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__NOTOC__
 
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'''RimWorld''' utilises a variety of different resources. All resources have to be hauled to a [[Stockpile zone|Stockpile]] to be used.
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{{TOCright}}
 
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Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories:
 
* '''Food''' is used to survive. [[Herbivore|Herbivorous animals]] need [[plants]], while humans and [[omnivore|omnivorous animals]] eat plants and [[meat]] in various stages of processing.
 
* '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading.
 
* '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts.
 
* '''Crafted resources''' are made in the colony from simpler raw resources, but traders can still offer them too.
 
* '''Exotic Items''' can be traded for a large surplus in silver.
 
 
Certain resources in nearly every category are susceptible to [[deterioration]].
 
 
The following is an overview over the individual items in each category.
 
  
 
== Food ==
 
== Food ==
{{Main|Food}}
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{{:Food}}
  
{| {{STDT|c_24}}
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== Medicine ==
|-
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{{:Medicine}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Meals]]
 
! style = 'width: 67%' | [[Raw food]]
 
|- style = 'vertical-align: top'
 
| {{List| Meal            |sort = Market Value Base |item = Ask/Line}}
 
| {{List| Raw Food        |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Plant matter ==
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== Materials ==
{{Main|Plant matter}}
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{{Main Article|Materials}}
  
{| {{STDT|c_24}}
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'''Materials''' are utilised in the construction buildings and items.
|-
 
|
 
|-
 
! [[Plant matter]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Plant Matter    |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Materials ==
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=== Wood ===
{{Main|Materials}}
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{{List/Short|Woody Material|c_12}}
  
{| {{STDT|c_09}}
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=== Metals ===
|-
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{{List/Short|Metallic Material|c_12}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | Woody
 
! style = 'width: 67%' | [[Leathery]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Lumber          |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '3' | {{List| Leather          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
! [[Stony]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Stone            |sort = Market Value Base |item = Ask/Line}}
 
|-
 
! [[Metallic]]
 
! [[Fabric]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Metal            |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Fabric          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
|}
 
  
== Medical Items ==
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=== Stone ===
{{Main|Medical Items}}
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{{List/Short|Stony Material|c_12}}
  
{| {{STDT|c_23}}
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== Textiles ==
|-
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{{Main Article|Textiles}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Medicine]]
 
! style = 'width: 67%' | [[Body Parts]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Medicine        |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Body Part        |sort = Market Value Base |item = Ask/Line |columns = 3}}
 
|}
 
  
== Crafted resources ==
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'''Textiles''' are utilised in the crafting of apparel.
{{Main|Crafted resources}}
 
  
{| {{STDT|c_22}} style='width: 33%; display: table'
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{{List/Short|Textile|c_07}}
|-
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{{clr}}
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Crafted resources]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' |  {{List| Crafted resource |sort = Market Value Base |item = Ask/Line}}
 
|}
 
  
== Exotic Items ==
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== Miscellanous ==
{{Main|Exotic Items}}
 
 
 
{| {{STDT|c_11}} style='width: 33%'
 
|-
 
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Exotic Items]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List|Exotic Item      |sort = Market Value Base |item = Ask/Line}}
 
|}
 
  
[[Category:Items]]
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{{Resource
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| name        = Artillery Shell
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| image      = Shell Icon.png
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| description = Artillery Shells can be '''[[trade|traded]]''' for profit or be used in a '''[[mortar|mortar]]''' for defense. Artillery Shells will explode if their health drops to 0 (this includes losing health from deterioration). The Deterioration Rate of an Artillery Shell is 1.00/d.
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}}

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