Editing Template:Trap Note
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− | <includeonly> | + | <includeonly>IEDs are single use traps that may be triggered when a pawn of any kind walks over it. |
* The base trigger chance is 100% for enemies, including mechanoids and animals affected by the [[Mental break#Manhunter|manhunter]] mental state. Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies. | * The base trigger chance is 100% for enemies, including mechanoids and animals affected by the [[Mental break#Manhunter|manhunter]] mental state. Note that despite the name, animals currently hunting a human pawn for food are not "manhunters" and are not considered enemies. | ||
* Non-manhunting wild animals have a 25% chance to trigger the trap. | * Non-manhunting wild animals have a 25% chance to trigger the trap. | ||
* Colonists and tame animals have 0.4% (one in 250) chance to trigger the trap.{{Check Tag|Friendly Mechanoids?|Do mechanitor controlled mechanoids have the same trigger chance?}} | * Colonists and tame animals have 0.4% (one in 250) chance to trigger the trap.{{Check Tag|Friendly Mechanoids?|Do mechanitor controlled mechanoids have the same trigger chance?}} | ||
* Friendly visitors and their animals will never trigger a trap. | * Friendly visitors and their animals will never trigger a trap. | ||
− | + | However, colonists and non-manhunting animals are aware of the location of traps, and will avoid pathing over them if reasonably practical.{{Check Tag|Path Cost?|What is the effective pathcost of the "Known" trap, or how much worse does the alt path have to be, to path over the trap?}} In all instances, the [[nimble]] trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and 0.04% chance for friendly pawns.</includeonly><noinclude>{{Documentation}}</noinclude> | |
− | However, colonists and non-manhunting animals are aware of the location of traps, and will avoid pathing over them if reasonably practical.{{Check Tag|Path Cost?|What is the effective pathcost of the "Known" trap, or how much worse does the alt path have to be, to path over the trap?}} | ||
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− | In all instances, the [[nimble]] trait multiplies the trigger chance for that pawn by 10%, that is, a 10% chance for enemies and 0.04% chance for friendly pawns. |