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− | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built. | |
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− | Once a project | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated. |
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained. | |
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− | + | Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder. | |
− | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. | |
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− | == Research Projects == | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. |
− | + | ||
− | + | ==Research Projects== | |
+ | |||
+ | '''Neolithic and Medieval Research Projects''' | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
+ | ! Tech level | ||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 36: | Line 30: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
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− | |- id="Psychoid brewing" | + | |- id="Psychoid-brewing" |
! Psychoid brewing | ! Psychoid brewing | ||
− | | | + | | With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]]. (Research needed only for non-tribal starts) |
+ | | Neolithic | ||
+ | | 500 | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | |||
| None | | None | ||
| Simple | | Simple | ||
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− | |- id="Tree sowing" | + | |- id="Tree-sowing" |
! Tree sowing | ! Tree sowing | ||
− | | Sow the local biome's natural [[trees]] in your fields. | + | | Sow the local biome's natural [[trees]] in your fields. (Research needed only for non-tribal starts) |
+ | | Neolithic | ||
+ | | 1000 | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | |||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Beer brewing" | + | |- id="Beer-brewing" |
! Beer brewing | ! Beer brewing | ||
− | | Allows you to build a [[brewery | + | | Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]]. |
+ | | Neolithic | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
Line 66: | Line 60: | ||
| None | | None | ||
| Simple | | Simple | ||
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− | |- id="Passive cooler" | + | |- id="Complex-furniture" |
+ | ! Complex Furniture | ||
+ | | Build complex [[furniture]] like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more. | ||
+ | | Medieval | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Passive-cooler" | ||
! Passive cooler | ! Passive cooler | ||
− | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | + | | Make [[passive cooler|passive coolers]], a way to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. (Research needed only for non-tribal starts) |
+ | | Neolithic | ||
+ | | 400 | ||
+ | | 400 | ||
| 400 | | 400 | ||
− | |||
− | |||
| None | | None | ||
| Simple | | Simple | ||
− | | | + | |
+ | |- id="Stonecutting" | ||
+ | ! Stonecutting | ||
+ | | Cut rock chunks into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful stone tile [[floors]] or ugly concrete walkways. | ||
+ | | Medieval | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Complex-clothing" | ||
+ | ! Complex clothing | ||
+ | | Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts) | ||
+ | | Medieval | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 900 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Noble Apparel" | ||
+ | ! Noble Apparel (DLC) | ||
+ | | Tailor [[Clothing|noble-specific]] apparel like ruffle shirts and bloom pants. | ||
+ | | Medieval | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 600? | ||
+ | | Complex Clothing | ||
+ | | Simple | ||
+ | |||
+ | |- id="Royal Apparel" | ||
+ | ! Royal Apparel (DLC) | ||
+ | | Tailor [[Clothing|royal]] apparel of the highest tier, like royal robes and crowns. | ||
+ | | Medieval | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 600? | ||
+ | | Noble Apparel | ||
+ | | Simple | ||
|- id="Cocoa" | |- id="Cocoa" | ||
! Cocoa | ! Cocoa | ||
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too. | | Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too. | ||
+ | | Neolithic | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | | + | | Tree-sowing |
| Simple | | Simple | ||
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|- id="Devilstrand" | |- id="Devilstrand" | ||
! Devilstrand | ! Devilstrand | ||
− | | Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant | + | | Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber. |
+ | | Neolithic | ||
| 800 | | 800 | ||
| 800 | | 800 | ||
Line 96: | Line 140: | ||
| None | | None | ||
| Simple | | Simple | ||
− | | | + | |
+ | |- id="Carpet-making" | ||
+ | ! Carpet making | ||
+ | | Weave beautiful [[carpets]] from cloth. | ||
+ | | Medieval | ||
+ | | 800 | ||
+ | | 800 | ||
+ | | 1200 | ||
+ | | None | ||
+ | | Simple | ||
|- id="Pemmican" | |- id="Pemmican" | ||
! Pemmican | ! Pemmican | ||
− | | Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. | + | | Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) |
+ | | Neolithic | ||
+ | | 500 | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
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| None | | None | ||
| Simple | | Simple | ||
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|- id="Smithing" | |- id="Smithing" | ||
! Smithing | ! Smithing | ||
− | | Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. | + | | Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. |
+ | | Medieval | ||
| 700 | | 700 | ||
| 700 | | 700 | ||
Line 172: | Line 170: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Recurve-bows" |
− | ! | + | ! Recurve bows |
− | | | + | | Build the [[recurve bow]], an effective and inexpensive ranged weapon. (Research needed only for non-tribal starts) |
− | | | + | | Neolithic |
− | | | + | | 400 |
− | | | + | | 400 |
+ | | 400 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Long blades" | + | |- id="Long-blades" |
! Long blades | ! Long blades | ||
| Craft [[longsword]]s and [[spear]]s. | | Craft [[longsword]]s and [[spear]]s. | ||
+ | | Medieval | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | | + | | Smithing |
| Simple | | Simple | ||
− | |||
− | |- id="Plate | + | |- id="Plate-armors" |
! Plate armor | ! Plate armor | ||
− | | Smith suits of | + | | Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. |
+ | | Medieval | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Smithing |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
! Greatbow | ! Greatbow | ||
| Craft [[greatbow]]s for killing enemies at great range. | | Craft [[greatbow]]s for killing enemies at great range. | ||
+ | | Medieval | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | | + | | Recurve bow <br> Smithing |
| Simple | | Simple | ||
− | | | + | |} |
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− | + | '''Industrial Research Projects''' | |
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{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
+ | ! Tech level | ||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 268: | Line 225: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Drug production" | + | |- id="Drug-production" |
! Drug production | ! Drug production | ||
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | | Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | ||
+ | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 278: | Line 235: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id="Psychite refining" | + | |- id="Psychite-refining" |
! Psychite refining | ! Psychite refining | ||
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | | Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. | ||
+ | | Industrial | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
| 800 | | 800 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Wake-up production" | + | |- id="Wake-up-production" |
! Wake-up production | ! Wake-up production | ||
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | | Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. | ||
+ | | Industrial | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Go-juice production" | + | |- id="Go-juice-production" |
! Go-juice production | ! Go-juice production | ||
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | | Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | ||
+ | | Industrial | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id="Penoxycyline production" | + | |- id="Penoxycyline-production" |
! Penoxycyline production | ! Penoxycyline production | ||
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | | Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. | ||
+ | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
! Electricity | ! Electricity | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
+ | | Industrial | ||
+ | | 1600 | ||
| 1600 | | 1600 | ||
− | |||
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Hydroponics" |
− | ! | + | ! Hydroponics |
− | | Build [[ | + | | Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside. |
− | | | + | | Industrial |
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| 700 | | 700 | ||
| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Battery" |
− | ! | + | ! Battery |
− | | Build [[ | + | | Build [[Battery]] for storing [[Power|electricity]]. |
− | | | + | | Industrial |
− | + | | 400 | |
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| 400 | | 400 | ||
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| 800 | | 800 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Autodoor" |
− | ! | + | ! Autodoor |
− | | Build [[ | + | | Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down. |
+ | | Industrial | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id="Air conditioning" | + | |- id="Air-conditioning" |
! Air conditioning | ! Air conditioning | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
+ | | Industrial | ||
+ | | 500 | ||
| 500 | | 500 | ||
− | |||
| 1000 | | 1000 | ||
− | | | + | | Electricity |
+ | | Simple | ||
+ | |||
+ | |- id="IEDs" | ||
+ | ! IEDs | ||
+ | | Build improvised traps from any kind of mortar shell. | ||
+ | | Industrial | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 1000 | ||
+ | | Electricity | ||
+ | | Simple | ||
+ | |||
+ | |- id="Watermill-generator" | ||
+ | ! Watermill generator | ||
+ | | Build [[watermill generator]]s on rivers to generate a steady supply of power. | ||
+ | | Industrial | ||
+ | | 700 | ||
+ | | 700 | ||
+ | | 1400 | ||
+ | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Solar-panel" |
− | ! | + | ! Solar panel |
− | | Build [[ | + | | Build [[solar panel]]s for electrical generation. (Needed for tribal starts only) |
+ | | Industrial | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Biofuel-refining" |
− | ! | + | ! Biofuel refining |
− | | Build [[ | + | | Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs. |
+ | | Industrial | ||
| 700 | | 700 | ||
| 700 | | 700 | ||
| 1400 | | 1400 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Nutrient-paste" |
− | ! | + | ! Nutrient paste |
− | | | + | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. |
− | | | + | | Industrial |
− | | | + | | 400 |
− | | | + | | 400 |
− | | | + | | 800 |
+ | | Electricity | ||
| Simple | | Simple | ||
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|- id="Firefoam" | |- id="Firefoam" | ||
! Firefoam | ! Firefoam | ||
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | | Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | ||
+ | | Industrial | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
| 1200 | | 1200 | ||
− | | | + | | Electricity |
− | + | | Hi-tech | |
− | | | ||
− | |- id=" | + | |- id="Geothermal-power" |
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! Geothermal power | ! Geothermal power | ||
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | | Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
+ | | Industrial | ||
| 3200 | | 3200 | ||
| 3200 | | 3200 | ||
| 6400 | | 6400 | ||
− | | | + | | Electricity |
− | + | | Hi-tech | |
− | | | ||
− | |- id=" | + | |- id="Packaged-survival-meal" |
− | ! | + | ! Packaged survival meal |
− | | | + | | Produce [[packaged survival meal]]s, which never go bad. Great for travelling. |
− | | | + | | Industrial |
− | | | + | | 500 |
− | | | + | | 500 |
− | | | + | | 1000 |
+ | | Nutrient paste | ||
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Tube-television" |
− | + | ! Tube television | |
− | + | | Produce [[Joy|tube televisions]] for recreational watching. | |
− | + | | Industrial | |
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− | ! | ||
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| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Sterile-material" |
− | ! | + | ! Sterile material |
− | | | + | | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. |
− | | | + | | Industrial |
− | | | + | | 600 |
| 600 | | 600 | ||
− | | | + | | 1200 |
+ | | Electricity | ||
| Simple | | Simple | ||
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− | |- id=" | + | |- id="Microelectronics" |
− | ! | + | ! Microelectronics |
− | | | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
− | | | + | | Industrial |
− | | | + | | 3000 |
− | | | + | | 3000 |
− | | | + | | 6000 |
+ | | Electricity | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
! Gunsmithing | ! Gunsmithing | ||
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s. | | Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s. | ||
+ | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Machining |
| Simple | | Simple | ||
− | |||
− | |- id="Flak armor" | + | |- id="Flak-armor" |
! Flak armor | ! Flak armor | ||
− | | Craft | + | | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. |
+ | | Industrial | ||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[ | + | | Machining |
+ | | Simple | ||
+ | |||
+ | |- id="Smokepop-belts" | ||
+ | ! Smokepop belts | ||
+ | | Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot. | ||
+ | | Industrial | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | 600 | ||
+ | | Machining | ||
+ | | Simple | ||
+ | |||
+ | |- id="Blowback-operation" | ||
+ | ! Blowback operation | ||
+ | | Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s. | ||
+ | | Industrial | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 1000 | ||
+ | | Gunsmithing | ||
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
! Mortars | ! Mortars | ||
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls. | | Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls. | ||
+ | | Industrial | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[ | + | | Gunsmithing |
+ | | Simple | ||
+ | |||
+ | |- id="Prosthetics" | ||
+ | ! Prosthetics | ||
+ | | Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach. | ||
+ | | Industrial | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 1200 | ||
+ | | Machining | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Gun-turrets" |
− | ! | + | ! Gun turrets |
− | | | + | | Produce simple [[Improvised turret|automated gun turrets]]. |
+ | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
− | |||
− | |- id="Gas operation" | + | |- id="Gas-operation" |
! Gas operation | ! Gas operation | ||
− | | Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[ | + | | Craft high-power guns like [[chain shotgun]]s,[[LMG]]s, and heavy [[SMG]]s. |
+ | | Industrial | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Blowback operation |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Medicine-production" |
− | ! | + | ! Medicine production |
− | | Produce | + | | Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. |
− | | | + | | Industrial |
− | | | + | | 1500 |
− | | | + | | 1500 |
− | | | + | | 3000 |
− | | | + | | Drug production<br />Microelectronics |
− | | | + | | Hi-tech |
− | |- id=" | + | |- id="Colored-lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
− | | | + | | Industrial |
− | + | | 300 | |
− | | | + | | 300 |
− | + | | 600 | |
− | | | + | | Microelectronics |
− | | | + | | Hi-tech |
− | |||
− | | | ||
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− | |||
− | |- id="Flatscreen television" | + | |- id="Flatscreen-television" |
! Flatscreen television | ! Flatscreen television | ||
− | | Produce high-resolution [[flatscreen television]] | + | | Produce high-resolution [[flatscreen television]] for greater enjoyment. |
+ | | Industrial | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Microelectronics<br />Tube television |
− | |||
− | |||
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− | |||
− | |||
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− | |||
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Transport-pod" |
− | |||
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! Transport pod | ! Transport pod | ||
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | | Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more. | ||
+ | | Industrial | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics |
− | |||
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| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Long-range mineral scanner" | + | |- id="Long-range-mineral-scanner" |
! Long-range mineral scanner | ! Long-range mineral scanner | ||
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | | Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | ||
+ | | Industrial | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[ | + | | Microelectronics |
+ | | Hi-tech | ||
+ | |||
+ | |- id="Hospital-bed" | ||
+ | ! Hospital bed | ||
+ | | Construct [[hospital bed]]s which improve medical outcomes. | ||
+ | | Industrial | ||
+ | | 1200 | ||
+ | | 1200 | ||
+ | | 2400 | ||
+ | | Microelectronics | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Moisture-pump" | ||
+ | ! Moisture pump | ||
+ | | Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | ||
+ | | Industrial | ||
+ | | 1200 | ||
+ | | 1200 | ||
+ | | 2400 | ||
+ | | Microelectronics | ||
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Shield-belt" |
− | ! | + | ! Shield belt |
− | | Build | + | | Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out. |
+ | | Industrial | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Autocannon-turret" |
− | |||
− | |||
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! Autocannon turret | ! Autocannon turret | ||
− | | Produce the heavy, long-ranged | + | | Produce the heavy, long-ranged autocannon turret. |
+ | | Industrial | ||
| 1600 | | 1600 | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | | + | | Microelectronics<br />Gun turrets<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Multibarrel weapons" | + | |- id="Precision-rifling" |
+ | ! Precision rifling | ||
+ | | Craft precisely-machined guns like assault rifles and sniper rifles. | ||
+ | | Industrial | ||
+ | | 1400 | ||
+ | | 1400 | ||
+ | | 2800 | ||
+ | | Microelectronics<br />Gas operation | ||
+ | | Simple | ||
+ | |||
+ | |- id="Multibarrel-weapons" | ||
! Multibarrel weapons | ! Multibarrel weapons | ||
| Assemble [[minigun]]s. | | Assemble [[minigun]]s. | ||
+ | | Industrial | ||
| 2600 | | 2600 | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | | + | | Microelectronics<br />Gas operation |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
! Multi-analyzer | ! Multi-analyzer | ||
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects. | | Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects. | ||
+ | | Industrial | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id="Vitals monitor" | + | |- id="Vitals-monitor" |
! Vitals monitor | ! Vitals monitor | ||
− | | Builds | + | | Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]]. |
+ | | Industrial | ||
| 2500 | | 2500 | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | | + | | Multi-analyzer<br />Hospital bed |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Deep-drilling" |
− | ! | + | ! Deep drilling |
− | | Build [[ | + | | Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources. |
+ | | Industrial | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Fabrication" |
− | ! | + | ! Fabrication |
− | | | + | | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. |
+ | | Industrial | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Uranium slug turret" | + | |- id="Uranium-slug-turret" |
! Uranium slug turret | ! Uranium slug turret | ||
− | | Produce the armor-penetrating | + | | Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range. |
+ | | Industrial | ||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Multi-analyzer<br />Autocannon turret<br />Precision rifling |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ground-penetrating-scanner" |
− | ! | + | ! Ground-penetrating scanner |
− | | | + | | Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct. |
− | | | + | | Industrial |
− | | | + | | 1000 |
− | | | + | | 1000 |
− | | | + | | 2000 |
+ | | Deep drilling | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Advanced-fabrication" |
− | ! | + | ! Advanced fabrication |
− | | | + | | Fabricate advanced components from standard components and other materials. |
− | + | | Industrial | |
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| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Multi-analyzer |
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| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
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|} | |} | ||
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− | + | '''Spacer Research Projects''' | |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
+ | ! Tech level | ||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 973: | Line 707: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep-askets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
− | | Construct [[cryptosleep casket]]s, which can put living beings in a state of | + | | Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation. |
+ | | Spacer | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | | + | | Multi-analyzer |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Recon | + | |- id="Recon Armor" |
− | ! Recon | + | ! Recon Armor |
− | | Craft [[ | + | | Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s. |
+ | | Spacer | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Fabrication <br /> Complex Clothing |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Marine | + | |- id="Marine Armor" |
− | ! Marine | + | ! Marine Armor |
− | | Build [[ | + | | Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s. |
+ | | Spacer | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Recon Armor <br /> Complex Clothing |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Pulse charged munitions" | + | |- id="Cataphract Armor" |
+ | ! Cataphract Armor (DLC) | ||
+ | | Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s. | ||
+ | | Spacer | ||
+ | | 6000 | ||
+ | | 6000 | ||
+ | | 12000 | ||
+ | | Marine Armor <br />x2 Cataphract Armor Techprint | ||
+ | | Hi-tech (Multi-analyzer) | ||
+ | |||
+ | |- id="Pulse-charged-munitions" | ||
! Pulse charged munitions | ! Pulse charged munitions | ||
− | | Build | + | | Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. |
+ | | Spacer | ||
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | | + | | Fabrication<br />Precision rifling |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Bionic | + | |- id="Bionic Replacements" |
− | ! Bionic | + | ! Bionic Replacements |
− | | Build high-tech | + | | Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. |
+ | | Spacer | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | | + | | Fabrication<br />Prosthetics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight basics" | + | |- id="Brain Wiring" |
+ | ! Brain Wiring (DLC) | ||
+ | | Craft Brain Implants that induce or prevent blunt sensations like joy or pain. | ||
+ | | Spacer | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Brain Wiring Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Specialized Limbs" | ||
+ | ! Specialized Limbs (DLC) | ||
+ | | Craft specialized bionic limbs built for specific purposes - both combat and labor. | ||
+ | | Spacer | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Specialized Limbs Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Compact Weaponry" | ||
+ | ! Compact Weaponry (DLC) | ||
+ | | Craft compact, concealable bionic weapons which can be embedded in various body parts. | ||
+ | | Spacer | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Compact Weaponry Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Poison Synthesis" | ||
+ | ! Poison Synthesis (DLC) | ||
+ | | Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks. | ||
+ | | Spacer | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 4000? | ||
+ | | Microelectronics <br /> Prosthetics <br /> Compact Weaponry<br />Poison Synthesis Techprint | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Starflight-basics" | ||
! Starflight basics | ! Starflight basics | ||
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | | Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system. | ||
+ | | Spacer | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Advanced fabrication |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Starflight sensors" | + | |- id="Starflight-sensors" |
! Starflight sensors | ! Starflight sensors | ||
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | | Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance. | ||
+ | | Spacer | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | | + | | Starflight basics<br />Long-range mineral scanner |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Vacuum cryptosleep | + | |- id="AI-persuasion" |
− | ! Vacuum cryptosleep | + | ! AI persuasion |
+ | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight. | ||
+ | | Spacer | ||
+ | | 3000 | ||
+ | | 3000 | ||
+ | | 6000 | ||
+ | | Starflight basics | ||
+ | | Hi-tech (Multi-analyzer) | ||
+ | |||
+ | |- id="Vacuum-cryptosleep-caskets" | ||
+ | ! Vacuum cryptosleep caskets | ||
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | | Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars. | ||
+ | | Spacer | ||
| 2800 | | 2800 | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | | + | | Starflight basics<br />Cryptosleep casket |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id=" | + | |- id="Ship-reactor" |
− | ! | + | ! Ship reactor |
− | | Build a long-duration nuclear | + | | Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders. |
+ | | Spacer | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
− | |- id="Johnson-Tanaka drive" | + | |- id="Johnson-Tanaka-drive" |
! Johnson-Tanaka drive | ! Johnson-Tanaka drive | ||
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | | Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere. | ||
+ | | Spacer | ||
| 6000 | | 6000 | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | | + | | Starflight basics |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | | | + | |} |
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− | + | [[Category:Research]] | |
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− | + | '''Ultra Research Projects''' | |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
! Description | ! Description | ||
+ | ! Tech level | ||
! Base cost | ! Base cost | ||
! Industrial start cost | ! Industrial start cost | ||
Line 1,168: | Line 881: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Artificial | + | |- id="Artificial Metabolism" |
− | ! Artificial | + | ! Artificial Metabolism (DLC) |
− | | Craft bionics that process food | + | | Craft bionics that process food more safely or efficiently than a biological stomach. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Artificial Metabolism Techprint |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id="Neural | + | |- id="Neural Computation" |
− | ! Neural | + | ! Neural Computation (DLC) |
− | | Craft brain implants that assist | + | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Neural Computation Techprint |
− | + | | Hi-tech (Multi-analyzer) | |
− | | | ||
− | |- id=" | + | |- id="Neural Computation" |
− | ! | + | ! Neural Computation (DLC) |
− | | Craft | + | | Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Neural Computation Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Skin Hardening" |
− | ! | + | ! Skin Hardening (DLC) |
− | | Craft | + | | Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Skin Hardening Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Healing Factors" |
− | ! | + | ! Healing Factors (DLC) |
− | | Craft bionics | + | | Craft bionics that enhance natural healing processes. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Healing Factors Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Flesh Shaping" |
− | ! | + | ! Flesh Shaping (DLC) |
− | | Craft bionics | + | | Craft bionics which induce the reshaping or<small>sic </small> natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Flesh Shaping Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Molecular Analysis" |
− | ! | + | ! Molecular Analysis (DLC) |
− | | Craft | + | | Craft bionics with molecular analyzers for assisting the immune system or analyzing food. |
+ | | Ultra | ||
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
− | | 4000 | + | | 4000? |
− | | | + | | Fabrication<br />Prosthetics<br />Molecular Analysis Techprint |
− | | Hi-tech (Multi-analyzer) | + | | Hi-tech (Multi-analyzer) |
− | |||
− | |- id=" | + | |- id="Circadian Influence" |
− | ! | + | ! Circadian Influence (DLC) |
− | + | | Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep. | |
− | + | | Ultra | |
− | + | | 2000 | |
− | + | | 2000 | |
− | + | | 4000? | |
− | + | | Fabrication<br />Prosthetics<br />Circadian Influence Techprint | |
− | + | | Hi-tech (Multi-analyzer) | |
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[[Category:Research]] | [[Category:Research]] |