Editing Template:Building Stats Table

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<includeonly><!--
+
<includeonly>{{#if: {{{2|}}}||==Material Table==}}<!--
VARIABLES
+
-->{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}<!--
-->{{#vardefine:name                | {{{1| {{PAGENAME}} }}} }}<!--
+
-->{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}}}}<!--
-->{{#vardefine:beauty              | {{formatnum:{{Q|{{#var:name}}|Beauty Base|0}}|R}} }}<!--
+
-->{{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}}<!--
-->{{#vardefine:comfort              | {{Q|{{#var:name}}|Comfort Base}} }}<!--
+
-->{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}<!--
-->{{#vardefine:flammability        | {{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}} }}<!--
+
-->{{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}}<!--
-->{{#vardefine:hasQuality          | {{#ifeq: {{Q|{{#var:name}}|Has Quality}} | true | true}} }}<!-- True if the building has quality
+
-->{{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}}<!--
-->{{#vardefine:HP                   | {{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}} }}<!--
+
-->{{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}}<!--
-->{{#vardefine:recreation          | {{Q|{{#var:name}}|Recreation Power}} }}<!--
+
-->{{#if:{{{3|}}}|{{#vardefine:useTerrainAffordance|1}} }}<!--
-->{{#vardefine:restEffectiveness    | {{Q|{{#var:name}}|Rest Effectiveness}} }}<!--
+
-->{{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
-->{{#vardefine:stufftags            | {{lc:{{Q|{{#var:name}}|Stuff Tags}} }} }}<!--
+
<div><li style="display: inline-table;">
-->{{#vardefine:surgerySuccess      | {{Q|{{#var:name}}|Surgery Success Chance Factor}} }}<!--
+
{| {{STDT|sortable c_01 text-center}}
-->{{#vardefine:useTerrainAffordance | {{#ifeq: {{Q|{{#var:name}}|Terrain Affordance}} | depends on materials | true}} }}<!--
 
-->{{#vardefine:useWorkToMake        | {{#if: {{Q|{{#var:name}}|Production Facility 1}} | true}} }}<!--
 
-->{{#vardefine:value               | {{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}} }}<!--
 
-->{{#vardefine:work                | {{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}} }}<!--
 
 
 
HEADER
 
-->{{#switch: {{{header|true}}} | true = <h{{{header level|2}}}> Stats table </h{{{header level|2}}}> }}<!--
 
 
 
CONTROL PANEL
 
-->{{#if: {{#var:hasQuality}} | {{#if: {{#var:stufftags}} |<table {{STDT|any}}>
 
<tr><th> Feature </th><th> Toggle </th></tr>
 
{{Control Panel|Quality{{#replace:{{#replace:{{#replace:{{#var:name}}|<nowiki> </nowiki>}}|(}}|)}}|label = [[Quality]]}}
 
</table>}} }}<!--
 
 
 
MAIN TABLE HEADERS
 
--><div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 text-right}}
 
! colspan="{{#if:{{#var:hasQuality}}|{{#if:{{#var:stufftags}}|2|1}}|1}}" | {{Icon Small|{{#var:name}}|32}} {{#var:name}}
 
! rowspan="2" data-sort-type="number" | Beauty<!--
 
-->{{#if: {{#var:comfort}} |
 
!! rowspan="2" data-sort-type="number" {{!}} Comfort}}<!--
 
-->{{#if: {{#var:restEffectiveness}} |
 
!! rowspan="2" data-sort-type="number" {{!}} Rest<br/>effectiveness<br/>{{Ref label|Rest|A|A}} }}<!--
 
-->{{#if: {{#var:surgerySuccess}} |
 
!! rowspan="2" data-sort-type="number" {{!}} Surgery<br/>success<br/>chance<br/>factor {{Ref label|Surgery|B|B}} }}<!--
 
-->{{#if: {{#var:recreation}} |
 
!! rowspan="2" data-sort-type="number" {{!}} Recreation<br/>power}}
 
! rowspan="2" data-sort-type="number" | Work to Build
 
! rowspan="2" data-sort-type="number" | HP
 
! rowspan="2" data-sort-type="number" | Flamma&shy;bility<!--
 
-->{{#switch: {{#var:name}}
 
  | Door | Autodoor | Fence gate | Animal flap = !! rowspan="2" {{!}} Door<br/>Speed
 
  | Spike trap = !! rowspan="2" {{!}} Total<br/>Damage !! rowspan="2" {{!}} Attack<br/>Damage !! rowspan="2" {{!}} Armor<br/>Penetration
 
}}<!--
 
-->{{#if: {{#var:useTerrainAffordance}} | !! rowspan="2" {{!}} Terrain<br/>Affordance}}
 
! rowspan="2" data-sort-type="number" | Market<br/>Value
 
 
|-
 
|-
{{#if: {{#var:hasQuality}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid solid;"> Quality </th>}}<!--
+
! Material
-->{{#if: {{#var:stufftags}} |<th style="background-color:#72c1d9; border:#5b9aae 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th>}}<!--
+
! data-sort-type="number" | [[Stuff]] cost
 
+
! data-sort-type="number" | Beauty
AWFUL and POOR QUALITY
+
! data-sort-type="number" | Work to Build
-->{{#if:{{#var:hasQuality}}
+
! data-sort-type="number" | HP
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Awful}}{{#vardefine:qualitySort|0}}{{#vardefine:beautyFactor|-0.1}}{{#vardefine:comfortFactor|0.76}}{{#vardefine:recreationFactor|0.76}}{{#vardefine:restFactor|0.86}}{{#vardefine:surgeryFactor|0.9}}{{#vardefine:recreationFactor|0.76}}
+
! data-sort-type="number" | Flammability
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
+
{{#if: {{#pos:{{lc:{{#var:name}}}}|door|}}|! Door Speed|<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
+
-->{{#ifeq: {{#var:name}}|Fence gate|! Door Speed|<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
+
-->{{#ifeq: {{#var:name}}|Animal flap|! Door Speed}}}}}}<!--
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}     || [[Stuff Category::Stony]]      OR}}
+
-->{{#if:{{#var:useTerrainAffordance}}|! Terrain Affordance}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
+
! data-sort-type="number" | Market Value
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
|-
      | format = template
+
<!-- #pos returns 0 if its at the first place in the string, thus an {{#if:{{#pos:{{#var:stufftags}}|Leathery|}} fails to detect leathery if its the first vs a null response. This just tests that it doesn't return nothing essentially. -->
      | template = Building Stats Table Row
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|leathery|}}||  
      | link = none}}
+
{{Building Material Table Row |Bearskin}}
    | {{Building Stats Table Row}}
+
{{Building Material Table Row |Birdskin}}
  }}
+
{{Building Material Table Row |Bluefur}}
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Poor}}{{#vardefine:qualitySort|1}}{{#vardefine:beautyFactor|0.5}}{{#vardefine:comfortFactor|0.88}}{{#vardefine:recreationFactor|0.88}}{{#vardefine:restFactor|0.92}}{{#vardefine:surgeryFactor|0.95}}{{#vardefine:recreationFactor|0.88}}
+
{{Building Material Table Row |Camelhide}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
+
{{Building Material Table Row |Chinchilla fur}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
+
{{Building Material Table Row |Dog leather}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
+
{{Building Material Table Row |Elephant leather}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
+
{{Building Material Table Row |Foxfur}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
+
{{Building Material Table Row |Guinea pig fur}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
{{Building Material Table Row |Heavy fur}}
      | format = template
+
{{Building Material Table Row |Human leather}}
      | template = Building Stats Table Row
+
{{Building Material Table Row |Lightleather}}
      | link = none}}
+
{{Building Material Table Row |Lizardskin}}
    | {{Building Stats Table Row}}
+
{{Building Material Table Row |Panthera fur}}
  }}
+
{{Building Material Table Row |Patchleather}}
}}<!--
+
{{Building Material Table Row |Pigskin}}
 
+
{{Building Material Table Row |Plainleather}}
NORMAL QUALITY or NO QUALITY
+
{{Building Material Table Row |Rhinoceros leather}}
-->{{#if:{{#var:stufftags}}{{#vardefine:quality|{{#if:{{#var:hasQuality}}|Normal}} }}{{#vardefine:qualitySort|2}}{{#vardefine:beautyFactor|1}}{{#vardefine:comfortFactor|1}}{{#vardefine:recreationFactor|1}}{{#vardefine:restFactor|1}}{{#vardefine:surgeryFactor|1}}{{#vardefine:recreationFactor|1}}
+
{{Building Material Table Row |Thrumbofur}}
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
+
{{Building Material Table Row |Wolfskin}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
+
}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
+
|-
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|fabric|}}||  
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
+
{{Building Material Table Row |Alpaca wool}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
{{Building Material Table Row |Bison wool}}
    | format = template
+
{{Building Material Table Row |Cloth}}
    | template = Building Stats Table Row
+
{{Building Material Table Row |Devilstrand}}
    | link = none}}
+
{{Building Material Table Row |Hyperweave}}
  | {{Building Stats Table Row}}
+
{{Building Material Table Row |Megasloth wool}}
}}<!--
+
{{Building Material Table Row |Muffalo wool}}
 
+
{{Building Material Table Row |Sheep wool}}
GOOD, EXCELLENT, MASTERWORK and LEGENDARY QUALITY
+
{{Building Material Table Row |Synthread}}
-->{{#if:{{#var:hasQuality}}
+
}}
  | {{#if:{{#var:stufftags}}{{#vardefine:quality|Good}}{{#vardefine:qualitySort|3}}{{#vardefine:beautyFactor|2}}{{#vardefine:comfortFactor|1.12}}{{#vardefine:recreationFactor|1.12}}{{#vardefine:restFactor|1.08}}{{#vardefine:surgeryFactor|1.05}}{{#vardefine:recreationFactor|1.12}}
+
|-
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|woody|}}||  
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
+
{{Building Material Table Row |Wood}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
+
}}
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
+
|-
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
+
{{#ifeq: | {{#pos:{{#var:stufftags}}|stony|}}||  
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
+
{{Building Material Table Row |Granite blocks}}
      | format = template
+
{{Building Material Table Row |Limestone blocks}}
      | template = Building Stats Table Row
+
{{Building Material Table Row |Marble blocks}}
      | link = none}}
+
{{Building Material Table Row |Sandstone blocks}}
    | {{Building Stats Table Row}}
+
{{Building Material Table Row |Slate blocks}}
  }}
+
{{Building Material Table Row |Jade}}
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Excellent}}{{#vardefine:qualitySort|4}}{{#vardefine:beautyFactor|3}}{{#vardefine:comfortFactor|1.24}}{{#vardefine:recreationFactor|1.24}}{{#vardefine:restFactor|1.14}}{{#vardefine:surgeryFactor|1.1}}{{#vardefine:recreationFactor|1.24}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Masterwork}}{{#vardefine:qualitySort|5}}{{#vardefine:beautyFactor|5}}{{#vardefine:comfortFactor|1.45}}{{#vardefine:recreationFactor|1.4}}{{#vardefine:restFactor|1.25}}{{#vardefine:surgeryFactor|1.15}}{{#vardefine:recreationFactor|1.4}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}   || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
  {{#if:{{#var:stufftags}}{{#vardefine:quality|Legendary}}{{#vardefine:qualitySort|6}}{{#vardefine:beautyFactor|8}}{{#vardefine:comfortFactor|1.7}}{{#vardefine:recreationFactor|1.8}}{{#vardefine:restFactor|1.6}}{{#vardefine:surgeryFactor|1.3}}{{#vardefine:recreationFactor|1.8}}
 
    | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}}  || [[Stuff Category::Leathery]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}}    || [[Stuff Category::Fabric]]    OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}}      || [[Stuff Category::Woody]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}}      || [[Stuff Category::Stony]]      OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}}  || [[Stuff Category::Metallic]]  OR}}
 
              {{#ifeq: | {{#pos:{{#var:stufftags}}|bioferrite}} || [[Stuff Category::Bioferrite]] OR}}[[Stuff Category::PLACEHOLDER]]
 
      | format = template
 
      | template = Building Stats Table Row
 
      | link = none}}
 
    | {{Building Stats Table Row}}
 
  }}
 
 
}}
 
}}
 +
|-
 +
{{#ifeq: | {{#pos:{{#var:stufftags}}|metallic|}}||
 +
{{Building Material Table Row |Gold}}
 +
{{Building Material Table Row |Plasteel}}
 +
{{Building Material Table Row |Silver}}
 +
{{Building Material Table Row |Steel}}
 +
{{Building Material Table Row |Uranium}}
 +
}}
 +
|-
 
|}
 
|}
</li></div>{{#if: {{#var:restEffectiveness}} |
+
<sup>Assuming Normal quality, for the effect of other qualities, see [[Quality]].</sup></li></div></includeonly><noinclude>
:{{Note label|Rest|A|A}} Bracketed numbers are in-game hours to refill [[rest]] to 100% from 0% at the given rest effectiveness.
+
{{documentation}}
}}{{#if: {{#var:surgerySuccess}} |
 
:{{Note label|Surgery|B|B}} This assumes the {{lc: {{#var:name}} }} is inside a clean, properly lit room{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | <nowiki> </nowiki>without a [[vitals monitor]]}}. For the full effects of light, cleanliness{{#if:{{#pos:{{Q|{{#var:name}}|Facility}} | Vitals monitor}} | , a vitals monitor}} and placing a {{lc: {{#var:name}} }} outside see [[Surgery Success Chance Factor]].
 
}}</includeonly><noinclude>
 
{{Documentation}}
 
 
</noinclude>
 
</noinclude>

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)