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<includeonly><!--
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<includeonly>==Material Table==
VARIABLES
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{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}
-->{{#vardefine:name                 | {{{1| {{PAGENAME}} }}} }}<!--
 
-->{{#vardefine:beauty              | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
 
-->{{#vardefine:comfort              | {{Q|{{#var:name}}|Comfort Base}} }}<!--
 
-->{{#vardefine:flammability        | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
 
-->{{#vardefine:hasQuality          | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the building has quality
 
-->{{#vardefine:HP                  | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
 
-->{{#vardefine:recreation          | {{Q|{{#var:name}}|Recreation Power}} }}<!--
 
-->{{#vardefine:restEffectiveness    | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!--
 
-->{{#vardefine:stufftags            | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
 
-->{{#vardefine:surgerySuccess      | {{Q|{{#var:name}}|Surgery Success Chance Factor}} }}<!--
 
-->{{#vardefine:useTerrainAffordance | {{#ifeq: {{Q|{{#var:name}}|Terrain Affordance}} | depends on materials | true}} }}<!--
 
-->{{#vardefine:useWorkToMake        | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | true}} }}<!--
 
-->{{#vardefine:value                | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work                | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
  
HEADER
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Name, Construction Cost, Beauty, HP, Flammability, Value, Mass, Work To Build.
-->{{#switch: {{{header|true}}} | true = <h{{{header level|2}}}> Stats table </h{{{header level|2}}}> }}<!--
 
  
CONTROL PANEL
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{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}}
-->{{#if: {{#var:hasQuality}} | {{#if: {{#var:stufftags}} |<table {{STDT|any}}>
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{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}
<tr><th> Feature </th><th> Toggle </th></tr>
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{{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}}
{{Control Panel|Quality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}|label = [[Quality]]}}
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{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}
</table>}} }}<!--
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{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}
 
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{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}
MAIN TABLE HEADERS
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{{#vardefine:stufftags|{{Q|{{#var:name}}|Stuff Tags}}}}
--><div><li style="display: inline-table;">
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<div><li style="display: inline-table;">
{| {{STDT|sortable c_01 text-right}}
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{| {{STDT|sortable c_03 text-center}}
! colspan="{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|2|1}}|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
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|-
! rowspan="2" data-sort-type="number" | Beauty<!--
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! Material
-->{{#if: {{#var:comfort}} |  
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! data-sort-type="number" | Sharp
!! rowspan="2" data-sort-type="number" {{!}} Comfort}}<!--
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! data-sort-type="number" | Blunt
-->{{#if: {{#var:restEffectiveness}} |  
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! data-sort-type="number" | Heat
!! rowspan="2" data-sort-type="number" {{!}} Rest<br/>effectiveness<br/>{{Ref label|Rest|A|A}} }}<!--
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! data-sort-type="number" | Item HP
-->{{#if: {{#var:surgerySuccess}} |  
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! data-sort-type="number" | Insulation - Cold
!! rowspan="2" data-sort-type="number" {{!}} Surgery<br/>success<br/>chance<br/>factor {{Ref label|Surgery|B|B}} }}<!--
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! data-sort-type="number" | Insulation - Heat
-->{{#if: {{#var:recreation}} |  
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! data-sort-type="number" | Market Value
!! rowspan="2" data-sort-type="number" {{!}} Recreation<br/>power}}
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|-
! rowspan="2" data-sort-type="number" | Work to Build
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<!---#pos returns 0 if its at the first place in the string, thus an {{#if:{{#pos:{{#var:stufftags}}|Leathery|}} fails to detect leathery if its the first vs a null response. This just tests that it doesn't return nothing essentially. --->  
! rowspan="2" data-sort-type="number" | HP
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{{#ifeq: | {{#pos:{{#var:stufftags}}|Leathery|}}||  
! rowspan="2" data-sort-type="number" | Flamma&shy;bility<!--
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{{Building Material Table Row |Bearskin}}
-->{{#switch: {{#var:name}}
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{{Building Material Table Row |Birdskin}}
  | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door<br/>Speed
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{{Building Material Table Row |Bluefur}}
  | Spike trap = !! rowspan="2" {{!}} Total<br/>Damage !! rowspan="2" {{!}} Attack<br/>Damage !! rowspan="2" {{!}} Armor<br/>Penetration
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{{Building Material Table Row |Camelhide}}
}}<!--
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{{Building Material Table Row |Chinchilla fur}}
-->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain<br/>Affordance}}
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{{Building Material Table Row |Dog leather}}
! rowspan="2" data-sort-type="number" | Market<br/>Value
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{{Building Material Table Row |Elephant leather}}
 +
{{Building Material Table Row |Foxfur}}
 +
{{Building Material Table Row |Guinea pig fur}}
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{{Building Material Table Row |Heavy fur}}
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{{Building Material Table Row |Human leather}}
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{{Building Material Table Row |Lightleather}}
 +
{{Building Material Table Row |Lizardskin}}
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{{Building Material Table Row |Panthera fur}}
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{{Building Material Table Row |Patchleather}}
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{{Building Material Table Row |Pigskin}}
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{{Building Material Table Row |Plainleather}}
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{{Building Material Table Row |Rhinoceros leather}}
 +
{{Building Material Table Row |Thrumbofur}}
 +
{{Building Material Table Row |Wolfskin}}
 +
}}
 +
|-
 +
{{#ifeq: | {{#pos:{{#var:stufftags}}|Fabric|}}||
 +
{{Building Material Table Row |Alpaca wool}}
 +
{{Building Material Table Row |Bison wool}}
 +
{{Building Material Table Row |Cloth}}
 +
{{Building Material Table Row |Devilstrand}}
 +
{{Building Material Table Row |Hyperweave}}
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{{Building Material Table Row |Megasloth wool}}
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{{Building Material Table Row |Muffalo wool}}
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{{Building Material Table Row |Sheep wool}}
 +
{{Building Material Table Row |Synthread}}
 +
}}
 +
|-
 +
{{#ifeq: | {{#pos:{{#var:stufftags}}|Woody|}}||
 +
{{Building Material Table Row |Wood}}
 +
}}
 +
|-
 +
{{#ifeq: | {{#pos:{{#var:stufftags}}|Stony|}}||
 +
{{Building Material Table Row |Granite Blocks}}
 +
{{Building Material Table Row |Limestone Blocks}}
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{{Building Material Table Row |Marble Blocks}}
 +
{{Building Material Table Row |Sandstone Blocks}}
 +
{{Building Material Table Row |Slate Blocks}}
 +
{{Building Material Table Row |Jade}}
 +
}}
 
|-
 
|-
{{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!--
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{{#ifeq: | {{#pos:{{#var:stufftags}}|Metallic|}}||  
-->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!--
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{{Building Material Table Row |Gold}}
 
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{{Building Material Table Row |Plasteel}}
AWFUL and POOR QUALITY
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{{Building Material Table Row |Silver}}
-->{{#if:{{#var:hasQuality}}
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{{Building Material Table Row |Steel}}
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Awful}}{{#vardefine:qualitySort|0}}{{#vardefine:beautyFactor|-0.1}}{{#vardefine:comfortFactor|0.76}}{{#vardefine:recreationFactor|0.76}}{{#vardefine:restFactor|0.86}}{{#vardefine:surgeryFactor|0.9}}{{#vardefine:recreationFactor|0.76}}
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{{Building Material Table Row |Uranium}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Poor}}{{#vardefine:qualitySort|1}}{{#vardefine:beautyFactor|0.5}}{{#vardefine:comfortFactor|0.88}}{{#vardefine:recreationFactor|0.88}}{{#vardefine:restFactor|0.92}}{{#vardefine:surgeryFactor|0.95}}{{#vardefine:recreationFactor|0.88}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
}}<!--
 
 
 
NORMAL QUALITY or NO QUALITY
 
-->{{#if:{{#var:stufftags}}{{#vardefine:quality|{{#if:{{#var:hasQuality}}|Normal}} }}{{#vardefine:qualitySort|2}}{{#vardefine:beautyFactor|1}}{{#vardefine:comfortFactor|1}}{{#vardefine:recreationFactor|1}}{{#vardefine:restFactor|1}}{{#vardefine:surgeryFactor|1}}{{#vardefine:recreationFactor|1}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
    | format = template
 
    | template = Building Stats Table Row
 
    | link = none}}
 
  | {{Building Stats Table Row}}
 
}}<!--
 
 
 
GOOD, EXCELLENT, MASTERWORK and LEGENDARY QUALITY
 
-->{{#if:{{#var:hasQuality}}
 
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Good}}{{#vardefine:qualitySort|3}}{{#vardefine:beautyFactor|2}}{{#vardefine:comfortFactor|1.12}}{{#vardefine:recreationFactor|1.12}}{{#vardefine:restFactor|1.08}}{{#vardefine:surgeryFactor|1.05}}{{#vardefine:recreationFactor|1.12}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Excellent}}{{#vardefine:qualitySort|4}}{{#vardefine:beautyFactor|3}}{{#vardefine:comfortFactor|1.24}}{{#vardefine:recreationFactor|1.24}}{{#vardefine:restFactor|1.14}}{{#vardefine:surgeryFactor|1.1}}{{#vardefine:recreationFactor|1.24}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Masterwork}}{{#vardefine:qualitySort|5}}{{#vardefine:beautyFactor|5}}{{#vardefine:comfortFactor|1.45}}{{#vardefine:recreationFactor|1.4}}{{#vardefine:restFactor|1.25}}{{#vardefine:surgeryFactor|1.15}}{{#vardefine:recreationFactor|1.4}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Legendary}}{{#vardefine:qualitySort|6}}{{#vardefine:beautyFactor|8}}{{#vardefine:comfortFactor|1.7}}{{#vardefine:recreationFactor|1.8}}{{#vardefine:restFactor|1.6}}{{#vardefine:surgeryFactor|1.3}}{{#vardefine:recreationFactor|1.8}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
 
}}
 
}}
 +
|-
 
|}
 
|}
</li></div>{{#if: {{#var:restEffectiveness}} |
+
<sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup> </li></div></includeonly><noinclude>
:{{Note label|Rest|A|A}} Bracketed numbers are in-game hours to refill [[rest]] to 100% from 0% at the given rest effectiveness.
+
{{documentation}}
}}{{#if: {{#var:surgerySuccess}} |
 
:{{Note label|Surgery|B|B}} This assumes the {{lc: {{#var:name}} }} is inside a clean, properly lit room{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | <nowiki> </nowiki>without a [[vitals monitor]]}}. For the full effects of light, cleanliness{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | , a vitals monitor}} and placing a {{lc: {{#var:name}} }} outside see [[Surgery Success Chance Factor]].
 
}}</includeonly><noinclude>
 
{{Documentation}}
 
 
</noinclude>
 
</noinclude>

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