Editing Modding Tutorials/GrammarResolver

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== Invoking the Resolver ==
 
== Invoking the Resolver ==
 
If you're writing your own events or other code, you may want to print a string customized with objects you provide it. To do so, use the .Formatted() method:  
 
If you're writing your own events or other code, you may want to print a string customized with objects you provide it. To do so, use the .Formatted() method:  
  string.Formatted(object.Named("KEY"))
 
  
 +
<source>
 +
string.Formatted(object.Named("KEY"))
 +
</source>
 
where ''string'' is the string to be formatted, ''object'' is the object to customize for, and ''KEY'' is the key associated with that object. If you have multiple objects, you will need multiple keys and a separate call to Formatted for each one. Keys may be any arbitrary string, so long as the method and text use the same key.
 
where ''string'' is the string to be formatted, ''object'' is the object to customize for, and ''KEY'' is the key associated with that object. If you have multiple objects, you will need multiple keys and a separate call to Formatted for each one. Keys may be any arbitrary string, so long as the method and text use the same key.
  
 
== AdjustedFor ==
 
== AdjustedFor ==
 
Certain methods (especially the battle log) use a separate resolver instead of or in addition to the above. This is invoked like so:
 
Certain methods (especially the battle log) use a separate resolver instead of or in addition to the above. This is invoked like so:
  string.AdjustedFor(pawn, "KEY")
+
<source>
 +
string.AdjustedFor(pawn, "KEY")
 +
</source>
  
 
This method supports a small number of keywords, all of which work the same way as described above.  
 
This method supports a small number of keywords, all of which work the same way as described above.  

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