Editing Template:Define
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{#set: | |
− | Kind ={{{category|Unknown}}} | + | Kind = {{{category|Unknown}}} |
− | | Color =rgb{{{color|}}} | + | | Color = rgb{{{color|}}} |
− | | Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]] | + | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] |
}}{{#set: | }}{{#set: | ||
− | + | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | |
− | | Accuracy (Long) Base ={{{accuracy (long) base|}}} | + | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} |
− | | Accuracy (Medium) Base ={{{accuracy (medium) base|}}} | + | | Accuracy (Short) Base = {{{accuracy (short) base|}}} |
− | | Accuracy (Short) Base ={{{accuracy (short) base|}}} | + | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} |
− | | Accuracy (Touch) Base ={{{accuracy (touch) base|}}} | + | | Addictiveness = {{{addictiveness|}}} |
− | | Addictiveness ={{{addictiveness|}}} | + | | Allow Color Generators = {{{allow color generators|}}} |
− | | Allow Color Generators ={{{allow color generators|}}} | + | | Altitude Layer = {{{altitude layer|}}} |
− | | Altitude Layer ={{{altitude layer|}}} | + | | Always Haulable = {{{always haulable|}}} |
− | | Always Haulable ={{{always haulable|}}} | + | | Appearance = {{{appearance|}}} |
− | | Appearance ={{{appearance|}}} | + | | Armor - Blunt Base = {{{armor - blunt base|}}} |
− | | Armor - Blunt Base ={{{armor - blunt base|}}} | + | | Armor - Blunt Factor = {{{armor - blunt factor|}}} |
− | | Armor - Blunt Factor ={{{armor - blunt factor|}}} | + | | Armor - Blunt Offset = {{{armor - blunt offset|}}} |
− | | Armor - Blunt Offset ={{{armor - blunt offset|}}} | + | | Armor - Electric Factor = {{{armor - electric factor|}}} |
− | | Armor - Electric Factor ={{{armor - electric factor|}}} | + | | Armor - Electric Offset = {{{armor - electric offset|}}} |
− | | Armor - Electric Offset ={{{armor - electric offset|}}} | + | | Armor - Heat Factor = {{{armor - heat factor|}}} |
− | | Armor - Heat Factor ={{{armor - heat factor|}}} | + | | Armor - Heat Offset = {{{armor - heat offset|}}} |
− | | Armor - Heat Offset ={{{armor - heat offset|}}} | + | | Armor - Sharp Base = {{{armor - sharp base|}}} |
− | | Armor - Sharp Base ={{{armor - sharp base|}}} | + | | Armor - Sharp Factor = {{{armor - sharp factor|}}} |
− | | Armor - Sharp Factor ={{{armor - sharp factor|}}} | + | | Armor - Sharp Offset = {{{armor - sharp offset|}}} |
− | | Armor - Sharp Offset ={{{armor - sharp offset|}}} | + | | Beauty Base = {{{beauty base|}}} |
− | | Beauty Base ={{{beauty base|}}} | + | | Beauty Factor = {{{beauty factor|}}} |
− | | Beauty Factor ={{{beauty factor|}}} | + | | Beauty Offset = {{{beauty offset|}}} |
− | | Beauty Offset ={{{beauty offset | + | | Block Adjacent Sow = {{{block adjacent sow|}}} |
− | + | | Blood Filtration Factor = {{{blood filtration factor|}}} | |
− | + | | Blood Filtration Offset = {{{blood filtration offset|}}} | |
− | | Block Adjacent Sow ={{{block adjacent sow|}}} | + | | Blood Pumping Factor = {{{blood pumping factor|}}} |
− | | Blood Filtration Factor ={{{blood filtration factor|}}} | + | | Blood Pumping Offset = {{{blood pumping offset|}}} |
− | | Blood Filtration Offset ={{{blood filtration offset|}}} | + | | Breathing Factor = {{{breathing factor|}}} |
− | | Blood Pumping Factor ={{{blood pumping factor|}}} | + | | Breathing Offset = {{{breathing offset|}}} |
− | | Blood Pumping Offset ={{{blood pumping offset|}}} | + | | Category = {{{category|}}} |
− | | Breathing Factor ={{{breathing factor|}}} | + | | Commonality = {{{commonality|}}} |
− | | Breathing Offset ={{{breathing offset|}}} | + | | Consciousness Factor = {{{consciousness factor|}}} |
− | | | + | | Consciousness Offset = {{{consciousness offset|}}} |
− | | | + | | Construct Effect = {{{construct effect|}}} |
− | | | + | | Days To Start Rot Base = {{{days to rot|}}} |
− | + | | Def Name = {{{def name|}}} | |
− | + | | Default Color = {{{default color|}}} | |
− | | Consciousness Offset ={{{consciousness offset|}}} | + | | Default Color Two = {{{default color two|}}} |
− | | Construct Effect ={{{construct effect|}}} | + | | Description = {{{description|}}} |
− | | Days To Start Rot Base ={{{days to rot|}}} | + | | Destroy On Drop = {{{destroy on drop|}}} |
− | | Def Name ={{{def name|}}} | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | Default Color ={{{default color|}}} | + | | Die If Leafless = {{{die if leafless|}}} |
− | | Default Color Two ={{{default color two|}}} | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | Description ={{{description|}}} | + | | DPS = {{{DPS|}}} |
− | | Destroy On Drop ={{{destroy on drop|}}} | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | Deterioration Rate Base ={{{deterioration rate base|}}} | + | | Drawer Type = {{{drawer type|}}} |
− | | Die If Leafless ={{{die if leafless|}}} | + | | Drug Category = {{{drug category|}}} |
− | | Door Opening Speed Factor ={{{door opening speed factor|}}} | + | | E Type = {{{e type|}}} |
− | | DPS ={{{DPS|}}} | + | | Eat Effect = {{{eat effect|}}} |
− | | Draw Gui Overlay ={{{draw gui overlay|}}} | + | | Equipment Type = {{{equipment type|}}} |
− | | Drawer Type ={{{drawer type|}}} | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | Drug Category ={{{drug category|}}} | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | E Type ={{{e type|}}} | + | | Fertility = {{{fertility|}}} |
− | | Eat Effect ={{{eat effect|}}} | + | | Fertility Factor Growth Rate = {{{fertility factor growth rate|}}} |
− | | Equipment Type ={{{equipment type|}}} | + | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} |
− | | Equipped Angle Offset ={{{equipped angle offset|}}} | + | | Fertility Min = {{{fertility min|}}} |
− | | Equipped Texture Path ={{{equipped texture path|}}} | + | | Fill Percent = {{{fill percent|}}} |
− | | Fertility ={{{fertility|}}} | + | | Flammability Base = {{{flammability base|}}} |
− | | Fertility Factor | + | | Flammability Factor = {{{flammability factor|}}} |
− | | Fertility | + | | Food Preference = {{{food preference|}}} |
− | | Fertility | + | | Global Work Speed Offset = {{{global work speed offset|}}} |
− | | Fill Percent ={{{fill percent|}}} | + | | Graphic Class = {{{graphic class|}}} |
− | | Flammability Base ={{{flammability base | + | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} |
− | | Flammability Factor ={{{flammability factor|}}} | + | | Graphic Overdraw = {{{graphic overdraw|}}} |
− | | Food Preference ={{{food preference|}}} | + | | Graphic Path = {{{graphic path|}}} |
− | | Global Work Speed Offset ={{{global work speed offset|}}} | + | | Graphic Shader Type = {{{graphic shader type|}}} |
− | | Graphic Class ={{{graphic class|}}} | + | | Grow Days = {{{grow days|}}} |
− | | Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}} | + | | Grow Min Glow = {{{grow min glow|}}} |
− | | Graphic Overdraw ={{{graphic overdraw|}}} | + | | Harvest Destroys = {{{harvest destroys|}}} |
− | | Graphic Path ={{{graphic path|}}} | + | | Harvest Min Growth = {{{harvest min growth|}}} |
− | | Graphic Shader Type ={{{graphic shader type|}}} | + | | Harvest Tag = {{{harvest tag|}}} |
− | | Grow Days ={{{grow days|}}} | + | | Harvest Work = {{{harvest work|}}} |
− | | Grow Min Glow ={{{grow min glow|}}} | + | | Harvest Yield Max = {{{harvest yield max|}}} |
− | | Harvest Destroys ={{{harvest destroys|}}} | + | | Harvest Yield Min = {{{harvest yield min|}}} |
− | | Harvest Min Growth ={{{harvest min growth|}}} | + | | Harvest Yield Range Max = {{{harvest yield range max|}}} |
− | | Harvest Tag ={{{harvest tag|}}} | + | | Harvest Yield Range Min = {{{harvest yield range min|}}} |
− | | Harvest Work ={{{harvest work|}}} | + | | Harvested Thing Def = {{{harvested thing def|}}} |
− | | Harvest Yield ={{{harvest yield|}}} | + | | Hearing Factor = {{{hearing factor|}}} |
− | | Harvest Yield Range Max ={{{harvest yield range max|}}} | + | | Hearing Offset = {{{hearing offset|}}} |
− | | Harvest Yield Range Min ={{{harvest yield range min|}}} | + | | Hide At Snow Depth = {{{hide at snow depth|}}} |
− | | Harvested Thing Def ={{{harvested thing def|}}} | + | | Hunger Factor = {{{hunger factor|}}} |
− | | Hearing Factor ={{{hearing factor|}}} | + | | Hunger Offset = {{{hunger offset|}}} |
− | | Hearing Offset ={{{hearing offset|}}} | + | | Ingested Direct Thought = {{{ingested direct thought|}}} |
− | | Hide At Snow Depth ={{{hide at snow depth|}}} | + | | Insulation - Cold Factor = {{{insulation - cold factor|}}} |
− | | Hunger Factor ={{{hunger factor|}}} | + | | Insulation - Heat Factor = {{{insulation - heat factor|}}} |
− | | Hunger Offset ={{{hunger offset|}}} | + | | Is Body Part = {{{is body part|}}} |
− | | Ingested Direct Thought ={{{ingested direct thought|}}} | + | | Is Pleasure Drug = {{{is pleasure drug|}}} |
− | | Insulation - Cold Factor ={{{insulation - cold factor|}}} | + | | Joy = {{{joy|}}} |
− | | Insulation - Heat Factor ={{{insulation - heat factor|}}} | + | | Joy Offset = {{{joy offset|}}} |
− | | Is Body Part ={{{is body part|}}} | + | | Joy Kind = {{{joy kind|}}} |
− | | Is Pleasure Drug ={{{is pleasure drug|}}} | + | | Label = {{{label|}}} |
− | | Joy ={{{joy|}}} | + | | Leafless Graphic Path = {{{leafless graphic path|}}} |
− | | Joy Offset ={{{joy offset|}}} | + | | Lifespan Fraction = {{{lifespan fraction|}}} |
− | | Joy Kind ={{{joy kind|}}} | + | | Manipulation Factor = {{{manipulation factor|}}} |
− | | Label ={{{label|}}} | + | | Manipulation Offset = {{{manipulation offset|}}} |
− | | Leafless Graphic Path ={{{leafless graphic path|}}} | + | | Market Value Base = {{{market value base|}}} |
− | | Lifespan ={{{lifespan|}}} | + | | Market Value Factor = {{{market value factor|}}} |
− | | | + | | Max Hit Points Base = {{{max hit points base|}}} |
− | + | | Max Hit Points Factor = {{{max hit points factor|}}} | |
− | + | | Max Mesh Count = {{{max mesh count|}}} | |
− | | Manipulation Offset ={{{manipulation offset|}}} | + | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} |
− | | Market Value Base ={{{market value base|}}} | + | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} |
− | | Market Value Factor ={{{market value factor|}}} | + | | Medical Potency Base = {{{medical potency base|}}} |
− | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} | |
− | | | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} | |
− | | | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | | + | | Metabolism Factor = {{{metabolism factor|}}} |
− | | | + | | Metabolism Offset = {{{metabolism offset|}}} |
− | | | + | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} |
− | | | + | | Mode = {{{mode|}}} |
− | | | + | | Move Speed Base = {{{move speed base|}}} |
− | | | + | | Moving Factor = {{{moving factor|}}} |
− | | | + | | Moving Offset = {{{moving offset|}}} |
− | | | + | | Never Multi Select = {{{never multi select|}}} |
− | | | + | | Nutrition = {{{nutrition|}}} |
− | | | + | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} |
− | | | + | | Pain Factor = {{{pain factor|}}} |
− | | | + | | Pain Offset = {{{pain offset|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Passability = {{{passability|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Preferability = {{{preferability|}}} |
− | | | + | | Range = {{{range|}}} |
− | | | + | | Ranged Cooldown Base = {{{ranged cooldown base|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rest Factor = {{{rest factor|}}} |
− | | | + | | Rest Offset = {{{rest offset|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} |
− | | | + | | Seed Shoot Radius = {{{seed shoot radius|}}} |
− | | | + | | Selectable = {{{selectable|}}} |
− | | | + | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} |
− | | | + | | Shader Type = {{{shader type|}}} |
− | | | + | | Shoots Seeds = {{{shoots seeds|}}} |
− | | | + | | Sight Factor = {{{sight factor|}}} |
− | | | + | | Sight Offset = {{{sight offset|}}} |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Social Properness Matters = {{{social properness matters|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Eat = {{{sound eat|}}} |
− | | | + | | Sound Harvest Finish = {{{sound harvest finish|}}} |
− | | | + | | Sound Harvesting = {{{sound harvesting|}}} |
− | | | + | | Sound Impact Default = {{{sound impact default|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | | + | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} |
− | | | + | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} |
− | | | + | | Sow Tag Decorative = {{{sow tag decorative|}}} |
− | | | + | | Sow Tag Ground = {{{sow tag ground|}}} |
− | | | + | | Sow Tag Hydroponic = {{{sow tag hydroponic|}}} |
− | | | + | | Sow Work = {{{sow work|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Talking Factor = {{{talking factor|}}} |
− | | | + | | Talking Offset = {{{talking offset|}}} |
− | | | + | | Target Hit Chance Factor = {{{target hit chance factor|}}} |
− | | | + | | Taste = {{{taste|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Ticker Type = {{{ticker type|}}} |
− | | | + | | Tooltip = {{{tooltip|}}} |
− | | | + | | Top Wind Exposure = {{{top wind exposure|}}} |
− | | | + | | Trade Never Stack = {{{trade never stack|}}} |
− | | | + | | Tradeability = {{{tradeability|}}} |
− | | | + | | Ui Icon Path = {{{ui icon path|}}} |
− | | | + | | Use Hit Points = {{{use hit points|}}} |
− | | | + | | Visual Size Max = {{{visual size max|}}} |
− | | | + | | Visual Size Min = {{{visual size min|}}} |
− | | | + | | Visual Size Range Max = {{{visual size range max|}}} |
− | | | + | | Visual Size Range Min = {{{visual size range min|}}} |
− | | | + | | Walk Speed = {{{walk speed|}}} |
− | | | + | | Wild Cluster Radius = {{{wild cluster radius|}}} |
− | | | + | | Wild Cluster Size Max = {{{wild cluster size max|}}} |
− | | | + | | Wild Cluster Size Min = {{{wild cluster size min|}}} |
− | | | + | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} |
− | | | + | | Work To Make Base = {{{work to make base|}}} |
− | | | + | | Work To Make Factor = {{{work to make factor|}}} |
− | | | + | | Work To Make Offset = {{{work to make offset|}}} |
− | | | + | }}{{ {{{1}}} }} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }}{{ {{{1}}} }} | ||
− | |||
− |