Editing Modding Tutorials/Hello World
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Latest revision | Your text | ||
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=Hello World= | =Hello World= | ||
− | + | using RimWorld; | |
− | using RimWorld; | + | using Verse; |
− | using Verse; | + | namespace TestMod |
− | |||
− | namespace TestMod | ||
− | |||
− | |||
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{ | { | ||
− | static MyMod | + | [StaticConstructorOnStartup] |
+ | public static class MyMod | ||
{ | { | ||
− | Log.Message("Hello World!"); //Outputs "Hello World!" to the dev console. | + | static MyMod() //our constructor |
+ | { | ||
+ | Log.Message("Hello World!"); //Outputs "Hello World!" to the dev console. | ||
+ | } | ||
} | } | ||
} | } | ||
− | + | ||
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* The [StaticConstructorOnStartup] annotation does what it says on the tin. At startup, it runs the Static Constructor of any class with that annotation. For a thorough explanation of what a static constructor is, refer to [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors official C# documentation.] What you need to know: It's a method without a return type, has the same name as the class and doesn't take any arguments. | * The [StaticConstructorOnStartup] annotation does what it says on the tin. At startup, it runs the Static Constructor of any class with that annotation. For a thorough explanation of what a static constructor is, refer to [https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/static-constructors official C# documentation.] What you need to know: It's a method without a return type, has the same name as the class and doesn't take any arguments. | ||