Editing Modding Tutorials/Plague Gun (1.1)

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# Let's make the actual projectile. For this tutorial, we're going to make a new projectile that checks for impact and adds a Hediff (health differential - poison, toxins, implants, anything).
 
# Let's make the actual projectile. For this tutorial, we're going to make a new projectile that checks for impact and adds a Hediff (health differential - poison, toxins, implants, anything).
 
# First, create a new .cs file by right-clicking the PlagueGun part of the Solution Explorer and selecting Add > New Item.
 
# First, create a new .cs file by right-clicking the PlagueGun part of the Solution Explorer and selecting Add > New Item.
#* '''Note:''' in C#, you can have multiple class definitions in a single file. We're just making a new file for organizational purposes.
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#* '''Note:''' in C#, you can have multiple class definitions in a single file. However, it's much easier to navigate when you have a separate file for separate concepts.
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#* I tend to only keep closely related classes (such as ThingComps and their associated CompProperties) together in the same file; in most cases, you should only have one or two classes per file.
 
# Make your new class inherit the Bullet class (a child of the Projectile class), so the game will treat your new projectile like a bullet and not throw (fun) errors. <source lang="csharp">
 
# Make your new class inherit the Bullet class (a child of the Projectile class), so the game will treat your new projectile like a bullet and not throw (fun) errors. <source lang="csharp">
 
public class Projectile_PlagueBullet : Bullet
 
public class Projectile_PlagueBullet : Bullet

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