Editing RimWorld 0.0.245

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#REDIRECT [[Internal version/0.0.245]]
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{{version}}
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'''RimWorld 0.0.245''' was released on October 29, 2013 - Pre-alpha press release 2
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== Bug Fixes ==
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* Various bugfixes and balance adjustments.
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== Changes ==
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* Plants and such no longer cover bullets as well as sandbags.
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* Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
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* R-4 charge rifle now has a unique sound.
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* Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
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* Hid the trait system to avoid confusion (since traits do nothing).
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* All weapons now have unique graphics.
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* Rewrote storage square management system to use the generalized work reservation manager.
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* Fast-forwarding is disabled during combat where you are under attack.
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* Balanced down hydroponics growth rate.
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* Charged batteries now explode while burning.
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* Rebalanced shooting and melee to make skill more important.
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* Drafted colonists no longer interrupt when melee attacked.
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* Traders are now rarer but carry more goods.
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* Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
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* Smoothed out and softened how AI Storytellers handle colony population.
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* Colonists now gain bad thoughts from sleeping outside.
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* Replaced all noncommercial free sounds and attributed those under attribution licenses.
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* Power connectors report power net status.
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* You can now dump meals in dumping areas.
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* You can now click on names in the overview to center on the colonist.
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* Overview now displays health of wounded colonists.
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== Additions ==
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* Added map size adjustment in an advanced menu at game start.
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* You can now prioritize colonists’ tasks individually.
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* Levels now cap at 20 (as designed).
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* Added max selection size and max drag designate size.
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* Added raiders: sniper squad and mercenary squad.
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* Some electrical devices now short-circuit and cause fires if left out in the rain while running.
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* Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
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* Added skills (which do nothing yet): cooking, medicine, artistic, crafting
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* Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
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* Added credits screen.
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[[Category:Version]]

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