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<includeonly>{{#set:
+
{{#set:
   Kind ={{{category|Unknown}}}
+
   Kind = {{{category|Unknown}}}
| Color =rgb{{{color|}}}
+
| Color = rgb{{{color|}}}
| Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]]
+
| Image = [[File:{{BASEPAGENAME}}.png]]
 
}}{{#set:
 
}}{{#set:
| Name ={{BASEPAGENAME}}
+
  Allow Color Generators = {{{allow color generators|}}}
| Accuracy (Long) Base ={{{accuracy (long) base|}}}
+
| Always Haulable = {{{always haulable|}}}
| Accuracy (Medium) Base ={{{accuracy (medium) base|}}}
+
| Appearance = {{{appearance|}}}
| Accuracy (Short) Base ={{{accuracy (short) base|}}}
+
| Armor Blunt Factor = {{{armor blunt factor|}}}
| Accuracy (Touch) Base ={{{accuracy (touch) base|}}}
+
| Armor Blunt Offset = {{{armor blunt offset|}}}
| Addictiveness ={{{addictiveness|}}}
+
| Armor Electric Factor = {{{armor electric factor|}}}
| Allow Color Generators ={{{allow color generators|}}}
+
| Armor Electric Offset = {{{armor electric offset|}}}
| Altitude Layer ={{{altitude layer|}}}
+
| Armor Heat Factor = {{{armor heat factor|}}}
| Always Haulable ={{{always haulable|}}}
+
| Armor Heat Offset = {{{armor heat offset|}}}
| Appearance ={{{appearance|}}}
+
| Armor Sharp Factor = {{{armor sharp factor|}}}
| Armor - Blunt Base ={{{armor - blunt base|}}}
+
| Armor Sharp Offset = {{{armor sharp offset|}}}
| Armor - Blunt Factor ={{{armor - blunt factor|}}}
+
| Beauty Base = {{{beauty base|}}}
| Armor - Blunt Offset ={{{armor - blunt offset|}}}
+
| Beauty Factor = {{{beauty factor|}}}
| Armor - Electric Factor ={{{armor - electric factor|}}}
+
| Beauty Offset = {{{beauty offset|}}}
| Armor - Electric Offset ={{{armor - electric offset|}}}
+
| Category = {{{category|}}}
| Armor - Heat Factor ={{{armor - heat factor|}}}
+
| Commonality = {{{commonality|}}}
| Armor - Heat Offset ={{{armor - heat offset|}}}
+
| Construct Effect = {{{construct effect|}}}
| Armor - Sharp Base ={{{armor - sharp base|}}}
+
| Def Name = {{{def name|}}}
| Armor - Sharp Factor ={{{armor - sharp factor|}}}
+
| Default Color = {{{default color|}}}
| Armor - Sharp Offset ={{{armor - sharp offset|}}}
+
| Default Color Two = {{{default color two|}}}
| Beauty Base ={{{beauty base|}}}
+
| Description = {{{description|}}}
| Beauty Factor ={{{beauty factor|}}}
+
| Deterioration Rate Base = {{{deterioration rate base|}}}
| Beauty Offset ={{{beauty offset|}}}
+
| Door Opening Speed Factor = {{{door opening speed factor|}}}
| Bingus ={{{bingus|}}}
+
| Draw Gui Overlay = {{{draw gui overlay|}}}
| Blast Radius ={{{blastRadius|}}}
+
| E Type = {{{e type|}}}
| Block Adjacent Sow ={{{block adjacent sow|}}}
+
| Equipment Type = {{{equipment type|}}}
| Blood Filtration Factor ={{{blood filtration factor|}}}
+
| Equipped Angle Offset = {{{equipped angle offset|}}}
| Blood Filtration Offset ={{{blood filtration offset|}}}
+
| Equipped Texture Path = {{{equipped texture path|}}}
| Blood Pumping Factor ={{{blood pumping factor|}}}
+
| Flammability Base = {{{flammability base|}}}
| Blood Pumping Offset ={{{blood pumping offset|}}}
+
| Flammability Factor = {{{flammability factor|}}}
| Breathing Factor ={{{breathing factor|}}}  
+
| Graphic Class = {{{graphic class|}}}
| Breathing Offset ={{{breathing offset|}}}
+
| Graphic Path = {{{graphic path|}}}
| Burst Count ={{{burst|}}}
+
| Insulation Cold Factor = {{{insulation - cold factor|}}}
| Burst Ticks ={{{burstTicks||}}}  
+
| Insulation Heat Factor = {{{insulation - heat factor|}}}
| Category ={{{category|}}}
+
| Is Body Part = {{{is body part|}}}
| Commonality ={{{commonality|}}}
+
| Label = {{{label|}}}
| Consciousness Factor ={{{consciousness factor|}}}
+
| Market Value Base = {{{market value base|}}}
| Consciousness Offset ={{{consciousness offset|}}}
+
| Market Value Factor = {{{market value factor|}}}
| Construct Effect ={{{construct effect|}}}
+
| Max Health Base = {{{max health base|}}}
| Days To Start Rot Base ={{{days to rot|}}}
+
| Max Health Factor = {{{max health factor|}}}
| Def Name ={{{def name|}}}
+
| Medical Potency Base = {{{medical potency base|}}}
| Default Color ={{{default color|}}}
+
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
| Default Color Two ={{{default color two|}}}
+
| Melee Cooldown Base = {{{melee cooldown base|}}}
| Description ={{{description|}}}
+
| Melee Cooldown Factor = {{{melee cooldown factor|}}}
| Destroy On Drop ={{{destroy on drop|}}}
+
| Melee Damage Base = {{{melee damage base|}}}
| Deterioration Rate Base ={{{deterioration rate base|}}}
+
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
| Die If Leafless ={{{die if leafless|}}}
+
| Parent Name = {{{parent name|}}}
| Door Opening Speed Factor ={{{door opening speed factor|}}}
+
| Path Cost = {{{path cost|}}}
| DPS ={{{DPS|}}}
+
| Resource Readout Always Show = {{{resource readout always show|}}}
| Draw Gui Overlay ={{{draw gui overlay|}}}
+
| Resource Readout Priority = {{{resource readout priority|}}}
| Drawer Type ={{{drawer type|}}}
+
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}
| Drug Category ={{{drug category|}}}
+
| Rotatable = {{{rotatable|}}}
| E Type ={{{e type|}}}
+
| Selectable = {{{selectable|}}}
| Eat Effect ={{{eat effect|}}}
+
| Slag Def = {{{slag def|}}}
| Equipment Type ={{{equipment type|}}}
+
| Small Volume = {{{small volume|}}}
| Equipped Angle Offset ={{{equipped angle offset|}}}
+
| Social Properness Matters = {{{social properness matters|}}}
| Equipped Texture Path ={{{equipped texture path|}}}
+
| Sound Drop = {{{sound drop|}}}
| Fertility ={{{fertility|}}}
+
| Sound Impact Stuff = {{{sound impact stuff|}}}
| Fertility Factor Plant Chance ={{{fertility factor plant chance|}}}
+
| Sound Interact = {{{sound interact|}}}
| Fertility Min ={{{fertility min|}}}
+
| Stack Limit = {{{stack limit|}}}
| Fertility Sensitivity ={{{fertility sensitivity|}}}
+
| Stuff Adjective = {{{stuff adjective|}}}
| Fill Percent ={{{fill percent|}}}
+
| Tech Level = {{{tech level|}}}
| Flammability Base ={{{flammability base|}}}{{{flammability|}}}
+
| Thing Class = {{{thing class|}}}
| Flammability Factor ={{{flammability factor|}}}
+
| Ticker Type = {{{ticker type|}}}
| Food Preference ={{{food preference|}}}
+
| Trade Never Stack = {{{trade never stack|}}}
| Global Work Speed Offset ={{{global work speed offset|}}}
+
| Tradeability = {{{tradeability|}}}
| Graphic Class ={{{graphic class|}}}
+
| Use Standard Health = {{{use standard health|}}}
| Graphic On Ground Random Rotate Angle ={{{graphic on ground random rotate angle|}}}
+
| Work To Make Base = {{{work to make base|}}}
| Graphic Overdraw ={{{graphic overdraw|}}}
+
| Work To Make Factor = {{{work to make factor|}}}
| Graphic Path ={{{graphic path|}}}
+
| Work To Make Offset = {{{work to make offset|}}}
| Graphic Shader Type ={{{graphic shader type|}}}
+
}}{{ {{{1}}} }}
| Grow Days ={{{grow days|}}}
 
| Grow Min Glow ={{{grow min glow|}}}
 
| Harvest Destroys ={{{harvest destroys|}}}
 
| Harvest Min Growth ={{{harvest min growth|}}}
 
| Harvest Tag ={{{harvest tag|}}}
 
| Harvest Work ={{{harvest work|}}}
 
| Harvest Yield ={{{harvest yield|}}}
 
| Harvest Yield Range Max ={{{harvest yield range max|}}}
 
| Harvest Yield Range Min ={{{harvest yield range min|}}}
 
| Harvested Thing Def ={{{harvested thing def|}}}
 
| Hearing Factor ={{{hearing factor|}}}
 
| Hearing Offset ={{{hearing offset|}}}
 
| Hide At Snow Depth ={{{hide at snow depth|}}}
 
| Hunger Factor ={{{hunger factor|}}}
 
| Hunger Offset ={{{hunger offset|}}}
 
| Ingested Direct Thought ={{{ingested direct thought|}}}
 
| Insulation - Cold Factor ={{{insulation - cold factor|}}}
 
| Insulation - Heat Factor ={{{insulation - heat factor|}}}
 
| Is Body Part ={{{is body part|}}}
 
| Is Pleasure Drug ={{{is pleasure drug|}}}
 
| Joy ={{{joy|}}}
 
| Joy Offset ={{{joy offset|}}}
 
| Joy Kind ={{{joy kind|}}}
 
| Label ={{{label|}}}
 
| Leafless Graphic Path ={{{leafless graphic path|}}}
 
| Lifespan ={{{lifespan|}}}
 
| Lifespan Fraction ={{{lifespan fraction|}}}
 
| Light Requirement ={{{light requirement|}}}
 
| Manipulation Factor ={{{manipulation factor|}}}
 
| Manipulation Offset ={{{manipulation offset|}}}
 
| Market Value Base ={{{market value base|}}}
 
| Market Value Factor ={{{market value factor|}}}
 
<!-- The following function is broken, disabling until it's fixed or deleted.
 
| Mass Base={{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}
 
-->
 
| Mass Base={{{mass|}}}
 
| Max Hit Points Base ={{{max hit points base|}}}
 
| Max Hit Points Factor ={{{max hit points factor|}}}
 
| Max Mesh Count ={{{max mesh count|}}}
 
| Max Num To Ingest At Once ={{{max num to ingest at once|}}}
 
| Maximum Comfortable Temperature Base ={{{maximum comfortable temperature base|}}}
 
| Medical Potency Base ={{{medical potency base|}}}
 
| Melee Blunt Damage Base ={{{melee blunt damage base|}}}
 
| Melee Blunt Damage Factor ={{{melee blunt damage factor|}}}
 
| Melee Cooldown Base ={{{melee cooldown base|}}}
 
| Melee Cooldown Factor ={{{melee cooldown factor|}}}
 
| Melee Damage Base ={{{melee damage base|}}}
 
| Melee Sharp Damage Base ={{{melee sharp damage base|}}}
 
| Melee Sharp Damage Factor ={{{melee sharp damage factor|}}}
 
| Metabolism Factor ={{{metabolism factor|}}}
 
| Metabolism Offset ={{{metabolism offset|}}}
 
| Minimum Comfortable Temperature Base ={{{minimum comfortable temperature base|}}}
 
| Minimum Required Cooking Skill ={{{minimum required cooking skill|}}}
 
| Minimum Required Crafting Skill ={{{minimum required crafting skill|}}}
 
| Minimum Required Growing Skill ={{{minimum required growing skill|}}}
 
| Minimum Required Medicine Skill ={{{minimum required medicine skill|}}}
 
| Miss Radius ={{{missRadius|}}}|
 
| Mode ={{{mode|}}}
 
| Mood Offset ={{{mood offset|}}}
 
| Move Speed Base ={{{move speed base|}}}
 
| Moving Factor ={{{moving factor|}}}
 
| Moving Offset ={{{moving offset|}}}
 
| Never Multi Select ={{{never multi select|}}}
 
| Nutrition ={{{nutrition|}}}
 
| Nutrition per Day ={{{nutrition per day|}}}
 
| Nutrition per Day (70) ={{{nutrition per day (70)|}}}
 
| Nutrition per Day (140) ={{{nutrition per day (140)|}}}
 
| Nutrition per Day (280) ={{{nutrition per day (280)|}}}
 
| On Ground Random Rotate Angle ={{{on ground random rotate angle|}}}
 
| Pain Factor ={{{pain factor|}}}
 
| Pain Offset ={{{pain offset|}}}
 
| Parent Name ={{{parent name|}}}
 
| Passability ={{{passability|}}}
 
| Path Cost ={{{path cost|}}}
 
| Preferability ={{{preferability|}}}
 
| Quest Item ={{{quest item|}}}
 
| Range ={{{range|}}}
 
| Ranged Cooldown Base ={{{ranged cooldown base|}}}
 
| Real Grow Days ={{{real grow days|}}}
 
| Resource Readout Always Show ={{{resource readout always show|}}}
 
| Resource Readout Priority ={{{resource readout priority|}}}
 
| Rest Effectiveness Factor ={{{rest effectiveness factor|}}}
 
| Rest Factor ={{{rest factor|}}}
 
| Rest Fall Factor ={{{rest fall factor|}}}
 
| Rest Offset ={{{rest offset|}}}
 
| Rotatable ={{{rotatable|}}}
 
| Seed Emit Mtb Days ={{{seed emit mtb days|}}}
 
| Seed Shoot Radius ={{{seed shoot radius|}}}
 
| Selectable ={{{selectable|}}}
 
| Sell Price Multiplier Base ={{{sell price multiplier base|}}}
 
| Shader Type ={{{shader type|}}}
 
| Shoots Seeds ={{{shoots seeds|}}}
 
| Sight Factor ={{{sight factor|}}}
 
| Sight Offset ={{{sight offset|}}}
 
| Slag Def ={{{slag def|}}}
 
| Small Volume ={{{small volume|}}}
 
| Social Properness Matters ={{{social properness matters|}}}
 
| Sound Drop ={{{sound drop|}}}
 
| Sound Eat ={{{sound eat|}}}
 
| Sound Harvest Finish ={{{sound harvest finish|}}}
 
| Sound Harvesting ={{{sound harvesting|}}}
 
| Sound Impact Default ={{{sound impact default|}}}
 
| Sound Impact Stuff ={{{sound impact stuff|}}}
 
| Sound Interact ={{{sound interact|}}}
 
| Sound Melee Hit Blunt ={{{sound melee hit blunt|}}}
 
| Sound Melee Hit Sharp ={{{sound melee hit sharp|}}}
 
| Sow Tag Decorative ={{{sow tag decorative|}}}
 
| Sow Tag Ground ={{{sow tag ground|}}}
 
| Sow Tag Hydroponic ={{{sow tag hydroponic|}}}
 
| Sow Work ={{{sow work|}}}
 
| Stack Limit ={{{stack limit|}}}
 
| Stuff Adjective ={{{stuff adjective|}}}
 
| Talking Factor ={{{talking factor|}}}
 
| Talking Offset ={{{talking offset|}}}
 
| Target Hit Chance Factor ={{{target hit chance factor|}}}
 
| Taste ={{{taste|}}}
 
| Tech Level ={{{tech level|}}}
 
| Terrain Affordance Needed = {{{terrain affordance needed|}}}
 
| Thing Class ={{{thing class|}}}
 
| Ticker Type ={{{ticker type|}}}
 
| Tooltip ={{{tooltip|}}}
 
| Top Wind Exposure ={{{top wind exposure|}}}
 
| Trade Never Stack ={{{trade never stack|}}}
 
| Tradeability ={{{tradeability|}}}
 
| Type ={{{type|}}}
 
| Type2 ={{{type2|}}}
 
| Ui Icon Path ={{{ui icon path|}}}
 
| Use Hit Points ={{{use hit points|}}}
 
| Visual Size Max ={{{visual size max|}}}
 
| Visual Size Min ={{{visual size min|}}}
 
| Visual Size Range Max ={{{visual size range max|}}}
 
| Visual Size Range Min ={{{visual size range min|}}}
 
| Volume = {{{volume|}}}
 
| Walk Speed ={{{walk speed|}}}
 
| Wild Cluster Radius ={{{wild cluster radius|}}}
 
| Wild Cluster Size Max ={{{wild cluster size max|}}}
 
| Wild Cluster Size Min ={{{wild cluster size min|}}}
 
| Wild Commonality Max Fraction ={{{wild commonality max fraction|}}}
 
| Work To Make ={{{work to make base|}}}
 
| Work To Make Base ={{{work to make base|}}}
 
| Work To Make Factor ={{{work to make factor|}}}
 
| Work To Make Offset ={{{work to make offset|}}}
 
| Work To Build Factor ={{{work to build factor|}}}
 
| Work To Build Offset ={{{work to build offset |}}}
 
}}{{ {{{1}}} }}</includeonly><noinclude>
 
{{documentation}}
 
</noinclude>
 

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