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− | | {{ | + | | {{Menus_Nav}} |
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− | '''Research''' is the primary method through which players can enhance and expand the abilities of their | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. |
− | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the [[Research Speed|speed]] at which points are generated. | |
− | |||
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained. | |
− | + | Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | |
− | |||
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− | |||
− | Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. |
− | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. | |
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− | == Research Projects == | + | The suggested research path for industrials is: |
− | === Neolithic Research Projects === | + | *1. [[Battery]], 2. [[Solar panel]]s, 3. Microelectronics, 4. [[Multi-analyzer]], 5. Fabrication, and 6. Advanced Fabrication. After this, weapons crafting should be researched, and the rest is up to you. |
+ | *For tribals, the research path should be the same, but with electricity prior to researching the [[battery]]. | ||
+ | *For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down machining and weapons to improve your weaponry before microelectronics. | ||
+ | *For tribal hardcore, researching [[recurve bow]]s prior to electricity will help improve your odds of surviving. | ||
+ | ==Research Projects== | ||
+ | |||
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 36: | Line 35: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Psychoid brewing" | |- id="Psychoid brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Tree sowing" | |- id="Tree sowing" | ||
Line 53: | Line 50: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Beer brewing" | |- id="Beer brewing" | ||
Line 66: | Line 62: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Passive cooler" | |- id="Passive cooler" | ||
Line 72: | Line 67: | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 86: | Line 80: | ||
| [[#Tree sowing|Tree sowing]] | | [[#Tree sowing|Tree sowing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 89: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 95: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Recurve bow" | |- id="Recurve bow" | ||
Line 113: | Line 104: | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 132: | Line 122: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Complex clothing" | |- id="Complex clothing" | ||
Line 138: | Line 127: | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Complex furniture" | |- id="Complex furniture" | ||
! Complex furniture | ! Complex furniture | ||
− | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s | + | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s<sup>[Sic]</sup>, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. |
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Carpet making" | |- id="Carpet making" | ||
Line 162: | Line 149: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
Line 172: | Line 158: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
Line 178: | Line 163: | ||
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Long blades" | |- id="Long blades" | ||
Line 192: | Line 176: | ||
| [[#Smithing|Smithing]] | | [[#Smithing|Smithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Plate armor" | |- id="Plate armor" | ||
Line 200: | Line 183: | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | [[#Smithing|Smithing]]< | + | | [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]] |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
Line 212: | Line 194: | ||
| [[#Recurve bow|Recurve bow]] | | [[#Recurve bow|Recurve bow]] | ||
| Simple | | Simple | ||
− | |||
|- id="Noble apparel" | |- id="Noble apparel" | ||
Line 222: | Line 203: | ||
| [[#Complex clothing|Complex clothing]] | | [[#Complex clothing|Complex clothing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Royal apparel" | |- id="Royal apparel" | ||
Line 230: | Line 210: | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{ | + | | [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
Line 242: | Line 221: | ||
| [[#Complex furniture|Complex furniture]] | | [[#Complex furniture|Complex furniture]] | ||
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
Line 250: | Line 228: | ||
| 500 | | 500 | ||
| 750 | | 750 | ||
− | | [[#Harp|Harp]]< | + | | [[#Harp|Harp]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 268: | Line 245: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Drug production" | |- id="Drug production" | ||
Line 278: | Line 254: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite refining" | |- id="Psychite refining" | ||
Line 288: | Line 263: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Wake-up production" | |- id="Wake-up production" | ||
Line 298: | Line 272: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Go-juice production" | |- id="Go-juice production" | ||
Line 308: | Line 281: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Penoxycyline production" | |- id="Penoxycyline production" | ||
Line 318: | Line 290: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 295: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
Line 338: | Line 308: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Biofuel refining" | |- id="Biofuel refining" | ||
Line 348: | Line 317: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Watermill generator" | |- id="Watermill generator" | ||
Line 358: | Line 326: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Nutrient paste" | |- id="Nutrient paste" | ||
Line 364: | Line 331: | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Solar panel" | |- id="Solar panel" | ||
Line 378: | Line 344: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Air conditioning" | |- id="Air conditioning" | ||
Line 384: | Line 349: | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
Line 398: | Line 362: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
Line 408: | Line 371: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tube television" | |- id="Tube television" | ||
Line 416: | Line 378: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Packaged survival meal" | |- id="Packaged survival meal" | ||
Line 428: | Line 389: | ||
| [[#Nutrient paste|Nutrient paste]] | | [[#Nutrient paste|Nutrient paste]] | ||
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
Line 438: | Line 398: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
− | |- id="IEDs | + | |- id="IEDs" |
! IEDs | ! IEDs | ||
| Build improvised traps from any kind of mortar shell. | | Build improvised traps from any kind of mortar shell. | ||
Line 448: | Line 407: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Geothermal power" | |- id="Geothermal power" | ||
Line 458: | Line 416: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Sterile materials" | |- id="Sterile materials" | ||
Line 468: | Line 425: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Colored lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
| 300 | | 300 | ||
| 300 | | 300 | ||
Line 478: | Line 434: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
Line 486: | Line 441: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|- id="Smokepop packs" | |- id="Smokepop packs" | ||
Line 496: | Line 450: | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
Line 508: | Line 461: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 518: | Line 470: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flak armor" | |- id="Flak armor" | ||
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 538: | Line 488: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Blowback operation" | |- id="Blowback operation" | ||
Line 548: | Line 497: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gas operation" | |- id="Gas operation" | ||
Line 558: | Line 506: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gun turrets" | |- id="Gun turrets" | ||
Line 568: | Line 515: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 588: | Line 525: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flatscreen television" | |- id="Flatscreen television" | ||
Line 596: | Line 532: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Moisture pump" | |- id="Moisture pump" | ||
Line 606: | Line 541: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Hospital bed" | |- id="Hospital bed" | ||
Line 616: | Line 550: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Deep drilling" | |- id="Deep drilling" | ||
Line 628: | Line 561: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Ground-penetrating scanner" | |- id="Ground-penetrating scanner" | ||
Line 638: | Line 570: | ||
| [[#Deep drilling|Deep drilling]] | | [[#Deep drilling|Deep drilling]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Transport pod" | |- id="Transport pod" | ||
Line 646: | Line 577: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Medicine production" | |- id="Medicine production" | ||
Line 656: | Line 586: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]] | + | | [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Long-range mineral scanner" | |- id="Long-range mineral scanner" | ||
Line 666: | Line 595: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Shields" | |- id="Shields" | ||
! Shields | ! Shields | ||
− | | Build wearable [[shield belt|shield]] [[Low-shield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field | + | | Build wearable [[shield belt|shield]] [[Low-shield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry.<sup>[Sic]</sup> |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Precision rifling" | |- id="Precision rifling" | ||
Line 686: | Line 613: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Autocannon turret" | |- id="Autocannon turret" | ||
Line 696: | Line 622: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multibarrel weapons" | |- id="Multibarrel weapons" | ||
Line 706: | Line 631: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 640: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Vitals monitor" | |- id="Vitals monitor" | ||
Line 726: | Line 649: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 738: | Line 660: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
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|- id="Advanced fabrication" | |- id="Advanced fabrication" | ||
Line 748: | Line 669: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Uranium slug turret" | |- id="Uranium slug turret" | ||
Line 756: | Line 676: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | |[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{ | + | |[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
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| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
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|- id="Piano" | |- id="Piano" | ||
Line 778: | Line 687: | ||
| [[#Harpsichord|Harpsichord]] | | [[#Harpsichord|Harpsichord]] | ||
| Simple | | Simple | ||
− | |||
|- id="Jump packs" | |- id="Jump packs" | ||
Line 786: | Line 694: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{ | + | | [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x | + | | Hi-tech<br />1x [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 798: | Line 705: | ||
| [[#Fabrication|Fabrication]] | | [[#Fabrication|Fabrication]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Biosculpting" | |- id="Biosculpting" | ||
− | ! | + | ! Bioscuplting {{IdeologyIcon}} |
− | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in | + | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in transhumanism. |
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
− | | | + | | Simple |
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|- id="Neural supercharger" | |- id="Neural supercharger" | ||
Line 827: | Line 722: | ||
| 3000 | | 3000 | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
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| Simple | | Simple | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 973: | Line 737: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep caskets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
Line 983: | Line 746: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Recon armor" | |- id="Recon armor" | ||
Line 991: | Line 753: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Marine armor" | |- id="Marine armor" | ||
Line 1,001: | Line 762: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Pulse charged munitions" | |- id="Pulse charged munitions" | ||
Line 1,011: | Line 771: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Bionic replacements" | |- id="Bionic replacements" | ||
! Bionic replacements | ! Bionic replacements | ||
− | | Build high-tech | + | | Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight basics" | |- id="Starflight basics" | ||
Line 1,033: | Line 791: | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight sensors" | |- id="Starflight sensors" | ||
Line 1,041: | Line 798: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Vacuum cryptosleep | + | |- id="Vacuum cryptosleep caskets" |
− | ! Vacuum cryptosleep | + | ! Vacuum cryptosleep caskets |
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | | Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | ||
| 2800 | | 2800 | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ship reactor" |
− | ! | + | ! Ship reactor |
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | | Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | ||
| 6000 | | 6000 | ||
Line 1,063: | Line 818: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Johnson-Tanaka drive" | |- id="Johnson-Tanaka drive" | ||
Line 1,073: | Line 827: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Machine persuasion" | |- id="Machine persuasion" | ||
! Machine persuasion | ! Machine persuasion | ||
− | | Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. | + | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 1,083: | Line 836: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Cataphract armor" | |- id="Cataphract armor" | ||
Line 1,091: | Line 843: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Marine armor|Marine armor]] | + | | [[#Marine armor|Marine armor]] <br />x2 Cataphract Armor [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Brain wiring" | |- id="Brain wiring" | ||
Line 1,101: | Line 852: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} <br /> 1x Brain Wiring [[Techprint]] |
− | + | | Simple | |
− | | | ||
|- id="Specialized limbs" | |- id="Specialized limbs" | ||
Line 1,111: | Line 861: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]<br /> 1x Specialized Limbs [[Techprint]] |
− | + | | Simple | |
− | | | ||
|- id="Compact weaponry" | |- id="Compact weaponry" | ||
Line 1,121: | Line 870: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]<br /> 1x Compact Weaponry [[Techprint]] |
− | + | | Simple | |
− | | | ||
|- id="Poison synthesis" | |- id="Poison synthesis" | ||
Line 1,131: | Line 879: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Compact weaponry|Compact weaponry]] | + | | [[#Compact weaponry|Compact weaponry]]<br /> 1x Poison Synthesis [[Techprint]] |
− | |||
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| Simple | | Simple | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects{{RoyaltyIcon}}=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,168: | Line 895: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Artificial metabolism" | |- id="Artificial metabolism" | ||
! Artificial metabolism {{RoyaltyIcon}} | ! Artificial metabolism {{RoyaltyIcon}} | ||
− | | Craft bionics that process food [[ | + | | Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}}<br />1x Artificial Metabolism [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Neural computation" | |- id="Neural computation" | ||
Line 1,186: | Line 911: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Neural Computation [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Skin hardening" | |- id="Skin hardening" | ||
Line 1,196: | Line 920: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Skin Hardening [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Healing factors" | |- id="Healing factors" | ||
Line 1,206: | Line 929: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Healing Factors [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Flesh shaping" | |- id="Flesh shaping" | ||
! Flesh shaping {{RoyaltyIcon}} | ! Flesh shaping {{RoyaltyIcon}} | ||
− | | Craft bionics which induce the reshaping | + | | Craft bionics which induce the reshaping or<sup>[sic]</sup> natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Flesh Shaping [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Molecular analysis" | |- id="Molecular analysis" | ||
Line 1,226: | Line 947: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Molecular Analysis [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
|- id="Circadian influence" | |- id="Circadian influence" | ||
Line 1,236: | Line 956: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}<br />1x Circadian Influence [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked | |
− | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. | |
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− | :{{ | ||
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− | + | ==Version History== | |
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− | == Version | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
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[[Category:Research]] | [[Category:Research]] |