+ | {{#switch: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}} | ||
+ | | Cut | ||
+ | | Stab | ||
+ | | RangedStab | ||
+ | | Bullet | ||
+ | | Arrow | ||
+ | | ArrowHighVelocity | ||
+ | | Scratch | ||
+ | | Bite | ||
+ | | Bomb | ||
+ | | BombSuper | ||
+ | | Thump = {{#vardefine:attack4Type|Sharp}} | ||
+ | | Crush | ||
+ | | Blunt | ||
+ | | Poke | ||
+ | | Demolish = {{#vardefine:attack4Type|Blunt}} | ||
+ | | {{Error|Unrecognised Damage Type: {{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}}} | ||
+ | }} | ||
+ | }} | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
+ | |- | ||
! rowspan="2" style="vertical-align: middle;" | Material | ! rowspan="2" style="vertical-align: middle;" | Material | ||
− | ! | + | ! style="border-style: none;" colspan="4" | {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 1 Type}}]]) |
− | |||
− | |||
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
− | + | ! style="border-style: none;" colspan="4" {{!}} {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 2 Type}}]]) | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> |
− | + | ! style="border-style: none;" colspan="4" {{!}} {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 3 Type}}]]) | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> |
− | + | ! style="border-style: none;" colspan="4" {{!}} {{ucfirst:{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}|{{Q|{{{ 1 | {{PAGENAME}}}}}|Attack 4 Type}}]]) | |
}} | }} | ||
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | HP | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Item HP |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Market Value |
− | + | |- | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;" | Damage | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| Cooldown | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| AP | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"| DPS | |
− | |||
{{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | {{#if: {{Q|{{#var:name}}|Attack 2 Damage}}| | ||
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Damage | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cooldown | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | |
− | + | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}|<br> | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}}| | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Damage |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cooldown | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | |
− | + | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}|<br> | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Damage | |
− | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}}| | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} Cooldown |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} AP | |
− | + | ! data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"{{!}} DPS | |
− | + | }} | |
− | + | |- | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}}|| | |
+ | {{Weapon Material Table Row |Bearskin}} | ||
+ | {{Weapon Material Table Row |Birdskin}} | ||
+ | {{Weapon Material Table Row |Bluefur}} | ||
+ | {{Weapon Material Table Row |Camelhide}} | ||
+ | {{Weapon Material Table Row |Chinchilla fur}} | ||
+ | {{Weapon Material Table Row |Dog leather}} | ||
+ | {{Weapon Material Table Row |Elephant leather}} | ||
+ | {{Weapon Material Table Row |Foxfur}} | ||
+ | {{Weapon Material Table Row |Guinea pig fur}} | ||
+ | {{Weapon Material Table Row |Heavy fur}} | ||
+ | {{Weapon Material Table Row |Human leather}} | ||
+ | {{Weapon Material Table Row |Lightleather}} | ||
+ | {{Weapon Material Table Row |Lizardskin}} | ||
+ | {{Weapon Material Table Row |Panthera fur}} | ||
+ | {{Weapon Material Table Row |Patchleather}} | ||
+ | {{Weapon Material Table Row |Pigskin}} | ||
+ | {{Weapon Material Table Row |Plainleather}} | ||
+ | {{Weapon Material Table Row |Rhinoceros leather}} | ||
+ | {{Weapon Material Table Row |Thrumbofur}} | ||
+ | {{Weapon Material Table Row |Wolfskin}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}|| | ||
+ | {{Weapon Material Table Row |Alpaca wool}} | ||
+ | {{Weapon Material Table Row |Bison wool}} | ||
+ | {{Weapon Material Table Row |Cloth}} | ||
+ | {{Weapon Material Table Row |Devilstrand}} | ||
+ | {{Weapon Material Table Row |Hyperweave}} | ||
+ | {{Weapon Material Table Row |Megasloth wool}} | ||
+ | {{Weapon Material Table Row |Muffalo wool}} | ||
+ | {{Weapon Material Table Row |Sheep wool}} | ||
+ | {{Weapon Material Table Row |Synthread}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}|| | ||
+ | {{Weapon Material Table Row |Wood}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}|| | ||
+ | {{Weapon Material Table Row |Granite blocks}} | ||
+ | {{Weapon Material Table Row |Limestone blocks}} | ||
+ | {{Weapon Material Table Row |Marble blocks}} | ||
+ | {{Weapon Material Table Row |Sandstone blocks}} | ||
+ | {{Weapon Material Table Row |Slate blocks}} | ||
+ | {{Weapon Material Table Row |Jade}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}}|| | ||
+ | {{Weapon Material Table Row |Gold}} | ||
+ | {{Weapon Material Table Row |Plasteel}} | ||
+ | {{Weapon Material Table Row |Silver}} | ||
+ | {{Weapon Material Table Row |Steel}} | ||
+ | {{Weapon Material Table Row |Uranium}} | ||
}} | }} | ||
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|} | |} | ||
− | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup> | + | <sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup> </li></div></includeonly><noinclude> |
− | </li></div | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |