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Any mood/thought effects from the room then depend on this impressiveness level, and not on the precise value. The ''exact'' impressiveness value (explained below) is rounded ''down'' to the nearest whole number (dropping fractions), and a label (or "level") of impressiveness will be given to the room, according to the table below. This level then triggers any relevant mood, positive or negative. | Any mood/thought effects from the room then depend on this impressiveness level, and not on the precise value. The ''exact'' impressiveness value (explained below) is rounded ''down'' to the nearest whole number (dropping fractions), and a label (or "level") of impressiveness will be given to the room, according to the table below. This level then triggers any relevant mood, positive or negative. | ||
− | While the ''output'' mood/thought effect is rounded down to the nearest label of impressiveness, the formula for calculating impressiveness will '''not''' round down ''inputs'' to | + | While the ''output'' mood/thought effect is rounded down to the nearest label of impressiveness, the formula for calculating impressiveness will '''not''' round down ''inputs'' to the nearest label. This means getting an output changed from 49 to 50 impressiveness is important to yield a different mood bonus, but getting from 49 to 50 '''beauty''' is not important as beauty is an input. |
The exact mood bonus depends on the role of the room, with different rooms having different buffs at each level. For more information, see the [[Mood#Situation RoomStats|relevant]] [[Mood#Room Stats|section]] of the Mood page. | The exact mood bonus depends on the role of the room, with different rooms having different buffs at each level. For more information, see the [[Mood#Situation RoomStats|relevant]] [[Mood#Room Stats|section]] of the Mood page. |