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{| align=center | {| align=center | ||
− | | {{ | + | | {{Menus_Nav}} |
|} | |} | ||
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− | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. | |
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− | Once a project | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated. |
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained. | |
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− | + | Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | |
− | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. | |
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− | == Research Projects == | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. |
− | === Neolithic Research Projects === | + | |
+ | ==Research Projects== | ||
+ | |||
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 36: | Line 30: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
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− | |- id="Psychoid brewing" | + | |- id="Psychoid-brewing" |
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[ | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[psychoid tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Tree sowing" | + | |- id="Tree-sowing" |
! Tree sowing | ! Tree sowing | ||
| Sow the local biome's natural [[trees]] in your fields. | | Sow the local biome's natural [[trees]] in your fields. | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Beer brewing" | + | |- id="Beer-brewing" |
! Beer brewing | ! Beer brewing | ||
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]]. | | Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]]. | ||
Line 66: | Line 57: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Passive cooler" | + | |- id="Passive-cooler" |
! Passive cooler | ! Passive cooler | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 84: | Line 73: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | | + | | Tree-sowing |
| Simple | | Simple | ||
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|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 84: | ||
| None | | None | ||
| Simple | | Simple | ||
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|- id="Pemmican" | |- id="Pemmican" | ||
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| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Recurve | + | |- id="Recurve-bows" |
− | ! Recurve | + | ! Recurve bows |
| Build the [[recurve bow]], an effective and inexpensive ranged weapon. | | Build the [[recurve bow]], an effective and inexpensive ranged weapon. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | + | ||
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
− | Research projects of the Medieval tech level. | + | Research projects of the Medieval tech level. Both tribes require 1.5x as much research time to research these. Colonies require only the base cost. |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 132: | Line 117: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
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− | |- id="Complex clothing" | + | |- id="Complex-clothing" |
! Complex clothing | ! Complex clothing | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
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− | |- id="Complex furniture" | + | |- id="Complex-furniture" |
− | ! Complex | + | ! Complex Furniture |
− | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s | + | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s<sup>[Sic]</sup>, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. |
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
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− | |- id="Carpet making" | + | |- id="Carpet-making" |
! Carpet making | ! Carpet making | ||
| Weave beautiful [[carpets]] from [[cloth]]. | | Weave beautiful [[carpets]] from [[cloth]]. | ||
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| None | | None | ||
| Simple | | Simple | ||
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|- id="Smithing" | |- id="Smithing" | ||
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| None | | None | ||
| Simple | | Simple | ||
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|- id="Stonecutting" | |- id="Stonecutting" | ||
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| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Long blades" | + | |- id="Long-blades" |
! Long blades | ! Long blades | ||
| Craft [[longsword]]s and [[spear]]s. | | Craft [[longsword]]s and [[spear]]s. | ||
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| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Smithing |
| Simple | | Simple | ||
− | |||
− | |- id="Plate | + | |- id="Plate-armors" |
! Plate armor | ! Plate armor | ||
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | | Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | ||
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| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Smithing</Br >Complex Clothing |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
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| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Recurve bow |
| Simple | | Simple | ||
− | |||
− | |- id="Noble | + | |- id="Noble Apparel" |
− | ! Noble | + | ! Noble Apparel {{RoyaltyIcon}} |
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s. | | Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Complex Clothing |
| Simple | | Simple | ||
− | |||
− | |- id="Royal | + | |- id="Royal Apparel" |
− | ! Royal | + | ! Royal Apparel {{RoyaltyIcon}} |
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s. | | Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s. | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Noble Apparel |
− | + | | Simple<br />Smithing {{ref label|Hidden Prerequisite|C}} | |
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is a hidden prerequisite. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
− | |||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 268: | Line 221: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Drug production" | + | |- id="Drug-production" |
! Drug production | ! Drug production | ||
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | | Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | ||
Line 278: | Line 230: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Psychite refining" | + | |- id="Psychite-refining" |
! Psychite refining | ! Psychite refining | ||
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | | Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | ||
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| 400 | | 400 | ||
| 800 | | 800 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Wake-up production" | + | |- id="Wake-up-production" |
! Wake-up production | ! Wake-up production | ||
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | | Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | ||
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| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Go-juice production" | + | |- id="Go-juice-production" |
! Go-juice production | ! Go-juice production | ||
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | | Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | ||
Line 306: | Line 255: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Penoxycyline production" | + | |- id="Penoxycyline-production" |
! Penoxycyline production | ! Penoxycyline production | ||
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | | Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | ||
Line 316: | Line 264: | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 271: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 | + | | 1600 |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Hydroponics" |
− | ! | + | ! Hydroponics |
− | | Build [[ | + | | Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside. |
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| 700 | | 700 | ||
| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Battery" |
− | ! | + | ! Battery |
− | | Build [[ | + | | Build [[Battery]] for storing [[Power|electricity]]. |
− | | | + | | 400 |
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| 400 | | 400 | ||
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| 800 | | 800 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Autodoor" |
− | ! | + | ! Autodoor |
− | | Build [[ | + | | Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down. |
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Air conditioning" | + | |- id="Air-conditioning" |
! Air conditioning | ! Air conditioning | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 | + | | 500 |
+ | | 1000 | ||
+ | | Electricity | ||
+ | | Simple | ||
+ | |||
+ | |- id="IEDs" | ||
+ | ! IEDs | ||
+ | | Build improvised traps from any kind of mortar shell. | ||
+ | | 500 | ||
+ | | 500 | ||
| 1000 | | 1000 | ||
− | | [[ | + | | Electricity |
+ | | Simple | ||
+ | |||
+ | |- id="Watermill-generator" | ||
+ | ! Watermill generator | ||
+ | | Build [[watermill generator]]s on rivers to generate a steady supply of power. | ||
+ | | 700 | ||
+ | | 700 | ||
+ | | 1400 | ||
+ | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Solar-panel" |
− | ! | + | ! Solar panel |
− | | Build [[ | + | | Build [[solar panel]]s for electrical generation. (Needed for tribal starts only) |
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Biofuel-refining" |
− | ! | + | ! Biofuel refining |
− | | Build [[ | + | | Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs. |
| 700 | | 700 | ||
| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Nutrient-paste" |
− | + | ! Nutrient paste | |
− | + | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. | |
− | + | | 400 | |
− | + | | 400 | |
− | + | | 800 | |
− | + | | Electricity | |
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− | ! | ||
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| Simple | | Simple | ||
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|- id="Firefoam" | |- id="Firefoam" | ||
Line 436: | Line 363: | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
− | + | | Hi-tech | |
− | | | ||
− | |- id=" | + | |- id="Geothermal-power" |
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! Geothermal power | ! Geothermal power | ||
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
Line 456: | Line 372: | ||
| 3200 | | 3200 | ||
| 6400 | | 6400 | ||
− | | | + | | Electricity |
− | + | | Hi-tech | |
− | | | ||
− | |- id=" | + | |- id="Packaged-survival-meal" |
− | ! | + | ! Packaged survival meal |
− | | | + | | Produce [[packaged survival meal]]s, which never go bad. Great for travelling. |
− | | | + | | 500 |
− | | | + | | 500 |
− | | | + | | 1000 |
− | | | + | | Nutrient paste |
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Tube-television" |
− | + | ! Tube television | |
− | + | | Produce [[Joy|tube televisions]] for recreational watching. | |
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| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Sterile-material" |
− | ! | + | ! Sterile material |
− | | | + | | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. |
− | | | + | | 600 |
− | |||
| 600 | | 600 | ||
− | | | + | | 1200 |
+ | | Electricity | ||
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Microelectronics" |
− | ! | + | ! Microelectronics |
− | | | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
− | | | + | | 3000 |
− | | | + | | 3000 |
− | | | + | | 6000 |
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 516: | Line 417: | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Machining |
| Simple | | Simple | ||
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− | |- id="Flak armor" | + | |- id="Flak-armor" |
! Flak armor | ! Flak armor | ||
− | | Craft | + | | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[ | + | | Machining |
+ | | Simple | ||
+ | |||
+ | |- id="Smokepop-belts" | ||
+ | ! Smokepop belts | ||
+ | | Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot. | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | 600 | ||
+ | | Machining | ||
+ | | Simple | ||
+ | |||
+ | |- id="Blowback-operation" | ||
+ | ! Blowback operation | ||
+ | | Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s. | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 1000 | ||
+ | | Gunsmithing | ||
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 536: | Line 453: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Gunsmithing |
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Prosthetics" |
− | ! | + | ! Prosthetics |
− | | | + | | Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach. |
+ | | 600 | ||
+ | | 600 | ||
+ | | 1200 | ||
+ | | Machining | ||
+ | | Simple | ||
+ | |||
+ | |- id="Gun-turrets" | ||
+ | ! Gun turrets | ||
+ | | Produce simple [[Improvised turret|automated gun turrets]]. | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
− | |||
− | |- id="Gas operation" | + | |- id="Gas-operation" |
! Gas operation | ! Gas operation | ||
− | | Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[ | + | | Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and heavy [[SMG]]s. |
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Medicine-production" |
− | ! | + | ! Medicine production |
− | | Produce | + | | Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. |
− | + | | 1500 | |
− | + | | 1500 | |
− | + | | 3000 | |
− | + | | Drug production<br />Microelectronics | |
− | + | | Hi-tech | |
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− | |- id=" | + | |- id="Colored-lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
− | | | + | | 300 |
− | | | + | | 300 |
− | | | + | | 600 |
− | | | + | | Microelectronics |
− | | | + | | Hi-tech |
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− | |- id=" | + | |- id="Flatscreen-television" |
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! Flatscreen television | ! Flatscreen television | ||
− | | Produce high-resolution [[flatscreen television]] | + | | Produce high-resolution [[flatscreen television]] for greater enjoyment. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Microelectronics<br />Tube television |
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| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Transport-pod" |
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! Transport pod | ! Transport pod | ||
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | | Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | ||
Line 646: | Line 516: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics |
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| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Long-range mineral scanner" | + | |- id="Long-range-mineral-scanner" |
! Long-range mineral scanner | ! Long-range mineral scanner | ||
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | | Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | ||
Line 666: | Line 525: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Microelectronics |
+ | | Hi-tech | ||
+ | |||
+ | |- id="Hospital-bed" | ||
+ | ! Hospital bed | ||
+ | | Construct [[hospital bed]]s which improve medical outcomes. | ||
+ | | 1200 | ||
+ | | 1200 | ||
+ | | 2400 | ||
+ | | Microelectronics | ||
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Moisture-pump" |
− | ! | + | ! Moisture pump |
− | | | + | | Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. |
+ | | 1200 | ||
+ | | 1200 | ||
+ | | 2400 | ||
+ | | Microelectronics | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Shield-belt" | ||
+ | ! Shield belt | ||
+ | | Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out. | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Autocannon-turret" |
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! Autocannon turret | ! Autocannon turret | ||
− | | Produce the heavy, long-ranged | + | | Produce the heavy, long-ranged autocannon turret. |
| 1600 | | 1600 | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | | + | | Microelectronics<br />Gun turrets<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Multibarrel weapons" | + | |- id="Precision-rifling" |
+ | ! Precision rifling | ||
+ | | Craft precisely-machined guns like assault rifles and sniper rifles. | ||
+ | | 1400 | ||
+ | | 1400 | ||
+ | | 2800 | ||
+ | | Microelectronics<br />Gas operation | ||
+ | | Simple | ||
+ | |||
+ | |- id="Multibarrel-weapons" | ||
! Multibarrel weapons | ! Multibarrel weapons | ||
| Assemble [[minigun]]s. | | Assemble [[minigun]]s. | ||
Line 706: | Line 579: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | | + | | Microelectronics<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 588: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Vitals monitor" | + | |- id="Vitals-monitor" |
! Vitals monitor | ! Vitals monitor | ||
− | | Builds | + | | Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]]. |
| 2500 | | 2500 | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | | + | | Multi-analyzer<br />Hospital bed |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Deep-drilling" |
− | ! | + | ! Deep drilling |
− | | Build [[ | + | | Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. |
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Fabrication" |
− | ! | + | ! Fabrication |
− | | | + | | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. |
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Uranium slug turret" | + | |- id="Uranium-slug-turret" |
! Uranium slug turret | ! Uranium slug turret | ||
− | | Produce the armor-penetrating | + | | Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Multi-analyzer<br />Autocannon turret<br />Precision rifling |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ground-penetrating-scanner" |
− | ! | + | ! Ground-penetrating scanner |
− | | | + | | Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct. |
− | | | + | | 1000 |
− | | | + | | 1000 |
− | | | + | | 2000 |
− | | | + | | Deep drilling |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Advanced-fabrication" |
− | ! | + | ! Advanced fabrication |
− | | | + | | Fabricate advanced components from standard components and other materials. |
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| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
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| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
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− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 973: | Line 655: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep-askets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
− | | Construct [[cryptosleep casket]]s, which can put living beings in a state of | + | | Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Recon | + | |- id="Recon Armor" |
− | ! Recon | + | ! Recon Armor |
− | | Craft [[ | + | | Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. |
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Fabrication <br /> Complex Clothing |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Marine | + | |- id="Marine Armor" |
− | ! Marine | + | ! Marine Armor |
− | | Build [[ | + | | Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. |
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Recon Armor <br /> Complex Clothing |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Pulse charged munitions" | + | |- id="Cataphract Armor" |
+ | ! Cataphract Armor (DLC) | ||
+ | | Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | ||
+ | | 6000 | ||
+ | | 6000 | ||
+ | | 12000 | ||
+ | | Marine Armor <br />x2 Cataphract Armor Techprint | ||
+ | | Hi-tech (Multi-analyzer) | ||
+ | |||
+ | |- id="Pulse-charged-munitions" | ||
! Pulse charged munitions | ! Pulse charged munitions | ||
− | | Build | + | | Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Fabrication<br />Precision rifling |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Bionic | + | |- id="Bionic Replacements" |
− | ! Bionic | + | ! Bionic Replacements |
− | | Build high-tech | + | | Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | | + | | Fabrication<br />Prosthetics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight basics" | + | |- id="Brain Wiring" |
+ | ! Brain Wiring (DLC) | ||
+ | | Craft Brain Implants that induce or prevent blunt sensations like joy or pain. | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Brain Wiring Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Specialized Limbs" | ||
+ | ! Specialized Limbs (DLC) | ||
+ | | Craft specialized bionic limbs built for specific purposes - both combat and labor. | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Specialized Limbs Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Compact Weaponry" | ||
+ | ! Compact Weaponry (DLC) | ||
+ | | Craft compact, concealable bionic weapons which can be embedded in various body parts. | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Compact Weaponry Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Poison Synthesis" | ||
+ | ! Poison Synthesis (DLC) | ||
+ | | Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Compact Weaponry<br />Poison Synthesis Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Starflight-basics" | ||
! Starflight basics | ! Starflight basics | ||
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | | Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | ||
Line 1,031: | Line 752: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Advanced fabrication |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight sensors" | + | |- id="Starflight-sensors" |
! Starflight sensors | ! Starflight sensors | ||
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | | Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | ||
Line 1,041: | Line 761: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | + | | Starflight basics<br />Long-range mineral scanner | |
+ | | Hi-tech (Multi-analyzer) | ||
+ | |||
+ | |- id="AI-persuasion" | ||
+ | ! AI persuasion | ||
+ | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. | ||
+ | | 3000 | ||
+ | | 3000 | ||
+ | | 6000 | ||
+ | | Starflight basics | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Vacuum cryptosleep | + | |- id="Vacuum-cryptosleep-caskets" |
− | ! Vacuum cryptosleep | + | ! Vacuum cryptosleep caskets |
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | | Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | ||
| 2800 | | 2800 | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | | + | | Starflight basics<br />Cryptosleep casket |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ship-reactor" |
− | ! | + | ! Ship reactor |
− | | Build a long-duration nuclear | + | | Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. |
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Johnson-Tanaka drive" | + | |- id="Johnson-Tanaka-drive" |
! Johnson-Tanaka drive | ! Johnson-Tanaka drive | ||
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | | Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | ||
Line 1,071: | Line 797: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | | | + | |} |
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− | + | [[Category:Research]] | |
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− | + | ===Ultra Research Projects=== | |
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− | === Ultra Research Projects === | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,168: | Line 812: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Artificial | + | |- id="Artificial Metabolism" |
− | ! Artificial | + | ! Artificial Metabolism (DLC) |
− | | Craft bionics that process food | + | | Craft bionics that process food more safely or efficiently than a biological stomach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Artificial Metabolism Techprint |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Neural | + | |- id="Neural Computation" |
− | ! Neural | + | ! Neural Computation (DLC) |
− | | Craft brain implants that assist | + | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Neural Computation Techprint |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id=" | + | |- id="Neural Computation" |
− | ! | + | ! Neural Computation (DLC) |
− | | Craft | + | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Neural Computation Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Skin Hardening" |
− | ! | + | ! Skin Hardening (DLC) |
− | | Craft | + | | Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Skin Hardening Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Healing Factors" |
− | ! | + | ! Healing Factors (DLC) |
− | | Craft bionics | + | | Craft bionics that enhance natural healing processes. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Healing Factors Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Flesh Shaping" |
− | ! | + | ! Flesh Shaping (DLC) |
− | | Craft bionics | + | | Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Flesh Shaping Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Molecular Analysis" |
− | ! | + | ! Molecular Analysis (DLC) |
− | | Craft | + | | Craft bionics with molecular analyzers for assisting the immune system or analyzing food. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Molecular Analysis Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Circadian Influence" |
− | ! | + | ! Circadian Influence (DLC) |
− | + | | Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. | |
− | + | | 2000 | |
− | + | | 2000 | |
− | + | | 4000? | |
− | + | | Fabrication<br />Prosthetics<br />Circadian Influence Techprint | |
− | + | | Hi-tech (Multi-analyzer) | |
− | |||
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[[Category:Research]] | [[Category:Research]] |