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− | '''Research''' is the primary method through which players can enhance and expand the abilities of their | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. |
− | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the [[Research Speed|speed]] at which points are generated. | |
− | |||
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing any research project(s) is retained. | |
− | + | Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | |
− | |||
− | |||
− | |||
− | Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. |
− | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. | |
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− | |||
− | == Research Projects == | + | * See also: [[Research Speed]] |
− | === Neolithic Research Projects === | + | |
+ | <hr></hr> | ||
+ | ===Suggested Research Paths=== | ||
+ | These are something of an "average" of what veteran players recommend. Variations exist, and should depending on your current map and personal playstyle and game goals. | ||
+ | |||
+ | * The suggested research path for Industrials (i.e. a ""Crashlanded" start) is: | ||
+ | :*1) [[Battery]]<sup>1</sup>, 2) [[Solar panel]]s<sup>1</sup>, 3) Microelectronics<sup>2</sup>, 4) [[Multi-analyzer]], 5) Fabrication, and 6) Advanced Fabrication. After this, modern weapons<sup>3</sup> (at some level) should be researched, and the rest is up to you. | ||
+ | |||
+ | :: Notes: | ||
+ | ::: 1. If a [[World_generation#Rivers|river]] is nearby, skip these (for now) and just grab a [[watermill generator]], which is a reliable, steady source of power for far fewer Research Points than Solar+Batteries (700 vs. 1,000). In theory, you ''could'' beeline to [[geothermal generator]] if you had a nearby [[geyser]], but that's very expensive (3,200 RP), so a long delay, and not recommended for new players. Again, lots of variations are possible, depending on the specifics of your game and playstyle.) | ||
+ | ::: 2. MicroE is powerful, getting you both access to the [[Orbital trade beacon|Orbital Trade Beacon]] and faster research, which makes ''everything'' else easier. However, at 3,000 Research Points, it's also a long march, easily a week and possibly three (depending). One or two of the cheap, earlier techs might be useful to get you through, like Smithing for better melee weapons (and the novelty wooden [[gladius]] for trading with Arms Dealers), or [[Beer|beer brewing]] for better morale and valuable trade. This delays the rest, but getting there is safer/easier. As always... ymmv. | ||
+ | ::: 3. On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable asap, immediately after your power needs are met. | ||
+ | |||
+ | *For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | ||
+ | :: 1) [[Recurve bow]]<sup>1</sup>, 2) [[Pemmican]]<sup>2</sup>, 3) [[Clothing|Complex Clothing]]<sup>3</sup>, 4) [[Furniture|Complex Furniture]]<sup>4</sup>. And, somewhere in there, possibly Stonecutting<sup>5</sup> and/or the [[passive cooler]]<sup>6</sup>, and/or [[smithing]]<sup>7</sup>. Then the same as Industrial, but with Electricity prior to researching the rest. | ||
+ | |||
+ | :: Notes: | ||
+ | ::: * The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players ignore quests and trade, scrape by on a minimal tribal morale and beeline straight to Electricity - a very long, very slow "beeline", but they swear by it. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling. A very "ymmv" discussion. | ||
+ | |||
+ | ::: 1. A huge upgrade in firepower vs. your starter shortbows, and able to craft them with [[quality]] and in numbers. Before you win, you have to survive. | ||
+ | ::: 2. Pemmican does two important things: 1, it frees you from the "hand to mouth" cycle of food that quickly rots before freezers (Electricity), and 2, it allows you to send caravans (for both Trading and Quests) long distance across terrain that might not support Plant Gathering. | ||
+ | ::: 3. Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity. | ||
+ | ::: 4. Beds (to avoid "slept on the ground" moodlets), Tables (to avoid "did not eat a table" moodlets), superior recreation ([[Chess_table#Acquisition|chess tables]]) - yes, please. | ||
+ | ::: 5. On some maps, it's quite possible to live underground (if you can mine that much) and/or make every building from wood (unless/until it burns down). | ||
+ | ::: 6. Extends the shelf life of foods, and reduces uncomfortable/dangerous temperatures inside buildings. | ||
+ | ::: 7. Superior melee weapons, which can also be traded. Visiting Weapons Traders are not interested in your fur clothing, quaint sculptures or [[Game-of-Ur board|Ur boards]]. | ||
+ | |||
+ | *For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down machining to weapons before microelectronics. Firepower is a life- - and game- - saver. | ||
+ | |||
+ | ==Research Projects== | ||
+ | |||
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 36: | Line 60: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Psychoid brewing" | |- id="Psychoid brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Tree sowing" | |- id="Tree sowing" | ||
Line 53: | Line 75: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Beer brewing" | |- id="Beer brewing" | ||
Line 66: | Line 87: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Passive cooler" | |- id="Passive cooler" | ||
Line 72: | Line 92: | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 86: | Line 105: | ||
| [[#Tree sowing|Tree sowing]] | | [[#Tree sowing|Tree sowing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 114: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 120: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Recurve bow" | |- id="Recurve bow" | ||
Line 113: | Line 129: | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 132: | Line 147: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Complex clothing" | |- id="Complex clothing" | ||
Line 138: | Line 152: | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Complex furniture" | |- id="Complex furniture" | ||
Line 148: | Line 161: | ||
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Carpet making" | |- id="Carpet making" | ||
Line 162: | Line 174: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
Line 172: | Line 183: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
Line 178: | Line 188: | ||
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Long blades" | |- id="Long blades" | ||
Line 192: | Line 201: | ||
| [[#Smithing|Smithing]] | | [[#Smithing|Smithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Plate armor" | |- id="Plate armor" | ||
Line 200: | Line 208: | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | [[#Smithing|Smithing]]< | + | | [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]] |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
Line 212: | Line 219: | ||
| [[#Recurve bow|Recurve bow]] | | [[#Recurve bow|Recurve bow]] | ||
| Simple | | Simple | ||
− | |||
|- id="Noble apparel" | |- id="Noble apparel" | ||
Line 222: | Line 228: | ||
| [[#Complex clothing|Complex clothing]] | | [[#Complex clothing|Complex clothing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Royal apparel" | |- id="Royal apparel" | ||
Line 230: | Line 235: | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{ | + | | [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
Line 242: | Line 246: | ||
| [[#Complex furniture|Complex furniture]] | | [[#Complex furniture|Complex furniture]] | ||
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
Line 250: | Line 253: | ||
| 500 | | 500 | ||
| 750 | | 750 | ||
− | | [[#Harp|Harp]]< | + | | [[#Harp|Harp]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 268: | Line 270: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Drug production" | |- id="Drug production" | ||
Line 278: | Line 279: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite refining" | |- id="Psychite refining" | ||
Line 288: | Line 288: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Wake-up production" | |- id="Wake-up production" | ||
Line 298: | Line 297: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Go-juice production" | |- id="Go-juice production" | ||
Line 308: | Line 306: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Penoxycyline production" | |- id="Penoxycyline production" | ||
Line 318: | Line 315: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 320: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
Line 338: | Line 333: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Biofuel refining" | |- id="Biofuel refining" | ||
Line 348: | Line 342: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Watermill generator" | |- id="Watermill generator" | ||
Line 358: | Line 351: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Nutrient paste" | |- id="Nutrient paste" | ||
Line 364: | Line 356: | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Solar panel" | |- id="Solar panel" | ||
Line 378: | Line 369: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Air conditioning" | |- id="Air conditioning" | ||
Line 384: | Line 374: | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
Line 398: | Line 387: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
Line 408: | Line 396: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tube television" | |- id="Tube television" | ||
Line 416: | Line 403: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Packaged survival meal" | |- id="Packaged survival meal" | ||
Line 428: | Line 414: | ||
| [[#Nutrient paste|Nutrient paste]] | | [[#Nutrient paste|Nutrient paste]] | ||
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
Line 438: | Line 423: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="IEDs" id="Ieds" | |- id="IEDs" id="Ieds" | ||
Line 448: | Line 432: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Geothermal power" | |- id="Geothermal power" | ||
Line 458: | Line 441: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Sterile materials" | |- id="Sterile materials" | ||
Line 468: | Line 450: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Colored lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
| 300 | | 300 | ||
| 300 | | 300 | ||
Line 478: | Line 459: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
Line 486: | Line 466: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|- id="Smokepop packs" | |- id="Smokepop packs" | ||
Line 496: | Line 475: | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
Line 508: | Line 486: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 518: | Line 495: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flak armor" | |- id="Flak armor" | ||
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 538: | Line 513: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Blowback operation" | |- id="Blowback operation" | ||
Line 548: | Line 522: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gas operation" | |- id="Gas operation" | ||
Line 558: | Line 531: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gun turrets" | |- id="Gun turrets" | ||
Line 568: | Line 540: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 588: | Line 550: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flatscreen television" | |- id="Flatscreen television" | ||
Line 596: | Line 557: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Moisture pump" | |- id="Moisture pump" | ||
Line 606: | Line 566: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Hospital bed" | |- id="Hospital bed" | ||
Line 616: | Line 575: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Deep drilling" | |- id="Deep drilling" | ||
Line 628: | Line 586: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Ground-penetrating scanner" | |- id="Ground-penetrating scanner" | ||
Line 638: | Line 595: | ||
| [[#Deep drilling|Deep drilling]] | | [[#Deep drilling|Deep drilling]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Transport pod" | |- id="Transport pod" | ||
Line 646: | Line 602: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Medicine production" | |- id="Medicine production" | ||
Line 656: | Line 611: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]] | + | | [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Long-range mineral scanner" | |- id="Long-range mineral scanner" | ||
Line 666: | Line 620: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Shields" | |- id="Shields" | ||
Line 676: | Line 629: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Precision rifling" | |- id="Precision rifling" | ||
Line 686: | Line 638: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Autocannon turret" | |- id="Autocannon turret" | ||
Line 696: | Line 647: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multibarrel weapons" | |- id="Multibarrel weapons" | ||
Line 706: | Line 656: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 665: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Vitals monitor" | |- id="Vitals monitor" | ||
Line 726: | Line 674: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 738: | Line 685: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Advanced fabrication" | |- id="Advanced fabrication" | ||
Line 748: | Line 694: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Uranium slug turret" | |- id="Uranium slug turret" | ||
Line 756: | Line 701: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | |[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{ | + | |[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
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|- id="Piano" | |- id="Piano" | ||
Line 778: | Line 712: | ||
| [[#Harpsichord|Harpsichord]] | | [[#Harpsichord|Harpsichord]] | ||
| Simple | | Simple | ||
− | |||
|- id="Jump packs" | |- id="Jump packs" | ||
Line 786: | Line 719: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{ | + | | [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x | + | | Hi-tech<br />1x [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 798: | Line 730: | ||
| [[#Fabrication|Fabrication]] | | [[#Fabrication|Fabrication]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Biosculpting" | |- id="Biosculpting" | ||
− | ! Biosculpting {{IdeologyIcon}} | + | ! Biosculpting{{IdeologyIcon}} |
− | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in | + | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in transhumanism. |
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
Line 808: | Line 739: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Bioregeneration" | |- id="Bioregeneration" | ||
− | ! Bioregeneration {{IdeologyIcon}} | + | ! Bioregeneration{{IdeologyIcon}} |
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | | Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Biosculpting|Biosculpting]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Biosculpting|Biosculpting]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Neural supercharger" | |- id="Neural supercharger" | ||
− | ! Neural supercharger {{IdeologyIcon}} | + | ! Neural supercharger{{IdeologyIcon}} |
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | | Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | ||
| 1500 | | 1500 | ||
Line 828: | Line 757: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 973: | Line 771: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep caskets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
Line 983: | Line 780: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Recon armor" | |- id="Recon armor" | ||
Line 991: | Line 787: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Marine armor" | |- id="Marine armor" | ||
Line 1,001: | Line 796: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Pulse charged munitions" | |- id="Pulse charged munitions" | ||
Line 1,011: | Line 805: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Bionic replacements" | |- id="Bionic replacements" | ||
! Bionic replacements | ! Bionic replacements | ||
− | | Build high-tech | + | | Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight basics" | |- id="Starflight basics" | ||
Line 1,033: | Line 825: | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight sensors" | |- id="Starflight sensors" | ||
Line 1,041: | Line 832: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Vacuum cryptosleep casket" | |- id="Vacuum cryptosleep casket" | ||
Line 1,051: | Line 841: | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starship reactor" | |- id="Starship reactor" | ||
Line 1,063: | Line 852: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Johnson-Tanaka drive" | |- id="Johnson-Tanaka drive" | ||
Line 1,073: | Line 861: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Machine persuasion" | |- id="Machine persuasion" | ||
! Machine persuasion | ! Machine persuasion | ||
− | | Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. | + | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 1,083: | Line 870: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Cataphract armor" | |- id="Cataphract armor" | ||
Line 1,091: | Line 877: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Marine armor|Marine armor]] | + | | [[#Marine armor|Marine armor]] <br />x2 Cataphract Armor [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Brain wiring" | |- id="Brain wiring" | ||
Line 1,101: | Line 886: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} <br /> 1x Brain Wiring [[Techprint]] |
− | + | | Hi-tech | |
− | | | ||
|- id="Specialized limbs" | |- id="Specialized limbs" | ||
Line 1,111: | Line 895: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]<br /> 1x Specialized Limbs [[Techprint]] |
− | + | | Hi-tech | |
− | | | ||
|- id="Compact weaponry" | |- id="Compact weaponry" | ||
Line 1,121: | Line 904: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]<br /> 1x Compact Weaponry [[Techprint]] |
− | + | | Hi-tech | |
− | | | ||
|- id="Poison synthesis" | |- id="Poison synthesis" | ||
Line 1,131: | Line 913: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Compact weaponry|Compact weaponry]] | + | | [[#Compact weaponry|Compact weaponry]]<br /> 1x Poison Synthesis [[Techprint]] |
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| Hi-tech | | Hi-tech | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects{{RoyaltyIcon}}=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,168: | Line 929: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Artificial metabolism" | |- id="Artificial metabolism" | ||
! Artificial metabolism {{RoyaltyIcon}} | ! Artificial metabolism {{RoyaltyIcon}} | ||
− | | Craft bionics that process food [[ | + | | Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}}<br />1x Artificial Metabolism [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Neural computation" | |- id="Neural computation" | ||
Line 1,186: | Line 945: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Neural Computation [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Skin hardening" | |- id="Skin hardening" | ||
Line 1,196: | Line 954: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Skin Hardening [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Healing factors" | |- id="Healing factors" | ||
Line 1,206: | Line 963: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Healing Factors [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Flesh shaping" | |- id="Flesh shaping" | ||
! Flesh shaping {{RoyaltyIcon}} | ! Flesh shaping {{RoyaltyIcon}} | ||
− | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. | + | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Flesh Shaping [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Molecular analysis" | |- id="Molecular analysis" | ||
Line 1,226: | Line 981: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Molecular Analysis [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Circadian influence" | |- id="Circadian influence" | ||
Line 1,236: | Line 990: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Circadian Influence [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
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− | | Hi-tech (Multi-analyzer) | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
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− | + | ==Version History== | |
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− | == Version | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
− | * [[Version/1.3.3101|1.3.3101]] - | + | * [[Version/1.3.3101|1.3.3101]] - Bioregeneration research project added. |
− | * [[Version/1.3.3200|1.3.3200]] - | + | * [[Version/1.3.3200|1.3.3200]] - Brain wiring, compact weaponry, neural supercharge, biosculpting, specialized limbs, poison synthesis projects now require hi-tech research bench. |
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[[Category:Research]] | [[Category:Research]] |