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Latest revision | Your text | ||
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{| align=center | {| align=center | ||
− | | {{ | + | | {{Menus_Nav}} |
|} | |} | ||
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− | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. | |
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− | Once a project | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the [[Research Speed|speed]] at which points are generated. |
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained. | |
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− | + | Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | |
− | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. | |
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− | == Research Projects == | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. |
− | === Neolithic Research Projects === | + | |
+ | ==Research Projects== | ||
+ | |||
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 36: | Line 30: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Psychoid brewing" | + | |- id="Psychoid-brewing" |
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Tree sowing" | + | |- id="Tree-sowing" |
! Tree sowing | ! Tree sowing | ||
| Sow the local biome's natural [[trees]] in your fields. | | Sow the local biome's natural [[trees]] in your fields. | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Beer brewing" | + | |- id="Beer-brewing" |
! Beer brewing | ! Beer brewing | ||
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]]. | | Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]]. | ||
Line 66: | Line 57: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Passive cooler" | + | |- id="Passive-cooler" |
! Passive cooler | ! Passive cooler | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
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| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | | + | | Tree-sowing |
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 84: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 90: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Recurve | + | |- id="Recurve-bows" |
− | ! Recurve | + | ! Recurve bows |
| Build the [[recurve bow]], an effective and inexpensive ranged weapon. | | Build the [[recurve bow]], an effective and inexpensive ranged weapon. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | + | ||
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
− | Research projects of the Medieval tech level. | + | Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost. |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
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! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Complex clothing" | + | |- id="Complex-clothing" |
! Complex clothing | ! Complex clothing | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Complex furniture" | + | |- id="Complex-furniture" |
− | ! Complex | + | ! Complex Furniture |
− | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s | + | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s<sup>[Sic]</sup>, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. |
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Carpet making" | + | |- id="Carpet-making" |
! Carpet making | ! Carpet making | ||
| Weave beautiful [[carpets]] from [[cloth]]. | | Weave beautiful [[carpets]] from [[cloth]]. | ||
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| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
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| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
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| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Long blades" | + | |- id="Long-blades" |
! Long blades | ! Long blades | ||
| Craft [[longsword]]s and [[spear]]s. | | Craft [[longsword]]s and [[spear]]s. | ||
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| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Smithing |
| Simple | | Simple | ||
− | |||
− | |- id="Plate | + | |- id="Plate-armors" |
! Plate armor | ! Plate armor | ||
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | | Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | ||
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| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Smithing</Br >Complex Clothing |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
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| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Recurve bow |
| Simple | | Simple | ||
− | |||
− | |- id="Noble | + | |- id="Noble Apparel" |
− | ! Noble | + | ! Noble Apparel {{RoyaltyIcon}} |
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s. | | Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Complex Clothing |
| Simple | | Simple | ||
− | |||
− | |- id="Royal | + | |- id="Royal Apparel" |
− | ! Royal | + | ! Royal Apparel {{RoyaltyIcon}} |
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s. | | Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Noble Apparel<br />Smithing {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
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| 500 | | 500 | ||
| 750 | | 750 | ||
− | | | + | | Complex Furniture |
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
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| 500 | | 500 | ||
| 750 | | 750 | ||
− | | | + | | Harp</Br >Smithing |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 268: | Line 240: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Drug production" | + | |- id="Drug-production" |
! Drug production | ! Drug production | ||
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | | Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | ||
Line 278: | Line 249: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Psychite refining" | + | |- id="Psychite-refining" |
! Psychite refining | ! Psychite refining | ||
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | | Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | ||
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| 400 | | 400 | ||
| 800 | | 800 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Wake-up production" | + | |- id="Wake-up-production" |
! Wake-up production | ! Wake-up production | ||
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | | Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | ||
Line 296: | Line 265: | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Go-juice production" | + | |- id="Go-juice-production" |
! Go-juice production | ! Go-juice production | ||
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | | Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | ||
Line 306: | Line 274: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Penoxycyline production" | + | |- id="Penoxycyline-production" |
! Penoxycyline production | ! Penoxycyline production | ||
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | | Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | ||
Line 316: | Line 283: | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 290: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
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| 400 | | 400 | ||
| 800 | | 800 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Biofuel refining" | + | |- id="Biofuel-refining" |
! Biofuel refining | ! Biofuel refining | ||
| Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]]. | | Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]]. | ||
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| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Watermill generator" | + | |- id="Watermill-generator" |
! Watermill generator | ! Watermill generator | ||
| Build [[watermill generator]]s on rivers to generate a steady supply of [[power]]. | | Build [[watermill generator]]s on rivers to generate a steady supply of [[power]]. | ||
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| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Nutrient paste" | + | |- id="Nutrient-paste" |
! Nutrient paste | ! Nutrient paste | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Solar panel" | + | |- id="Solar-panel" |
! Solar panel | ! Solar panel | ||
| Build [[solar panel]]s for electrical generation. | | Build [[solar panel]]s for electrical generation. | ||
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| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Air conditioning" | + | |- id="Air-conditioning" |
! Air conditioning | ! Air conditioning | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
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| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
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| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Tube television" | + | |- id="Tube-television" |
! Tube television | ! Tube television | ||
| Produce [[tube television]]s for [[Recreation|recreational]] watching. | | Produce [[tube television]]s for [[Recreation|recreational]] watching. | ||
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| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Electricity</Br >Complex Furniture {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
− | |- id="Packaged survival meal" | + | |- id="Packaged-survival-meal" |
! Packaged survival meal | ! Packaged survival meal | ||
| Produce [[packaged survival meal]]s, which never go bad. Great for traveling. | | Produce [[packaged survival meal]]s, which never go bad. Great for traveling. | ||
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| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Nutrient paste |
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
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| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="IEDs | + | |- id="IEDs" |
! IEDs | ! IEDs | ||
| Build improvised traps from any kind of mortar shell. | | Build improvised traps from any kind of mortar shell. | ||
Line 446: | Line 400: | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Geothermal power" | + | |- id="Geothermal-power" |
! Geothermal power | ! Geothermal power | ||
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
Line 456: | Line 409: | ||
| 3200 | | 3200 | ||
| 6400 | | 6400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Sterile | + | |- id="Sterile-material" |
− | ! Sterile | + | ! Sterile material |
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Colored-lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
| 300 | | 300 | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
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| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Electricity</Br >Smithing |
| Simple | | Simple | ||
− | |||
− | |- id="Smokepop packs" | + | |- id="Smokepop-packs" |
− | ! Smokepop | + | ! Smokepop Packs |
| Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen. | | Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen. | ||
| 300 | | 300 | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | | + | | Machining</Br >Complex Clothing {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
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| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Machining |
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
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| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Machining |
| Simple | | Simple | ||
− | |||
− | |- id="Flak armor" | + | |- id="Flak-armor" |
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | | + | | Machining</Br >Plate Armor {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
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| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Gunsmithing |
| Simple | | Simple | ||
− | |||
− | |- id="Blowback operation" | + | |- id="Blowback-operation" |
! Blowback operation | ! Blowback operation | ||
| Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s. | | Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s. | ||
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| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Gunsmithing |
| Simple | | Simple | ||
− | |||
− | |- id="Gas operation" | + | |- id="Gas-operation" |
! Gas operation | ! Gas operation | ||
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s. | | Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s. | ||
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| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
− | |||
− | |- id="Gun turrets" | + | |- id="Gun-turrets" |
! Gun turrets | ! Gun turrets | ||
| Produce simple [[Mini-turret|automated gun turrets]]. | | Produce simple [[Mini-turret|automated gun turrets]]. | ||
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| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Flatscreen television" | + | |- id="Flatscreen-television" |
! Flatscreen television | ! Flatscreen television | ||
| Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]]. | | Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]]. | ||
Line 596: | Line 527: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Microelectronics<br />Tube television |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Moisture pump" | + | |- id="Moisture-pump" |
! Moisture pump | ! Moisture pump | ||
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | | Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | ||
Line 606: | Line 536: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | | + | | Microelectronics</Br >Machining {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Hospital bed" | + | |- id="Hospital-bed" |
! Hospital bed | ! Hospital bed | ||
| Construct [[hospital bed]]s which improve medical outcomes. | | Construct [[hospital bed]]s which improve medical outcomes. | ||
Line 616: | Line 545: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | | + | | Microelectronics</Br >Sterile Materials{{ref label|Hidden Prerequisite|C}}</Br >Complex Furniture{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Deep drilling" | + | |- id="Deep-drilling" |
! Deep drilling | ! Deep drilling | ||
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. | | Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. | ||
Line 626: | Line 554: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Ground-penetrating scanner" | + | |- id="Ground-penetrating-scanner" |
! Ground-penetrating scanner | ! Ground-penetrating scanner | ||
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct. | | Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct. | ||
Line 636: | Line 563: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Deep drilling |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Transport pod" | + | |- id="Transport-pod" |
! Transport pod | ! Transport pod | ||
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | | Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | ||
Line 646: | Line 572: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics</Br >Biofuel Refining {{ref label|Hidden Prerequisite|C}}</Br >Machining {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Medicine production" | + | |- id="Medicine-production" |
! Medicine production | ! Medicine production | ||
| Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. | | Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. | ||
Line 656: | Line 581: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | | + | | Drug production<br />Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Long-range mineral scanner" | + | |- id="Long-range-mineral-scanner" |
! Long-range mineral scanner | ! Long-range mineral scanner | ||
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | | Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | ||
Line 666: | Line 590: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Microelectronics</Br >Machining {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Shield-belt" |
! Shields | ! Shields | ||
− | | Build wearable [[shield belt|shield]] [[ | + | | Build wearable [[shield belt|shield]] [[Broadshield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundry.<sup>[Sic]</sup> |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics</Br >Complex Clothing {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Precision rifling" | + | |- id="Precision-rifling" |
! Precision rifling | ! Precision rifling | ||
| Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s. | | Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s. | ||
Line 686: | Line 608: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | | + | | Microelectronics<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Autocannon turret" | + | |- id="Autocannon-turret" |
! Autocannon turret | ! Autocannon turret | ||
| Produce the heavy, long-ranged [[autocannon turret]]. | | Produce the heavy, long-ranged [[autocannon turret]]. | ||
Line 696: | Line 617: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | | + | | Microelectronics<br />Gun turrets<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Multibarrel weapons" | + | |- id="Multibarrel-weapons" |
! Multibarrel weapons | ! Multibarrel weapons | ||
| Assemble [[minigun]]s. | | Assemble [[minigun]]s. | ||
Line 706: | Line 626: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | | + | | Microelectronics<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 635: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Microelectronics</Br >Machining {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Vitals monitor" | + | |- id="Vitals-monitor" |
! Vitals monitor | ! Vitals monitor | ||
| Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s. | | Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s. | ||
Line 726: | Line 644: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | | + | | Multi-analyzer<br />Hospital bed |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 736: | Line 653: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Advanced fabrication" | + | |- id="Advanced-fabrication" |
! Advanced fabrication | ! Advanced fabrication | ||
| Fabricate [[advanced component]]s from standard [[components]] and other materials. | | Fabricate [[advanced component]]s from standard [[components]] and other materials. | ||
Line 746: | Line 662: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Uranium slug turret" | + | |- id="Uranium-slug-turret" |
! Uranium slug turret | ! Uranium slug turret | ||
| Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range. | | Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range. | ||
Line 756: | Line 671: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Multi-analyzer<br />Autocannon turret {{ref label|Hidden Prerequisite|C}}<br />Precision rifling {{ref label|Hidden Prerequisite|C}} |
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| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Piano" | |- id="Piano" | ||
Line 776: | Line 680: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Harpsichord |
| Simple | | Simple | ||
− | |||
− | |- id="Jump packs" | + | |- id="Jump-packs" |
! Jump packs {{RoyaltyIcon}} | ! Jump packs {{RoyaltyIcon}} | ||
| Build [[jump pack]]s to perform aerial assaults during combat | | Build [[jump pack]]s to perform aerial assaults during combat | ||
Line 786: | Line 689: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Microelectronics<br />Machining {{ref label|Hidden Prerequisite|C}} | |
− | | Hi-tech<br/>1x | + | | Hi-tech<br />1x [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 796: | Line 698: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Fabrication |
| Hi-tech | | Hi-tech | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 973: | Line 714: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep-askets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Recon | + | |- id="Recon Armor" |
− | ! Recon | + | ! Recon Armor |
| Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. | | Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Fabrication <br /> Complex Clothing {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Marine | + | |- id="Marine Armor" |
− | ! Marine | + | ! Marine Armor |
| Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. | | Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Recon Armor <br /> Complex Clothing {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Pulse charged munitions" | + | |- id="Pulse-charged-munitions" |
! Pulse charged munitions | ! Pulse charged munitions | ||
| Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s. | | Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s. | ||
Line 1,011: | Line 748: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Fabrication<br />Precision rifling {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Bionic | + | |- id="Bionic Replacements" |
− | ! Bionic | + | ! Bionic Replacements |
− | | Build high-tech | + | | Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight basics" | + | |- id="Starflight-basics" |
! Starflight basics | ! Starflight basics | ||
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | | Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | ||
Line 1,031: | Line 766: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Advanced fabrication |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight sensors" | + | |- id="Starflight-sensors" |
! Starflight sensors | ! Starflight sensors | ||
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | | Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | ||
Line 1,041: | Line 775: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Starflight basics<br />Long-range mineral scanner |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Vacuum cryptosleep | + | |- id="Vacuum-cryptosleep-caskets" |
− | ! Vacuum cryptosleep | + | ! Vacuum cryptosleep caskets |
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | | Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | ||
| 2800 | | 2800 | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | | + | | Starflight basics<br />Cryptosleep casket |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ship-reactor" |
− | ! | + | ! Ship reactor |
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | | Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Johnson-Tanaka drive" | + | |- id="Johnson-Tanaka-drive" |
! Johnson-Tanaka drive | ! Johnson-Tanaka drive | ||
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | | Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | ||
Line 1,071: | Line 802: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Machine persuasion" | + | |- id="Machine-persuasion" |
! Machine persuasion | ! Machine persuasion | ||
− | | Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. | + | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Cataphract | + | |- id="Cataphract-Armor" |
− | ! Cataphract | + | ! Cataphract Armor {{RoyaltyIcon}} |
| Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | | Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Marine Armor <br />x2 Cataphract Armor [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Brain | + | |- id="Brain-Wiring" |
− | ! Brain | + | ! Brain Wiring {{RoyaltyIcon}} |
| Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]]. | | Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]]. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Microelectronics <br /> Prosthetics {{ref label|Hidden Prerequisite|C}} <br /> 1x Brain Wiring [[Techprint]] | |
− | + | | Simple | |
− | | | ||
− | |- id="Specialized | + | |- id="Specialized-Limbs" |
− | ! Specialized | + | ! Specialized Limbs {{RoyaltyIcon}} |
| Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor. | | Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Microelectronics <br /> Prosthetics <br /> 1x Specialized Limbs [[Techprint]] | |
− | + | | Simple | |
− | | | ||
− | |- id="Compact | + | |- id="Compact-Weaponry" |
− | ! Compact | + | ! Compact Weaponry {{RoyaltyIcon}} |
| Craft compact, concealable bionic weapons which can be embedded in various body parts. | | Craft compact, concealable bionic weapons which can be embedded in various body parts. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Microelectronics <br /> Prosthetics <br /> 1x Compact Weaponry [[Techprint]] | |
− | + | | Simple | |
− | | | ||
− | |- id="Poison | + | |- id="Poison-Synthesis" |
− | ! Poison | + | ! Poison Synthesis {{RoyaltyIcon}} |
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | | Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Compact Weaponry<br /> 1x Poison Synthesis [[Techprint]] | |
− | |||
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| Simple | | Simple | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,168: | Line 872: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Artificial | + | |- id="Artificial Metabolism" |
− | ! Artificial | + | ! Artificial Metabolism {{RoyaltyIcon}} |
− | | Craft bionics that process food [[ | + | | Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Artificial Metabolism [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Neural | + | |- id="Neural Computation" |
− | ! Neural | + | ! Neural Computation {{RoyaltyIcon}} |
| Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface. | | Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Neural Computation [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Skin | + | |- id="Skin Hardening" |
− | ! Skin | + | ! Skin Hardening {{RoyaltyIcon}} |
− | | Craft bionic implants which | + | | Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Skin Hardening [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Healing | + | |- id="Healing Factors" |
− | ! Healing | + | ! Healing Factors {{RoyaltyIcon}} |
− | | Craft bionics that enhance natural | + | | Craft bionics that enhance natural healing processes. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Healing Factors [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Flesh | + | |- id="Flesh Shaping" |
− | ! Flesh | + | ! Flesh Shaping {{RoyaltyIcon}} |
− | | Craft bionics which induce the reshaping | + | | Craft bionics which induce the reshaping or<sup>[sic]</sup> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Flesh Shaping [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Molecular | + | |- id="Molecular Analysis" |
− | ! Molecular | + | ! Molecular Analysis {{RoyaltyIcon}} |
| Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]]. | | Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]]. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Molecular Analysis [[Techprint]] | |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Circadian | + | |- id="Circadian Influence" |
− | ! Circadian | + | ! Circadian Influence {{RoyaltyIcon}} |
| Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep. | | Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep. | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Fabrication<br />Prosthetics {{ref label|Hidden Prerequisite|C}}<br />1x Circadian Influence [[Techprint]] |
− | + | | Hi-tech (Multi-analyzer) | |
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked | |
− | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. | |
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− | + | ==Version History== | |
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− | == Version | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
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[[Category:Research]] | [[Category:Research]] |