Editing Modding Tutorials/Plague Gun (1.1)

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--><small>RimWorld>Mods>PlagueGun>About>About.xml</small>
 
--><small>RimWorld>Mods>PlagueGun>About>About.xml</small>
 
#* You will need a good text editor to make a proper XML file -- see [[#Required Items|required items]]. I always make a .txt file first and change it to .xml. If you can't rename your file's type, make sure you have filetypes visible in your operating system's file view settings.
 
#* You will need a good text editor to make a proper XML file -- see [[#Required Items|required items]]. I always make a .txt file first and change it to .xml. If you can't rename your file's type, make sure you have filetypes visible in your operating system's file view settings.
#* [[About.xml]] is the file that shows your mod in the mod list inside the RimWorld game. It is also used when creating a Workshop upload for Steam.
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#* About.xml is the file that shows your mod in the mod list inside the RimWorld game. It is also used when creating a Workshop upload for Steam.
 
#* At the top of an XML file, always include this for RimWorld. It basically just gives the game some info about how to read the file. <source lang = "xml"><?xml version="1.0" encoding="utf-8"?></source> ''Note: the'' version '' tag should always be "1.0". It has no relation with the current RimWorld version.''
 
#* At the top of an XML file, always include this for RimWorld. It basically just gives the game some info about how to read the file. <source lang = "xml"><?xml version="1.0" encoding="utf-8"?></source> ''Note: the'' version '' tag should always be "1.0". It has no relation with the current RimWorld version.''
 
#* Then add the MetaData tags for the Workshop and in-game Mod list.<source lang ="xml"><ModMetaData>
 
#* Then add the MetaData tags for the Workshop and in-game Mod list.<source lang ="xml"><ModMetaData>

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