Editing Modding Tutorials/GameComponent

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RimWorld will automatically create an instance of all classes that inherit from Map-, World- or GameComponent.
 
RimWorld will automatically create an instance of all classes that inherit from Map-, World- or GameComponent.
  
To implement a Map-, World-, or GameComponent, we need to inherit from the respective class and implement a parametered constructor inheriting from base. See [[Modding Tutorials/GameComponent#Example Code|example]]. This constructor tells your Map-, World-, or GameComponent what Map, World, or Game it belongs to.
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To implement a Map-, WorldComponent, we need to inherit from their respective Map- or WorldComponent class and implement their parametered constructor inheriting from base. See [[Modding Tutorials/GameComponent#Example Code|example]]. This constructor gives an object reference to the respective components. In other worlds, it tells your Map or WorldComponent what Map or World they're tied to. And vice versa.
  
Note that you'll need ''using RimWorld.Planet;'' for WorldComponents.
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Note that you'll need ''using RimWorld.Planet;'' for WorldComponents. A constructor is not enforced for GameComponent, as there's only ever one instance of Game.
  
 
== Example Code ==
 
== Example Code ==

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