Editing Modding Tutorials/Recommended software
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− | + | =What you'll learn= | |
− | + | This tutorial lists a few programs you could use to edit XML and C# code.<br/><br/> | |
− | + | =XML Code Editors= | |
− | = | + | ===Basic Editors=== |
− | + | Just about any text editor can write XML code, but as a modder you will want to at the very least see when you forgot closing brackets, a closing tag and other syntax errors.<br/> | |
− | + | Notepad doesn't do this, so if you're even somewhat serious about modding, the following software will help you immensely:<br/> | |
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− | = | + | * [http://notepad-plus-plus.org/download/ Notepad++] = Has well implemented auto-completion and a very customizable user interface. Can be used to write both XML and C# code, although C# software usually has its own text editor; |
+ | * [http://www.pnotepad.org/download/ Programmer's Notepad] = More lightweight with a less cluttered interface than Notepad++, also capable of editing both XML and C# code; | ||
+ | * [http://xmlnotepad.codeplex.com/releases/ XML Notepad] = XML-oriented editor with a lot of features you will most likely never use in Rimworld modding.<br/><br/> | ||
− | + | ===Advanced Editors=== | |
− | + | There's many editors out there specifically made for XML code. Because Rimworld uses XML in a very simple way, advanced code editors are rarely needed. In case you're ever in need of one, however, the following ones might help:<br/> | |
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− | + | * [http://sourceforge.net/projects/xpontus/files/ XPontus] = Has a tree view and is capable of checking XML for errors, fixing tabs and creating schema's detailing every tag's data types; | |
+ | * [http://xmlgrid.net/ XMLGrid] = Capable of validating XML and turning it into Excel Spreadsheets, XSD Charts and an online table detailing each tag of a certain type and its contents.<br/><br/> | ||
− | = | + | =IDE's= |
− | '' | + | C# code is best edited in an IDE (Integrated Development Environment) to make the process of editing code, managing a solution's content and compiling its projects both easier and faster. Any IDE for C# will probably work just fine, so here's a list of suggested editors:<br/> |
− | = | + | * [http://www.visualstudio.com/ Visual Studio] = Very extensive IDE with paid, trial and free versions. Any of these versions will work, so you might as well take the latest free version; |
+ | * [http://www.monodevelop.com/download/ MonoDevelop] = Free, cross-platform IDE with customizable user interface. Has support for C# as well as some other languages you won't need for Rimworld; | ||
+ | * [http://www.icsharpcode.net/OpenSource/SD/Download/ SharpDevelop] = Free IDE specifically made for C#.<br/><br/> | ||
− | + | Whichever IDE you choose, make sure it's capable of compiling for .NET Framework 3.5. If you for whatever reason don't have this framework installed, you can download it [https://www.microsoft.com/en-us/download/details.aspx?id=21 here].<br/><br/> | |
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[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |