Editing Template:Define
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{#set: | |
− | Kind ={{{category|Unknown}}} | + | Kind = {{{category|Unknown}}} |
− | | Color =rgb{{{color|}}} | + | | Color = rgb{{{color|}}} |
− | | Image =[[File: | + | | Image = [[File:{{BASEPAGENAME}}.png]] |
}}{{#set: | }}{{#set: | ||
− | + | Allow Color Generators = {{{allow color generators|}}} | |
− | | | + | | Always Haulable = {{{always haulable|}}} |
− | | | + | | Appearance = {{{appearance|}}} |
− | | | + | | Armor Blunt Factor = {{{armor blunt factor|}}} |
− | | | + | | Armor Blunt Offset = {{{armor blunt offset|}}} |
− | | | + | | Armor Electric Factor = {{{armor electric factor|}}} |
− | | | + | | Armor Electric Offset = {{{armor electric offset|}}} |
− | | | + | | Armor Heat Factor = {{{armor heat factor|}}} |
− | | | + | | Armor Heat Offset = {{{armor heat offset|}}} |
− | | | + | | Armor Sharp Factor = {{{armor sharp factor|}}} |
− | | Armor | + | | Armor Sharp Offset = {{{armor sharp offset|}}} |
− | | | + | | Beauty Base = {{{beauty base|}}} |
− | | | + | | Beauty Factor = {{{beauty factor|}}} |
− | | | + | | Beauty Offset = {{{beauty offset|}}} |
− | | | + | | Category = {{{category|}}} |
− | | | + | | Commonality = {{{commonality|}}} |
− | | | + | | Construct Effect = {{{construct effect|}}} |
− | | | + | | Def Name = {{{def name|}}} |
− | | | + | | Default Color = {{{default color|}}} |
− | | | + | | Default Color Two = {{{default color two|}}} |
− | | | + | | Description = {{{description|}}} |
− | | | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | | + | | E Type = {{{e type|}}} |
− | | | + | | Equipment Type = {{{equipment type|}}} |
− | | | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | | + | | Flammability Base = {{{flammability base|}}} |
− | | | + | | Flammability Factor = {{{flammability factor|}}} |
− | | | + | | Graphic Class = {{{graphic class|}}} |
− | | | + | | Graphic Path = {{{graphic path|}}} |
− | | | + | | Insulation Cold Factor = {{{insulation - cold factor|}}} |
− | | | + | | Insulation Heat Factor = {{{insulation - heat factor|}}} |
− | | | + | | Is Body Part = {{{is body part|}}} |
− | | | + | | Label = {{{label|}}} |
− | | | + | | Market Value Base = {{{market value base|}}} |
− | | | + | | Market Value Factor = {{{market value factor|}}} |
− | | | + | | Max Health Base = {{{max health base|}}} |
− | | | + | | Max Health Factor = {{{max health factor|}}} |
− | | | + | | Medical Potency Base = {{{medical potency base|}}} |
− | | | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} |
− | | | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | | | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} |
− | | | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Selectable = {{{selectable|}}} |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Social Properness Matters = {{{social properness matters|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Ticker Type = {{{ticker type|}}} |
− | | | + | | Trade Never Stack = {{{trade never stack|}}} |
− | | | + | | Tradeability = {{{tradeability|}}} |
− | | | + | | Use Standard Health = {{{use standard health|}}} |
− | | | + | | Work To Make Base = {{{work to make base|}}} |
− | + | | Work To Make Factor = {{{work to make factor|}}} | |
− | + | | Work To Make Offset = {{{work to make offset|}}} | |
− | + | }}{{ {{{1}}} }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |