Editing Modding Tutorials/Hello World
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Subclasses of the Mod class are loaded extremely early during launch. As such, it is less suitable for most purposes (most notably: using Defs or anything that uses Defs). Classes with the StaticConstructorOnStartup are initialised just before the Main Menu is shown. Classes with this annotation are loaded in the main thread: a requirement for loading any Texture, Material, Shader, Graphic, GameObject or MaterialPropertyBlock. | Subclasses of the Mod class are loaded extremely early during launch. As such, it is less suitable for most purposes (most notably: using Defs or anything that uses Defs). Classes with the StaticConstructorOnStartup are initialised just before the Main Menu is shown. Classes with this annotation are loaded in the main thread: a requirement for loading any Texture, Material, Shader, Graphic, GameObject or MaterialPropertyBlock. | ||
− | Inheriting from Mod is necessary if you want [[Modding Tutorials/ | + | Inheriting from Mod is necessary if you want [[Modding Tutorials/Mod Settings]], or if you need to run really early in the loading process. |
For the exact order of initialisation, look up Verse.PlayDataLoader.DoPlayLoad. | For the exact order of initialisation, look up Verse.PlayDataLoader.DoPlayLoad. |