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− | '''Research''' is the primary method through which players can enhance and expand the abilities of their [[colony]]. Certain [[buildings | + | '''Research''' is the primary method through which players can enhance and expand the abilities of their [[colony]]. Certain [[buildings]] require research in order to be built. |
− | + | Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Work#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the [[Research Speed|speed]] at which points are generated. | |
− | |||
− | + | Only one research project can be actively researched at a given time, regardless of the number of research facilities available.{{Check Tag|Multiple colonies?|Does this limit applies to all colonies or per colony? Regardless of answer, add clarification}} However, you can freely switch between research projects, even if another is already underway. The progress towards finishing each research project is retained, and the project will be resumed from that point when research on it is restarted | |
− | + | Research difficulty is related to your faction's [[tech level]]. [[Scenario_system#New_Tribe_vs_New_Arrivals|New Tribes]] start with a tech level of "Neolithic" while [[Scenario_system#New_Tribe_vs_New_Arrivals|New Arrivals]] begin with a tech level of "Industrial". Researching techs above your level is harder. So a neolithic tribe and an industrial colony will both find researching the Neolithic "Beer Brewing" project equally easy, but the new tribe will take 1.5x as long to research medieval "Plate Armor" and 2x as long to research any project in higher tech levels.{{Check Tag|Detail|How is the research penalty specifically implemented and applied - it appears to be a penalty to tribes for anything above neolithic (1.5 for medieval, 2 for above) and arrivals use the default values? What if a faction is defined as medieval but otherwise has no changes?}} | |
− | |||
− | |||
− | |||
− | Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap | + | Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. |
− | + | Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead. | |
− | |||
− | |||
− | |||
− | == Research Projects == | + | * See also: [[Research Speed]] |
− | === Neolithic Research Projects === | + | |
+ | <hr></hr> | ||
+ | === Suggested Research Paths === | ||
+ | These are something of an "average" of what veteran players recommend. Variations exist, and should depending on your current map and personal playstyle and game goals. | ||
+ | |||
+ | ==== Industrial start ==== | ||
+ | The suggested research path for Industrials (i.e. a ""Crashlanded" start) is: | ||
+ | # [[Battery]]<sup>1</sup> | ||
+ | # [[Solar panel]]s<sup>1</sup> | ||
+ | # Microelectronics<sup>2</sup> | ||
+ | # [[Multi-analyzer]]<sup>3</sup> | ||
+ | # [[Fabrication bench|Fabrication]]<sup>3</sup> | ||
+ | # Advanced Fabrication<sup>3</sup>. | ||
+ | After this, modern weapons<sup>4</sup> (at some level) should be researched, and the rest is up to you. | ||
+ | |||
+ | : Notes: | ||
+ | :: 1. If a [[World_generation#Rivers|river]] is nearby, skip these (for now) and just grab a [[watermill generator]], which is a reliable, steady source of power for far fewer Research Points than Solar+Batteries (700 vs. 1,000). In theory, you ''could'' beeline to [[geothermal generator]] if you had a nearby [[geyser]], but that's very expensive (3,200 RP), so a long delay, and not recommended for new players. Again, lots of variations are possible, depending on the specifics of your game and playstyle. | ||
+ | |||
+ | :: 2. MicroE is powerful, not only getting you access to both the [[comms console]] and [[orbital trade beacon|Orbital Trade Beacon]], ''and'' [[EMP grenades]] for fighting [[mechanoids]], but ''also'' the [[hi-tech research bench]] for faster research in general, which makes researching ''everything'' else easier. However, at 3,000 Research Points, it's also a long march, easily a week and possibly three (depending). One or two of the cheap, earlier techs might be useful to get you through, like Smithing for better melee weapons (and the novelty wooden [[gladius]] for trading with Arms Dealers), or [[Beer|beer brewing]] for better morale and valuable trade. This delays the rest, but getting there is safer/easier. As always... ymmv. | ||
+ | |||
+ | :: 3. You might not have the raw materials to build a [[multi-analyzer]] once you research that, and building one is a requisite to Advanced Fabrication, so you may have the opportunity to chase some other tribal/industrial research projects. But getting to Fabrication as soon ''as possible'', so you can make your own [[component]]s, and then to Advanced Fabrication for [[advanced component]]s, is the goal here. | ||
+ | |||
+ | :: 4. On a dangerous map, a quick detour to [[Research#Gunsmithing|Gunsmithing]] (for basic rifles/shotguns/revolvers) may be desirable as soon as possible, immediately after your power needs are met. | ||
+ | |||
+ | ==== Tribal start ==== | ||
+ | For tribals (i.e. a "Lost Tribe" start), the research path should be ''something''* like: | ||
+ | # [[Recurve bow]]<sup>1</sup> | ||
+ | # [[Pemmican]]<sup>2</sup> | ||
+ | # [[Clothing|Complex Clothing]]<sup>3</sup> | ||
+ | # [[Furniture|Complex Furniture]]<sup>4</sup> | ||
+ | And, somewhere in there, possibly Stonecutting<sup>5</sup> and/or the [[passive cooler]]<sup>6</sup>, and/or [[Fueled smithy|smithing]]<sup>7</sup>. Then the same as Industrial (above), but with Electricity prior to researching the rest. | ||
+ | |||
+ | : Notes: | ||
+ | :: * The exact order will vary depending on your priorities. This is a cautious, conservative approach. Some players ignore quests and trade, scrape by on a minimal tribal morale and beeline straight to Electricity - a very long, very slow "beeline", but they swear by it. Many players fall in the middle, grabbing one or three key techs and ''then'' going straight to central air cooling. A very "ymmv" discussion. | ||
+ | |||
+ | :: 1. A huge upgrade in firepower vs. your starter shortbows, and able to craft them with [[quality]] and in numbers. Before you win, you have to survive. | ||
+ | |||
+ | :: 2. Pemmican does two important things: 1, it frees you from the "hand to mouth" cycle of food that quickly rots before freezers (Electricity), and 2, it allows you to send caravans (for both Trading and Quests) long distance across terrain that might not support Plant Gathering. | ||
+ | |||
+ | :: 3. Unless you landed in a ''very'' forgiving climate, you'll need protective clothing against the Summer/Winter weather while you march toward Electricity. | ||
+ | |||
+ | :: 4. Beds (to avoid "slept on the ground" moodlets), Tables and Chairs (to avoid "did not eat a table" moodlets), superior recreation ([[Chess_table#Acquisition|chess tables]]) - yes, please. | ||
+ | |||
+ | :: 5. On some maps, it's quite possible to live underground (if you can mine that much) and/or make every building from wood (unless/until it burns down). | ||
+ | |||
+ | :: 6. Reduces uncomfortable/dangerous temperatures inside buildings. | ||
+ | |||
+ | :: 7. Superior melee weapons, which can also be traded. Visiting Weapons Traders are not interested in trading their toys for your fur clothing, quaint sculptures or [[Game-of-Ur board|Ur boards]]. | ||
+ | |||
+ | ==== Extreme starts ==== | ||
+ | *For hardcore 500% Randy runs, after finishing the battery and solar panel research, rush down machining to weapons before microelectronics. Firepower can be a life-/game-saver. | ||
+ | |||
+ | ==Research Projects== | ||
+ | |||
+ | ===Neolithic Research Projects=== | ||
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 36: | Line 83: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Psychoid brewing" | |- id="Psychoid brewing" | ||
! Psychoid brewing | ! Psychoid brewing | ||
− | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. | + | | Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove. |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Tree sowing" | |- id="Tree sowing" | ||
Line 53: | Line 98: | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
− | | 1000 {{ | + | | 1000 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Beer brewing" | |- id="Beer brewing" | ||
Line 66: | Line 110: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Passive cooler" | |- id="Passive cooler" | ||
Line 72: | Line 115: | ||
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | | Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. | ||
| 400 | | 400 | ||
− | | 400 | + | | 400 |
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Cocoa" | |- id="Cocoa" | ||
Line 86: | Line 128: | ||
| [[#Tree sowing|Tree sowing]] | | [[#Tree sowing|Tree sowing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Devilstrand" | |- id="Devilstrand" | ||
Line 96: | Line 137: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 103: | Line 143: | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Recurve bow" | |- id="Recurve bow" | ||
Line 113: | Line 152: | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Tribal Start|A}} |
| None | | None | ||
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Medieval Research Projects === | + | ===Medieval Research Projects=== |
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 132: | Line 170: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Complex clothing" | |- id="Complex clothing" | ||
Line 138: | Line 175: | ||
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | | Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s. | ||
| 600 | | 600 | ||
− | | 600 {{ | + | | 600 {{ref label|Classic Start|B}} |
| 900 | | 900 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Complex furniture" | |- id="Complex furniture" | ||
Line 148: | Line 184: | ||
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | | Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Carpet making" | |- id="Carpet making" | ||
Line 162: | Line 197: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Smithing" | |- id="Smithing" | ||
Line 172: | Line 206: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Stonecutting" | |- id="Stonecutting" | ||
Line 178: | Line 211: | ||
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | | Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways. | ||
| 300 | | 300 | ||
− | | 300 {{ | + | | 300 {{ref label|Classic Start|B}} |
| 450 | | 450 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Long blades" | |- id="Long blades" | ||
Line 192: | Line 224: | ||
| [[#Smithing|Smithing]] | | [[#Smithing|Smithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Plate armor" | |- id="Plate armor" | ||
Line 200: | Line 231: | ||
| 600 | | 600 | ||
| 900 | | 900 | ||
− | | [[#Smithing|Smithing]]< | + | | [[#Smithing|Smithing]]</Br>[[#Complex clothing|Complex clothing]] |
| Simple | | Simple | ||
− | |||
|- id="Greatbow" | |- id="Greatbow" | ||
Line 212: | Line 242: | ||
| [[#Recurve bow|Recurve bow]] | | [[#Recurve bow|Recurve bow]] | ||
| Simple | | Simple | ||
− | |||
|- id="Noble apparel" | |- id="Noble apparel" | ||
Line 222: | Line 251: | ||
| [[#Complex clothing|Complex clothing]] | | [[#Complex clothing|Complex clothing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Royal apparel" | |- id="Royal apparel" | ||
Line 230: | Line 258: | ||
| 400 | | 400 | ||
| 600 | | 600 | ||
− | | [[#Noble apparel|Noble apparel]]<br/>[[#Smithing|Smithing]] {{ | + | | [[#Noble apparel|Noble apparel]]<br />[[#Smithing|Smithing]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Harp" | |- id="Harp" | ||
Line 242: | Line 269: | ||
| [[#Complex furniture|Complex furniture]] | | [[#Complex furniture|Complex furniture]] | ||
| Simple | | Simple | ||
− | |||
|- id="Harpsichord" | |- id="Harpsichord" | ||
Line 250: | Line 276: | ||
| 500 | | 500 | ||
| 750 | | 750 | ||
− | | [[#Harp|Harp]]< | + | | [[#Harp|Harp]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Industrial Research Projects === | + | ===Industrial Research Projects=== |
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. | ||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
Line 268: | Line 293: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Drug production" | |- id="Drug production" | ||
Line 278: | Line 302: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite refining" | |- id="Psychite refining" | ||
Line 288: | Line 311: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Wake-up production" | |- id="Wake-up production" | ||
Line 298: | Line 320: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Go-juice production" | |- id="Go-juice production" | ||
Line 308: | Line 329: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Penoxycyline production" | |- id="Penoxycyline production" | ||
Line 318: | Line 338: | ||
| [[#Drug production|Drug production]] | | [[#Drug production|Drug production]] | ||
| Simple | | Simple | ||
− | |||
|- id="Electricity" | |- id="Electricity" | ||
Line 324: | Line 343: | ||
| Harness the power of electricity for a hundred different tasks. | | Harness the power of electricity for a hundred different tasks. | ||
| 1600 | | 1600 | ||
− | | 1600 {{ | + | | 1600 {{ref label|Classic Start|B}} |
| 3200 | | 3200 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Battery" | |- id="Battery" | ||
Line 338: | Line 356: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Biofuel refining" | |- id="Biofuel refining" | ||
Line 348: | Line 365: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Watermill generator" | |- id="Watermill generator" | ||
Line 358: | Line 374: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Nutrient paste" | |- id="Nutrient paste" | ||
Line 364: | Line 379: | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all. | ||
| 400 | | 400 | ||
− | | 400 {{ | + | | 400 {{ref label|Classic Start|B}} |
| 800 | | 800 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Solar panel" | |- id="Solar panel" | ||
Line 378: | Line 392: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Air conditioning" | |- id="Air conditioning" | ||
Line 384: | Line 397: | ||
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | | Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods. | ||
| 500 | | 500 | ||
− | | 500 {{ | + | | 500 {{ref label|Classic Start|B}} |
| 1000 | | 1000 | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Autodoor" | |- id="Autodoor" | ||
Line 398: | Line 410: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Hydroponics" | |- id="Hydroponics" | ||
Line 408: | Line 419: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Tube television" | |- id="Tube television" | ||
Line 416: | Line 426: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Packaged survival meal" | |- id="Packaged survival meal" | ||
Line 428: | Line 437: | ||
| [[#Nutrient paste|Nutrient paste]] | | [[#Nutrient paste|Nutrient paste]] | ||
| Simple | | Simple | ||
− | |||
|- id="Firefoam" | |- id="Firefoam" | ||
Line 438: | Line 446: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="IEDs" id="Ieds" | |- id="IEDs" id="Ieds" | ||
Line 448: | Line 455: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Geothermal power" | |- id="Geothermal power" | ||
Line 458: | Line 464: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Sterile materials" | |- id="Sterile materials" | ||
Line 468: | Line 473: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Colored lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only. |
| 300 | | 300 | ||
| 300 | | 300 | ||
Line 478: | Line 482: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Machining" | |- id="Machining" | ||
Line 486: | Line 489: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Electricity|Electricity]]< | + | | [[#Electricity|Electricity]]</Br >[[#Smithing|Smithing]] |
| Simple | | Simple | ||
− | |||
|- id="Smokepop packs" | |- id="Smokepop packs" | ||
Line 496: | Line 498: | ||
| 300 | | 300 | ||
| 600 | | 600 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Complex clothing|Complex clothing]]{{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Prosthetics" | |- id="Prosthetics" | ||
Line 508: | Line 509: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gunsmithing" | |- id="Gunsmithing" | ||
Line 518: | Line 518: | ||
| [[#Machining|Machining]] | | [[#Machining|Machining]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flak armor" | |- id="Flak armor" | ||
! Flak armor | ! Flak armor | ||
− | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. | + | | Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly. |
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Machining|Machining]]< | + | | [[#Machining|Machining]]</Br >[[#Plate armor|Plate armor]] {{ref label|Hidden Prerequisite|C}} |
| Simple | | Simple | ||
− | |||
|- id="Mortars" | |- id="Mortars" | ||
Line 538: | Line 536: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Blowback operation" | |- id="Blowback operation" | ||
Line 548: | Line 545: | ||
| [[#Gunsmithing|Gunsmithing]] | | [[#Gunsmithing|Gunsmithing]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gas operation" | |- id="Gas operation" | ||
Line 558: | Line 554: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
|- id="Gun turrets" | |- id="Gun turrets" | ||
Line 568: | Line 563: | ||
| [[#Blowback operation|Blowback operation]] | | [[#Blowback operation|Blowback operation]] | ||
| Simple | | Simple | ||
− | |||
− | |||
− | |||
− | |||
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|- id="Microelectronics" | |- id="Microelectronics" | ||
! Microelectronics | ! Microelectronics | ||
− | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 588: | Line 573: | ||
| [[#Electricity|Electricity]] | | [[#Electricity|Electricity]] | ||
| Simple | | Simple | ||
− | |||
|- id="Flatscreen television" | |- id="Flatscreen television" | ||
Line 596: | Line 580: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Tube television|Tube television]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Tube television|Tube television]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Moisture pump" | |- id="Moisture pump" | ||
Line 606: | Line 589: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Hospital bed" | |- id="Hospital bed" | ||
Line 616: | Line 598: | ||
| 1200 | | 1200 | ||
| 2400 | | 2400 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Sterile materials|Sterile materials]]{{ref label|Hidden Prerequisite|C}}</Br >[[#Complex furniture|Complex furniture]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Deep drilling" | |- id="Deep drilling" | ||
Line 628: | Line 609: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Ground-penetrating scanner" | |- id="Ground-penetrating scanner" | ||
Line 638: | Line 618: | ||
| [[#Deep drilling|Deep drilling]] | | [[#Deep drilling|Deep drilling]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Transport pod" | |- id="Transport pod" | ||
Line 646: | Line 625: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Biofuel refining|Biofuel refining]] {{ref label|Hidden Prerequisite|C}}</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Medicine production" | |- id="Medicine production" | ||
Line 656: | Line 634: | ||
| 1500 | | 1500 | ||
| 3000 | | 3000 | ||
− | | [[#Drug production|Drug production]]<br/>[[#Microelectronics|Microelectronics]] | + | | [[#Drug production|Drug production]]<br />[[#Microelectronics|Microelectronics]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Long-range mineral scanner" | |- id="Long-range mineral scanner" | ||
Line 666: | Line 643: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Shields" | |- id="Shields" | ||
Line 676: | Line 652: | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Precision rifling" | |- id="Precision rifling" | ||
Line 686: | Line 661: | ||
| 1400 | | 1400 | ||
| 2800 | | 2800 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Autocannon turret" | |- id="Autocannon turret" | ||
Line 696: | Line 670: | ||
| 1600 | | 1600 | ||
| 3200 | | 3200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gun turrets|Gun turrets]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gun turrets|Gun turrets]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multibarrel weapons" | |- id="Multibarrel weapons" | ||
Line 706: | Line 679: | ||
| 2600 | | 2600 | ||
| 5200 | | 5200 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Gas operation|Gas operation]] | + | | [[#Microelectronics|Microelectronics]]<br />[[#Gas operation|Gas operation]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Multi-analyzer" | |- id="Multi-analyzer" | ||
Line 716: | Line 688: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Microelectronics|Microelectronics]]< | + | | [[#Microelectronics|Microelectronics]]</Br >[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Vitals monitor" | |- id="Vitals monitor" | ||
Line 726: | Line 697: | ||
| 2500 | | 2500 | ||
| 5000 | | 5000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Hospital bed|Hospital bed]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Hospital bed|Hospital bed]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Fabrication" | |- id="Fabrication" | ||
Line 738: | Line 708: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Advanced fabrication" | |- id="Advanced fabrication" | ||
Line 748: | Line 717: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Uranium slug turret" | |- id="Uranium slug turret" | ||
Line 756: | Line 724: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | |[[#Multi-analyzer|Multi-analyzer]]<br/>[[#Autocannon turret|Autocannon turret]] {{ | + | |[[#Multi-analyzer|Multi-analyzer]]<br />[[#Autocannon turret|Autocannon turret]] {{ref label|Hidden Prerequisite|C}}<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
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|- id="Piano" | |- id="Piano" | ||
Line 778: | Line 735: | ||
| [[#Harpsichord|Harpsichord]] | | [[#Harpsichord|Harpsichord]] | ||
| Simple | | Simple | ||
− | |||
|- id="Jump packs" | |- id="Jump packs" | ||
Line 786: | Line 742: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Machining|Machining]] {{ | + | | [[#Microelectronics|Microelectronics]]<br />[[#Machining|Machining]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Jump packs [[Techprint]] | + | | Hi-tech<br />1x Jump packs [[Techprint]] |
− | |||
|- id="Gunlink" | |- id="Gunlink" | ||
Line 798: | Line 753: | ||
| [[#Fabrication|Fabrication]] | | [[#Fabrication|Fabrication]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Biosculpting" | |- id="Biosculpting" | ||
− | ! Biosculpting {{IdeologyIcon}} | + | ! Biosculpting{{IdeologyIcon}} |
− | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in | + | | Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in transhumanism. |
| 1500 | | 1500 | ||
| 1500 | | 1500 | ||
Line 808: | Line 762: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Bioregeneration" | |- id="Bioregeneration" | ||
− | ! Bioregeneration {{IdeologyIcon}} | + | ! Bioregeneration{{IdeologyIcon}} |
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | | Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age. | ||
| 4000 | | 4000 | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Multi-analyzer|Multi-analyzer]]<br/>[[#Biosculpting|Biosculpting]] | + | | [[#Multi-analyzer|Multi-analyzer]]<br />[[#Biosculpting|Biosculpting]] |
| Hi-tech | | Hi-tech | ||
− | |||
|- id="Neural supercharger" | |- id="Neural supercharger" | ||
− | ! Neural supercharger {{IdeologyIcon}} | + | ! Neural supercharger{{IdeologyIcon}} |
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | | Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice. | ||
| 1500 | | 1500 | ||
Line 828: | Line 780: | ||
| [[#Microelectronics|Microelectronics]] | | [[#Microelectronics|Microelectronics]] | ||
| Hi-tech | | Hi-tech | ||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Spacer Research Projects === | + | ===Spacer Research Projects=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 973: | Line 794: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
− | |- id="Cryptosleep | + | |- id="Cryptosleep caskets" |
− | ! Cryptosleep | + | ! Cryptosleep caskets |
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | | Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation. | ||
| 2000 | | 2000 | ||
Line 983: | Line 803: | ||
| [[#Multi-analyzer|Multi-analyzer]] | | [[#Multi-analyzer|Multi-analyzer]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Recon armor" | |- id="Recon armor" | ||
Line 991: | Line 810: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Fabrication|Fabrication]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Marine armor" | |- id="Marine armor" | ||
Line 1,001: | Line 819: | ||
| 6000 | | 6000 | ||
| 12000 | | 12000 | ||
− | | [[#Recon armor|Recon armor]]<br/>[[#Complex clothing|Complex clothing]] {{ | + | | [[#Recon armor|Recon armor]] <br /> [[#Complex clothing|Complex clothing]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Pulse charged munitions" | |- id="Pulse charged munitions" | ||
Line 1,011: | Line 828: | ||
| 3000 | | 3000 | ||
| 6000 | | 6000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Precision rifling|Precision rifling]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Precision rifling|Precision rifling]] {{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Bionic replacements" | |- id="Bionic replacements" | ||
! Bionic replacements | ! Bionic replacements | ||
− | | Build high-tech | + | | Build high-tech bionic body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000? | | 4000? | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight basics" | |- id="Starflight basics" | ||
Line 1,033: | Line 848: | ||
| [[#Advanced fabrication|Advanced fabrication]] | | [[#Advanced fabrication|Advanced fabrication]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starflight sensors" | |- id="Starflight sensors" | ||
Line 1,041: | Line 855: | ||
| 4000 | | 4000 | ||
| 8000 | | 8000 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Long-range mineral scanner|Long-range mineral scanner]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Long-range mineral scanner|Long-range mineral scanner]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Vacuum cryptosleep casket" | |- id="Vacuum cryptosleep casket" | ||
Line 1,051: | Line 864: | ||
| 2800 | | 2800 | ||
| 5600 | | 5600 | ||
− | | [[#Starflight basics|Starflight basics]]<br/>[[#Cryptosleep casket|Cryptosleep casket]] | + | | [[#Starflight basics|Starflight basics]]<br />[[#Cryptosleep casket|Cryptosleep casket]] |
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Starship reactor" | |- id="Starship reactor" | ||
Line 1,063: | Line 875: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Johnson-Tanaka drive" | |- id="Johnson-Tanaka drive" | ||
Line 1,073: | Line 884: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Machine persuasion" | |- id="Machine persuasion" | ||
! Machine persuasion | ! Machine persuasion | ||
− | | Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. | + | | Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. |
| 3000 | | 3000 | ||
| 3000 | | 3000 | ||
Line 1,083: | Line 893: | ||
| [[#Starflight basics|Starflight basics]] | | [[#Starflight basics|Starflight basics]] | ||
| Hi-tech (Multi-analyzer) | | Hi-tech (Multi-analyzer) | ||
− | |||
|- id="Cataphract armor" | |- id="Cataphract armor" | ||
Line 1,092: | Line 901: | ||
| 12000 | | 12000 | ||
| [[#Marine armor|Marine armor]] | | [[#Marine armor|Marine armor]] | ||
− | | Hi-tech (Multi-analyzer)<br/>2x Cataphract Armor [[Techprint]] | + | | Hi-tech (Multi-analyzer) <br />2x Cataphract Armor [[Techprint]] |
− | |||
|- id="Brain wiring" | |- id="Brain wiring" | ||
Line 1,101: | Line 909: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech<br/>1x Brain Wiring [[Techprint]] | + | | Hi-tech <br /> 1x Brain Wiring [[Techprint]] |
− | |||
|- id="Specialized limbs" | |- id="Specialized limbs" | ||
Line 1,111: | Line 918: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Specialized Limbs [[Techprint]] | + | | Hi-tech<br /> 1x Specialized Limbs [[Techprint]] |
− | |||
|- id="Compact weaponry" | |- id="Compact weaponry" | ||
Line 1,121: | Line 927: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Microelectronics|Microelectronics]]<br/>[[#Prosthetics|Prosthetics]] | + | | [[#Microelectronics|Microelectronics]] <br /> [[#Prosthetics|Prosthetics]] |
− | | Hi-tech<br/>1x Compact Weaponry [[Techprint]] | + | | Hi-tech<br /> 1x Compact Weaponry [[Techprint]] |
− | |||
|- id="Poison synthesis" | |- id="Poison synthesis" | ||
Line 1,132: | Line 937: | ||
| 4000 | | 4000 | ||
| [[#Compact weaponry|Compact weaponry]] | | [[#Compact weaponry|Compact weaponry]] | ||
− | | Hi-tech<br/>1x Poison Synthesis [[Techprint]] | + | | Hi-tech<br /> 1x Poison Synthesis [[Techprint]] |
− | |||
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
− | === Ultra Research Projects === | + | ===Ultra Research Projects{{RoyaltyIcon}}=== |
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 1,168: | Line 952: | ||
! Required Research | ! Required Research | ||
! Required Research Bench & Addon | ! Required Research Bench & Addon | ||
− | |||
|- id="Artificial metabolism" | |- id="Artificial metabolism" | ||
! Artificial metabolism {{RoyaltyIcon}} | ! Artificial metabolism {{RoyaltyIcon}} | ||
− | | Craft bionics that process food [[ | + | | Craft bionics that process food [[Detoxifier stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]] {{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Artificial Metabolism [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Artificial Metabolism [[Techprint]] |
− | |||
|- id="Neural computation" | |- id="Neural computation" | ||
Line 1,186: | Line 968: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Neural Computation [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Neural Computation [[Techprint]] |
− | |||
|- id="Skin hardening" | |- id="Skin hardening" | ||
Line 1,196: | Line 977: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Skin Hardening [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Skin Hardening [[Techprint]] |
− | |||
|- id="Healing factors" | |- id="Healing factors" | ||
Line 1,206: | Line 986: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}}] |
− | | Hi-tech (Multi-analyzer)<br/>1x Healing Factors [[Techprint] | + | | Hi-tech (Multi-analyzer)<br />1x Healing Factors [[Techprint] |
− | |||
|- id="Flesh shaping" | |- id="Flesh shaping" | ||
! Flesh shaping {{RoyaltyIcon}} | ! Flesh shaping {{RoyaltyIcon}} | ||
− | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. | + | | Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]]. |
| 2000 | | 2000 | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Flesh Shaping [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Flesh Shaping [[Techprint]] |
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|- id="Molecular analysis" | |- id="Molecular analysis" | ||
Line 1,226: | Line 1,004: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Molecular Analysis [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Molecular Analysis [[Techprint]] |
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|- id="Circadian influence" | |- id="Circadian influence" | ||
Line 1,236: | Line 1,013: | ||
| 2000 | | 2000 | ||
| 4000 | | 4000 | ||
− | | [[#Fabrication|Fabrication]]<br/>[[#Prosthetics|Prosthetics]] {{ | + | | [[#Fabrication|Fabrication]]<br />[[#Prosthetics|Prosthetics]]{{ref label|Hidden Prerequisite|C}} |
− | | Hi-tech (Multi-analyzer)<br/>1x Circadian Influence [[Techprint]] | + | | Hi-tech (Multi-analyzer)<br />1x Circadian Influence [[Techprint]] |
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|} | |} | ||
− | :{{ | + | :{{note label||Tribal Start|A}} Tribal starts begin with this research unlocked |
− | :{{ | + | :{{note label||Classic Start|B}} The Classic Start begin with this research unlocked |
− | :{{ | + | :{{note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description. |
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== Version history == | == Version history == | ||
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | * [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research | ||
− | * Beta 19/1.0 - Split | + | * Beta 19/1.0 - Split hospital beds into "Sterile materials" and "Hospital beds" research projects |
− | * [[Version/1.3.3101|1.3.3101]] - | + | * [[Version/1.3.3101|1.3.3101]] - Bioregeneration research project added. |
− | * [[Version/1.3.3200|1.3.3200]] - | + | * [[Version/1.3.3200|1.3.3200]] - Brain wiring, compact weaponry, neural supercharge, biosculpting, specialized limbs, poison synthesis projects now require hi-tech research bench. |
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[[Category:Research]] | [[Category:Research]] |